Player Matchup

Neith
Neith
Devolutionist243
Neith
Level 108
God Stats
8W - 13L
1,361 SR
Queue Stats
113W - 111L
1,453 Elo+
Solo
Janus
Janus
Didtoyer054nd
Janus
Level 47
God Stats
3W - 4L
1,330 SR
Queue Stats
45W - 78L
1,380 Elo+
Solo
Horus
Horus
FinesseMcDiesel
Horus
Level 148
God Stats
7W - 6L
1,388 SR
Queue Stats
160W - 155L
1,526 Elo+
Solo
Anubis
Anubis
JgramatooboxK
Anubis
Level 158
God Stats
9W - 3L
1,722 SR
Queue Stats
323W - 302L
1,485 Elo+
Solo
Fenrir
Fenrir
LazySam12
Fenrir
Level 124
God Stats
6W - 12L
1,310 SR
Queue Stats
123W - 130L
1,409 Elo+
Solo
Team Averages
Level 117
1,422 SR
1,451 Elo+

VS

Team Averages
Level 124
1,511 SR
1,457 Elo+
Scylla
Scylla
 
Scylla
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Botts2
Ymir
Level 66
God Stats
0W - 2L
1,304 SR
Queue Stats
107W - 115L
1,363 Elo+
Solo
Tsukuyomi
Tsukuyomi
Gusmorth
Tsukuyomi
Level 160
God Stats
21W - 22L
1,521 SR
Queue Stats
473W - 441L
1,512 Elo+
Solo
Osiris
Osiris
Noland95
Osiris
Level 129
God Stats
0W - 1L
1,764 SR
Queue Stats
113W - 92L
1,483 Elo+
Solo
Neith
Neith
OOxGIANTxOO
Neith
Level 89
God Stats
17W - 17L
1,468 SR
Queue Stats
189W - 178L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 6
6,744
613
8,302
6,990
2,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 2 / 4
5,228
475
2,160
4,370
1,080
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
4 / 2 / 8
6,806
619
4,336
9,249
7,081
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
3 / 1 / 0
7,566
688
5,441
7,001
3,033
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
LazySam12
Fenrir
11
3 / 3 / 5
6,303
573
4,577
9,995
3,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
4 / 1 / 1
6,948
632
4,256
2,693
844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
Botts2
Ymir
7
0 / 4 / 2
4,879
444
4,126
10,481
6,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tsukuyomi
Gusmorth
Tsukuyomi
11
4 / 3 / 1
6,319
574
5,291
8,608
2,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
Noland95
Osiris
10
0 / 2 / 3
5,400
491
5,139
9,339
6,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

8
1 / 5 / 1
4,914
447
5,209
7,207
1,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
15
Kills
9
9
Deaths
15
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
4
1
1
4.5
L
Ymir
Botts2
Ymir
0
4
2
0.25
W
5
1
6
8
W
0
2
4
1
W
4
2
8
4
L
Tsukuyomi
Gusmorth
Tsukuyomi
4
3
1
1.5
W
3
1
0
3
W
Fenrir
LazySam12
Fenrir
3
3
5
1.83
L
Osiris
Noland95
Osiris
0
2
3
0.75
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,816
Damage
24,021
37,605
Taken
38,328
17,231
Mitigated
18,158
12,986
Healing
10,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
4,256
286
0
545
2,693
844
261
1,307
1,386
38,514
1,159
L
Ymir
Botts2
Ymir
4,126
705
151
3,044
10,481
6,579
0
248
10,233
13,286
0
W
8,302
3,602
384
2,186
6,990
2,114
282
1,667
5,323
0
37,816
W
2,160
44
0
584
4,370
1,080
0
2,252
1,886
23,483
0
W
4,336
2,182
1,300
3,100
9,249
7,081
154
2,139
7,106
0
18,153
L
Tsukuyomi
Gusmorth
Tsukuyomi
5,291
864
0
3,907
8,608
2,736
0
850
7,758
0
43,480
W
5,441
83
0
3,878
7,001
3,033
0
200
6,216
43,377
2,925
W
Fenrir
LazySam12
Fenrir
4,577
645
0
1,554
9,995
3,923
0
1,813
7,907
0
39,868
L
Osiris
Noland95
Osiris
5,139
1,131
0
2,194
9,339
6,053
0
4,742
4,597
0
27,687
L
5,209
1,930
0
907
7,207
1,946
0
0
7,207
0
31,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,647
Gold Earned
28,460
264
Minions Killed
262
0
Camps Cleared
0
987,480
Distance Traveled
996,903
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,948
632
97
9
0
222,980
1
L
Ymir
4,879
444
13
1
0
183,148
0
W
Neith
6,744
613
55
5
0
179,671
0
W
Janus
5,228
475
37
3
0
189,951
3
W
Horus
6,806
619
15
1
0
201,825
5
L
Tsukuyomi
6,319
574
68
6
0
233,537
3
W
Anubis
7,566
688
84
8
0
198,787
2
W
Fenrir
6,303
573
73
7
0
217,246
0
L
Osiris
5,400
491
44
4
0
192,745
2
L
Neith
4,914
447
40
4
0
164,493
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role