Player Matchup

Ne Zha
Ne Zha
Gold II
Citric6ungholes
Ne Zha
Gold II
Level 159
God Stats
8W - 4L
1,679 SR
Queue Stats
13W - 8L
1,817 MMR
Party 2
Maui
Maui
Gold IV
J0hnny 2bad
Maui
Gold IV
Level 126
God Stats
4W - 2L
1,799 SR
Queue Stats
47W - 62L
1,357 MMR
Party 2
Discordia
Discordia
Gold II
cool calm cats
Discordia
Gold II
Level 158
God Stats
15W - 14L
1,574 SR
Queue Stats
42W - 50L
1,627 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 148
1,684 SR
1,601 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 143
1,452 SR
1,494 MMR
Kukulkan
Kukulkan
Silver I
BENEDICTO__
Kukulkan
Silver I
Level 125
God Stats
0W - 1L
1,529 SR
Queue Stats
9W - 13L
1,608 MMR
Party 1
Lancelot
Lancelot
Silver III
Callmedaddyjn
Lancelot
Silver III
Level 148
God Stats
0W - 1L
1,328 SR
Queue Stats
14W - 23L
1,410 MMR
Party 1
Charon
Charon
Silver III
ChUle_Ta-
Charon
Silver III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,465 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 11
10,193
927
10,062
11,806
10,561
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 2 / 14
9,854
896
4,432
10,541
9,684
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
cool calm cats
Discordia
17
9 / 1 / 7
10,949
995
12,916
6,168
2,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bans
ShivaAchillesPersephoneAh Muzen CabKumbhakarna

VS

Bans
HerculesMulanAresBastetBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BENEDICTO__
Kukulkan
14
2 / 5 / 2
9,386
853
6,421
6,431
2,018
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lancelot
Callmedaddyjn
Lancelot
13
1 / 8 / 2
8,679
789
8,729
12,541
4,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charon
ChUle_Ta-
Charon
13
1 / 6 / 2
8,017
729
5,060
11,901
6,381
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
10
19
Kills
4
4
Deaths
19
32
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
BENEDICTO__
Kukulkan
2
5
2
0.6
L
Lancelot
Callmedaddyjn
Lancelot
1
8
2
0.25
L
Charon
ChUle_Ta-
Charon
1
6
2
0.33
W
6
1
11
11.5
W
4
2
14
5.5
W
Discordia
cool calm cats
Discordia
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,410
Damage
20,210
28,515
Taken
30,873
22,648
Mitigated
12,482
7,683
Healing
1,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
BENEDICTO__
Kukulkan
6,421
583
0
171
6,431
2,018
0
3,776
2,362
30,423
0
L
Lancelot
Callmedaddyjn
Lancelot
8,729
1,708
0
1,146
12,541
4,083
0
7,164
4,907
0
27,927
L
Charon
ChUle_Ta-
Charon
5,060
1,878
0
411
11,901
6,381
0
5,300
6,213
11,722
1,893
W
10,062
3,737
0
4,114
11,806
10,561
460
3,748
8,049
0
23,701
W
4,432
963
0
2,054
10,541
9,684
286
4,410
6,113
17,925
80
W
Discordia
cool calm cats
Discordia
12,916
1,080
0
1,515
6,168
2,403
518
2,714
3,454
53,118
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,996
Gold Earned
26,082
144
Minions Killed
117
0
Camps Cleared
0
608,895
Distance Traveled
552,717
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,386
853
52
5
0
185,235
0
L
Lancelot
8,679
789
44
4
0
188,456
4
L
Charon
8,017
729
21
2
0
179,026
1
W
Ne Zha
10,193
927
24
2
0
203,113
3
W
Maui
9,854
896
22
2
0
212,852
0
W
Discordia
10,949
995
98
9
0
192,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role