Player Matchup

Cthulhu
Cthulhu
GuffawOnDaH8rs
Cthulhu
Level 47
God Stats
41W - 33L
1,562 SR
Queue Stats
87W - 104L
1,428 Elo+
Solo
Neith
Neith
T-Bird_Da_Boss90
Neith
Level 56
God Stats
2W - 0L
1,500 SR
Queue Stats
286W - 297L
1,348 Elo+
Solo
Nike
Nike
Zynsiyme05
Nike
Level 103
God Stats
4W - 3L
1,625 SR
Queue Stats
40W - 53L
1,346 Elo+
Party 2
Poseidon
Poseidon
emcdaniel
Poseidon
Level 126
God Stats
3W - 3L
1,519 SR
Queue Stats
75W - 96L
1,472 Elo+
Party 2
Vulcan
Vulcan
gravytrain1063
Vulcan
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 27L
1,381 Elo+
Party 2
Team Averages
Level 91
1,541 SR
1,395 Elo+

VS

Team Averages
Level 96
1,538 SR
1,440 Elo+
Nu Wa
Nu Wa
BabySlice3826
Nu Wa
Level 74
God Stats
27W - 24L
1,450 SR
Queue Stats
39W - 43L
1,430 Elo+
Party 1
Lancelot
Lancelot
HN Zanros
Lancelot
Level 29
God Stats
4W - 7L
1,500 SR
Queue Stats
43W - 41L
1,430 Elo+
Party 1
Hera
Hera
HurtBoyKMS
Hera
Level 109
God Stats
2W - 5L
1,584 SR
Queue Stats
471W - 487L
1,473 Elo+
Solo
Charybdis
Charybdis
Joebo493
Charybdis
Level 129
God Stats
7W - 11L
1,497 SR
Queue Stats
201W - 199L
1,419 Elo+
Solo
Nike
Nike
blackmafiaboi
Nike
Level 140
God Stats
26W - 14L
1,659 SR
Queue Stats
324W - 326L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 0
4,137
591
1,330
4,809
2,000
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 1 / 0
3,761
537
527
3,476
805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
2 / 1 / 0
5,097
728
2,979
4,790
2,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Poseidon
emcdaniel
Poseidon
7
2 / 0 / 0
4,163
595
3,198
3,114
731
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
0 / 0 / 1
4,490
641
1,138
1,357
277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
3,959
566
1,575
2,721
694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
HN Zanros
Lancelot
8
1 / 0 / 0
3,940
563
1,941
4,544
1,463
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
1 / 0 / 0
4,207
601
2,375
3,393
805
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
Joebo493
Charybdis
7
0 / 1 / 1
4,170
596
2,335
3,182
808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

4
0 / 2 / 0
3,371
482
976
2,577
552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
3
4
Kills
2
2
Deaths
4
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
0
0
0
0
L
Lancelot
HN Zanros
Lancelot
1
0
0
1
L
1
0
0
1
L
Charybdis
Joebo493
Charybdis
0
1
1
0.5
W
0
1
0
0
W
2
1
0
2
L
0
2
0
0
W
Poseidon
emcdaniel
Poseidon
2
0
0
2
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,172
Damage
9,202
17,546
Taken
16,417
6,080
Mitigated
4,322
5,629
Healing
5,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,575
362
0
187
2,721
694
0
2,115
606
13,911
542
W
1,330
163
778
1,882
4,809
2,000
0
428
4,341
14,841
0
L
Lancelot
HN Zanros
Lancelot
1,941
221
0
2,703
4,544
1,463
0
946
3,598
0
23,388
L
2,375
881
0
841
3,393
805
0
1,184
2,090
19,467
0
L
Charybdis
Joebo493
Charybdis
2,335
1,109
0
1,359
3,182
808
0
1,421
1,761
0
23,619
W
527
300
0
571
3,476
805
0
390
3,046
0
17,444
W
2,979
158
0
1,060
4,790
2,267
67
1,633
3,157
0
28,713
L
976
89
0
406
2,577
552
0
0
2,396
0
8,902
W
Poseidon
emcdaniel
Poseidon
3,198
803
0
878
3,114
731
0
364
2,684
17,716
488
W
1,138
0
0
460
1,357
277
170
760
455
26,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,648
Gold Earned
19,647
176
Minions Killed
201
0
Camps Cleared
0
746,729
Distance Traveled
640,350
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
3,959
566
42
6
0
129,493
2
W
Cthulhu
4,137
591
13
2
0
155,723
0
L
Lancelot
3,940
563
45
6
0
182,753
0
L
Hera
4,207
601
41
6
0
149,784
0
L
Charybdis
4,170
596
53
8
0
123,149
0
W
Neith
3,761
537
35
5
0
122,442
0
W
Nike
5,097
728
55
8
0
135,163
0
L
Nike
3,371
482
20
3
0
55,171
0
W
Poseidon
4,163
595
29
4
0
180,998
0
W
Vulcan
4,490
641
44
6
0
152,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role