Player Matchup

Jing Wei
Jing Wei
Masters
 
Jing Wei
Masters
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Diamond V
 
Ares
Diamond V
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Diamond V
Jaldabaoth21121
Zeus
Diamond V
Level 68
God Stats
5W - 8L
1,550 SR
Queue Stats
148W - 131L
2,038 MMR
Solo
Lancelot
Lancelot
Platinum I
KeiH_Alice
Lancelot
Platinum I
Level 43
God Stats
5W - 2L
1,633 SR
Queue Stats
136W - 115L
1,996 MMR
Solo
Thanatos
Thanatos
Diamond IV
StepBroGojo
Thanatos
Diamond IV
Level 127
God Stats
12W - 14L
1,528 SR
Queue Stats
328W - 315L
2,034 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 106
1,542 SR
1,813 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 158
1,562 SR
1,971 MMR
Loki
Loki
Diamond V
 
Loki
Diamond V
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Diamond III
DMagno
Janus
Diamond III
Level 116
God Stats
10W - 6L
1,658 SR
Queue Stats
128W - 116L
2,152 MMR
Solo
Charybdis
Charybdis
Platinum I
Daine0510
Charybdis
Platinum I
Level 159
God Stats
11W - 16L
1,406 SR
Queue Stats
415W - 405L
1,976 MMR
Solo
Athena
Athena
Diamond II
ZombieBillyMays
Athena
Diamond II
Level 190
God Stats
4W - 4L
1,462 SR
Queue Stats
144W - 110L
2,135 MMR
Solo
Apollo
Apollo
Diamond IV
ŝâŝŝŷ
Apollo
Diamond IV
Level 154
God Stats
7W - 4L
1,784 SR
Queue Stats
308W - 284L
2,093 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
0 / 1 / 0
5,741
574
2,571
3,934
1,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
 
Ares
10
0 / 2 / 0
5,375
538
3,323
7,812
5,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

10
1 / 4 / 1
5,742
574
6,649
5,266
1,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
KeiH_Alice
Lancelot
7
1 / 2 / 1
5,126
513
3,422
4,741
1,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
StepBroGojo
Thanatos
10
2 / 5 / 1
5,516
552
3,492
9,423
2,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Bans
XbalanqueKumbhakarnaMaman Brigitte

VS

Bans
SusanoCthulhuKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
3 / 1 / 2
6,795
680
4,487
7,572
3,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
DMagno
Janus
12
2 / 1 / 3
6,918
692
2,397
5,214
1,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Daine0510
Charybdis
12
1 / 0 / 4
6,700
670
4,196
4,346
1,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
5 / 0 / 5
6,812
681
5,609
7,412
6,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apollo
ŝâŝŝŷ
Apollo
11
3 / 2 / 5
6,393
639
3,690
9,043
2,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
33
4
Kills
14
14
Deaths
4
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
0
1
0
0
L
Ares
 
Ares
0
2
0
0
W
Loki
 
Loki
3
1
2
4
W
Janus
DMagno
Janus
2
1
3
3.5
W
Charybdis
Daine0510
Charybdis
1
0
4
3
L
1
4
1
0.38
L
Lancelot
KeiH_Alice
Lancelot
1
2
1
0.75
L
Thanatos
StepBroGojo
Thanatos
2
5
1
0.5
W
5
0
5
7.5
W
Apollo
ŝâŝŝŷ
Apollo
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,457
Damage
20,379
31,176
Taken
33,587
12,176
Mitigated
15,204
11,091
Healing
12,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
2,571
2,017
0
1,342
3,934
1,061
0
595
3,339
0
48,405
L
Ares
 
Ares
3,323
84
0
2,148
7,812
5,400
0
1,901
5,625
25,867
1,680
W
Loki
 
Loki
4,487
819
0
2,560
7,572
3,469
0
1,215
6,110
661
37,109
W
Janus
DMagno
Janus
2,397
309
0
1,560
5,214
1,416
0
2,589
2,221
50,354
54
W
Charybdis
Daine0510
Charybdis
4,196
2,130
0
2,085
4,346
1,249
0
189
4,157
0
59,278
L
6,649
435
0
500
5,266
1,399
0
2,304
2,811
35,209
0
L
Lancelot
KeiH_Alice
Lancelot
3,422
829
0
1,906
4,741
1,654
0
418
4,109
0
16,310
L
Thanatos
StepBroGojo
Thanatos
3,492
479
0
5,195
9,423
2,662
0
2,540
6,754
0
32,851
W
5,609
1,988
0
2,273
7,412
6,487
15
2,700
4,451
18,585
0
W
Apollo
ŝâŝŝŷ
Apollo
3,690
2,332
0
3,882
9,043
2,583
9
2,766
6,041
0
42,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,500
Gold Earned
33,618
293
Minions Killed
389
0
Camps Cleared
0
990,505
Distance Traveled
1,140,465
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,741
574
89
9
0
220,175
2
L
Ares
5,375
538
47
5
0
238,286
2
W
Loki
6,795
680
74
7
0
211,572
0
W
Janus
6,918
692
115
12
0
241,444
0
W
Charybdis
6,700
670
115
12
0
213,757
2
L
Zeus
5,742
574
78
8
0
186,199
0
L
Lancelot
5,126
513
29
3
0
110,138
0
L
Thanatos
5,516
552
50
5
0
235,707
0
W
Athena
6,812
681
20
2
0
242,430
4
W
Apollo
6,393
639
65
7
0
231,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role