Player Matchup

Raijin
Raijin
DHG Beta2337
Raijin
Level 120
God Stats
1W - 1L
1,714 SR
Queue Stats
279W - 266L
1,475 Elo+
Solo
Fenrir
Fenrir
DesManSer
Fenrir
Level 159
God Stats
3W - 6L
1,460 SR
Queue Stats
195W - 151L
1,679 Elo+
Solo
Ao Kuang
Ao Kuang
Drigadrew
Ao Kuang
Level 146
God Stats
4W - 7L
1,796 SR
Queue Stats
48W - 42L
1,592 Elo+
Party 2
Mulan
Mulan
QK Predator
Mulan
Level 129
God Stats
19W - 19L
1,683 SR
Queue Stats
248W - 222L
1,557 Elo+
Solo
Danzaburou
Danzaburou
TheJuanAnd0nlyy
Danzaburou
Level 121
God Stats
11W - 8L
1,590 SR
Queue Stats
57W - 44L
1,594 Elo+
Party 2
Team Averages
Level 135
1,648 SR
1,579 Elo+

VS

Team Averages
Level 158
1,492 SR
1,511 Elo+
Chaac
Chaac
 
Chaac
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Cypherpc
Fenrir
Level 146
God Stats
2W - 3L
1,411 SR
Queue Stats
92W - 91L
1,536 Elo+
Party 1
Cabrakan
Cabrakan
Knoblyy
Cabrakan
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 132L
1,460 Elo+
Party 1
Raijin
Raijin
NotAudreyHepburn
Raijin
Level 204
God Stats
27W - 36L
1,486 SR
Queue Stats
569W - 511L
1,565 Elo+
Solo
Medusa
Medusa
SoMature
Medusa
Level 152
God Stats
13W - 9L
1,563 SR
Queue Stats
116W - 130L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
13
2 / 8 / 1
7,584
542
4,523
9,868
2,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Fenrir
DesManSer
Fenrir
15
4 / 2 / 4
8,875
634
11,946
13,084
11,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ao Kuang
Drigadrew
Ao Kuang
10
3 / 9 / 1
6,456
461
4,465
14,752
3,860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
2 / 4 / 7
7,115
508
10,867
13,773
12,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
TheJuanAnd0nlyy
Danzaburou
13
9 / 4 / 2
8,328
595
9,294
10,555
3,678
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
3 / 6 / 2
8,528
609
8,314
16,127
8,253
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Cypherpc
Fenrir
15
7 / 4 / 5
8,956
640
8,846
14,458
5,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cabrakan
Knoblyy
Cabrakan
9
1 / 7 / 4
5,854
418
3,738
12,853
8,920
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
12 / 0 / 1
10,651
761
13,139
7,299
2,380
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
SoMature
Medusa
14
4 / 3 / 1
8,330
595
8,467
11,300
4,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
40
20
Kills
27
27
Deaths
20
15
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
6
2
0.67
W
Fenrir
Cypherpc
Fenrir
7
4
5
2.38
L
Raijin
2
8
1
0.31
L
Fenrir
DesManSer
Fenrir
4
2
4
3
L
Ao Kuang
Drigadrew
Ao Kuang
3
9
1
0.39
W
Cabrakan
Knoblyy
Cabrakan
1
7
4
0.43
W
12
0
1
12.5
L
2
4
7
1.38
W
Medusa
SoMature
Medusa
4
3
1
1.5
L
Danzaburou
TheJuanAnd0nlyy
Danzaburou
9
4
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,095
Damage
42,504
62,032
Taken
62,037
33,529
Mitigated
29,324
12,199
Healing
18,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
8,314
1,713
0
5,536
16,127
8,253
0
1,361
14,154
0
60,565
W
Fenrir
Cypherpc
Fenrir
8,846
1,508
0
5,234
14,458
5,324
0
2,888
11,401
0
52,374
L
Raijin
4,523
236
0
140
9,868
2,549
0
6,184
3,108
54,456
90
L
Fenrir
DesManSer
Fenrir
11,946
3,555
0
1,918
13,084
11,055
0
964
12,068
0
56,135
L
Ao Kuang
Drigadrew
Ao Kuang
4,465
1,681
0
4,561
14,752
3,860
0
3,963
10,559
29,359
8,822
W
Cabrakan
Knoblyy
Cabrakan
3,738
417
0
2,357
12,853
8,920
60
0
12,853
16,177
0
W
13,139
938
0
2,379
7,299
2,380
0
3,455
3,560
90,750
514
L
10,867
2,057
0
2,532
13,773
12,387
0
2,851
10,850
0
38,559
W
Medusa
SoMature
Medusa
8,467
4,387
0
3,370
11,300
4,447
500
445
10,810
0
61,238
L
Danzaburou
TheJuanAnd0nlyy
Danzaburou
9,294
3,757
0
3,048
10,555
3,678
0
1,915
8,640
0
49,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,358
Gold Earned
42,319
407
Minions Killed
498
0
Camps Cleared
0
1,378,844
Distance Traveled
1,436,562
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,528
609
116
8
0
271,411
2
W
Fenrir
8,956
640
85
6
0
315,167
3
L
Raijin
7,584
542
114
8
0
263,685
0
L
Fenrir
8,875
634
117
8
0
268,677
1
L
Ao Kuang
6,456
461
54
4
0
287,563
0
W
Cabrakan
5,854
418
17
1
0
279,636
2
W
Raijin
10,651
761
179
13
0
283,014
3
L
Mulan
7,115
508
41
3
0
300,072
3
W
Medusa
8,330
595
101
7
0
287,334
1
L
Danzaburou
8,328
595
81
6
0
258,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role