Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
BarbaricBard
Thor
Level 125
God Stats
0W - 4L
1,215 SR
Queue Stats
294W - 320L
1,495 Elo+
Party 4
Chernobog
Chernobog
ODST Blood Hunt
Chernobog
Level 105
God Stats
2W - 4L
1,443 SR
Queue Stats
106W - 145L
1,392 Elo+
Party 2
Gilgamesh
Gilgamesh
ProjectVolts
Gilgamesh
Level 101
God Stats
4W - 4L
1,795 SR
Queue Stats
269W - 271L
1,503 Elo+
Party 4
Ix Chel
Ix Chel
gekco4020
Ix Chel
Level 109
God Stats
36W - 36L
1,521 SR
Queue Stats
161W - 205L
1,408 Elo+
Party 2
Team Averages
Level 109
1,495 SR
1,460 Elo+

VS

Team Averages
Level 86
1,573 SR
1,508 Elo+
Medusa
Medusa
BMac300
Medusa
Level 88
God Stats
12W - 6L
1,697 SR
Queue Stats
17W - 12L
1,557 Elo+
Solo
Surtr
Surtr
Luckyjam22
Surtr
Level 56
God Stats
45W - 39L
1,514 SR
Queue Stats
238W - 223L
1,509 Elo+
Party 1
Fenrir
Fenrir
Njordi
Fenrir
Level 125
God Stats
4W - 1L
1,623 SR
Queue Stats
137W - 117L
1,494 Elo+
Party 3
Nu Wa
Nu Wa
RinkoVT
Nu Wa
Level 122
God Stats
179W - 107L
1,623 SR
Queue Stats
762W - 667L
1,506 Elo+
Party 1
Cerberus
Cerberus
URNVRAVCTM
Cerberus
Level 40
God Stats
7W - 5L
1,407 SR
Queue Stats
110W - 107L
1,473 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
1 / 2 / 0
5,357
446
3,760
9,101
7,393
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

12
4 / 4 / 0
6,662
555
3,719
8,652
2,802
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
ODST Blood Hunt
Chernobog
11
0 / 2 / 1
5,882
490
7,602
8,360
2,426
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilgamesh
ProjectVolts
Gilgamesh
12
2 / 1 / 0
6,507
542
5,588
9,271
6,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ix Chel
gekco4020
Ix Chel
11
1 / 4 / 2
6,545
545
4,703
8,791
1,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BMac300
Medusa
10
1 / 1 / 1
6,084
507
7,039
7,180
1,950
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Surtr
11
2 / 1 / 0
6,998
583
3,995
11,400
8,086
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Fenrir
Njordi
Fenrir
12
6 / 4 / 6
7,074
590
6,303
8,362
3,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
RinkoVT
Nu Wa
13
2 / 2 / 4
7,502
625
8,017
4,741
1,251
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cerberus
URNVRAVCTM
Cerberus
9
2 / 2 / 2
5,849
487
4,281
10,235
5,730
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
8
Kills
13
13
Deaths
10
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
2
0
0.5
W
Medusa
BMac300
Medusa
1
1
1
1.5
L
4
4
0
1
W
Surtr
2
1
0
2
W
Fenrir
Njordi
Fenrir
6
4
6
2.25
L
Chernobog
ODST Blood Hunt
Chernobog
0
2
1
0.25
L
Gilgamesh
ProjectVolts
Gilgamesh
2
1
0
2
W
Nu Wa
RinkoVT
Nu Wa
2
2
4
2
W
Cerberus
URNVRAVCTM
Cerberus
2
2
2
1.5
L
Ix Chel
gekco4020
Ix Chel
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,372
Damage
29,635
44,175
Taken
41,918
21,304
Mitigated
20,279
9,147
Healing
8,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,760
940
0
620
9,101
7,393
0
1,429
7,528
13,213
104
W
Medusa
BMac300
Medusa
7,039
3,559
0
1,282
7,180
1,950
0
1,234
5,946
0
44,693
L
3,719
1,162
0
666
8,652
2,802
0
1,756
6,635
0
42,425
W
Surtr
3,995
1,727
0
3,164
11,400
8,086
252
0
10,833
896
42,536
W
Fenrir
Njordi
Fenrir
6,303
1,010
0
547
8,362
3,262
425
2,551
5,777
0
38,665
L
Chernobog
ODST Blood Hunt
Chernobog
7,602
3,806
0
3,005
8,360
2,426
0
2,506
5,702
0
49,306
L
Gilgamesh
ProjectVolts
Gilgamesh
5,588
1,518
0
3,094
9,271
6,710
0
783
8,296
0
40,834
W
Nu Wa
RinkoVT
Nu Wa
8,017
2,659
0
609
4,741
1,251
287
2,413
2,328
51,811
0
W
Cerberus
URNVRAVCTM
Cerberus
4,281
191
0
2,914
10,235
5,730
0
2,265
7,970
19,944
980
L
Ix Chel
gekco4020
Ix Chel
4,703
531
0
1,762
8,791
1,973
0
4,700
3,692
49,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,953
Gold Earned
33,507
352
Minions Killed
333
0
Camps Cleared
0
1,148,092
Distance Traveled
1,160,999
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,357
446
15
1
0
234,543
0
W
Medusa
6,084
507
72
6
0
232,060
2
L
Thor
6,662
555
79
7
0
265,099
0
W
Surtr
6,998
583
77
6
0
207,139
1
W
Fenrir
7,074
590
48
4
0
256,830
0
L
Chernobog
5,882
490
88
7
0
216,746
0
L
Gilgamesh
6,507
542
81
7
0
213,636
0
W
Nu Wa
7,502
625
104
9
0
221,108
2
W
Cerberus
5,849
487
32
3
0
243,862
3
L
Ix Chel
6,545
545
89
7
0
218,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role