Player Matchup

Cthulhu
Cthulhu
Gwarr RoA
Cthulhu
Level 139
God Stats
3W - 1L
1,292 SR
Queue Stats
118W - 115L
1,479 Elo+
Solo
Sylvanus
Sylvanus
JollyFishSticks
Sylvanus
Level 167
God Stats
2W - 2L
1,511 SR
Queue Stats
350W - 343L
1,494 Elo+
Party 2
Hachiman
Hachiman
MemoryStays
Hachiman
Level 226
God Stats
4W - 5L
1,524 SR
Queue Stats
412W - 387L
1,504 Elo+
Party 2
Anubis
Anubis
ReDSeBaSxX
Anubis
Level 145
God Stats
14W - 11L
1,607 SR
Queue Stats
329W - 282L
1,555 Elo+
Solo
Bastet
Bastet
SapphikLit
Bastet
Level 76
God Stats
13W - 4L
1,807 SR
Queue Stats
110W - 91L
1,547 Elo+
Party 2
Team Averages
Level 151
1,548 SR
1,516 Elo+

VS

Team Averages
Level 100
1,552 SR
1,524 Elo+
Ymir
Ymir
 
Ymir
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
BillyMorikken
Arachne
Level 59
God Stats
3W - 4L
1,537 SR
Queue Stats
20W - 30L
1,421 Elo+
Solo
Ra
Ra
Cellsty
Ra
Level 155
God Stats
23W - 21L
1,679 SR
Queue Stats
245W - 213L
1,583 Elo+
Party 1
Surtr
Surtr
dupontexpress
Surtr
Level 38
God Stats
7W - 9L
1,500 SR
Queue Stats
62W - 65L
1,548 Elo+
Party 1
Jing Wei
Jing Wei
xZailious
Jing Wei
Level 120
God Stats
11W - 15L
1,545 SR
Queue Stats
169W - 140L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Gwarr RoA
Cthulhu
12
0 / 1 / 5
6,706
610
6,889
8,296
6,179
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
11
2 / 2 / 2
6,873
625
5,499
7,094
3,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
MemoryStays
Hachiman
13
1 / 0 / 1
6,784
617
5,815
5,569
1,780
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Anubis
ReDSeBaSxX
Anubis
12
5 / 2 / 1
7,426
675
8,301
6,204
2,879
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bastet
SapphikLit
Bastet
13
6 / 1 / 0
7,196
654
3,516
7,945
2,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
9
0 / 2 / 3
5,757
523
2,204
9,502
6,583
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Arachne
12
2 / 1 / 0
6,339
576
5,042
9,331
3,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

12
2 / 4 / 1
6,579
598
4,028
6,291
1,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 7 / 1
5,968
543
3,429
11,749
5,910
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
xZailious
Jing Wei
12
1 / 0 / 0
6,758
614
5,137
6,858
2,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
14
Kills
6
6
Deaths
14
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
2
3
0.75
L
Arachne
2
1
0
2
L
2
4
1
0.63
W
Cthulhu
Gwarr RoA
Cthulhu
0
1
5
2.5
W
Sylvanus
2
2
2
1.5
W
Hachiman
MemoryStays
Hachiman
1
0
1
1.5
W
Anubis
ReDSeBaSxX
Anubis
5
2
1
2.75
W
Bastet
SapphikLit
Bastet
6
1
0
6
L
1
7
1
0.21
L
Jing Wei
xZailious
Jing Wei
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,020
Damage
19,840
35,108
Taken
43,731
16,697
Mitigated
19,725
13,944
Healing
13,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,204
586
0
2,406
9,502
6,583
0
5,043
4,459
13,042
0
L
Arachne
5,042
4,079
0
4,666
9,331
3,275
0
1,574
7,757
0
50,682
L
4,028
397
276
1,325
6,291
1,620
0
3,689
2,602
40,360
1,527
W
Cthulhu
Gwarr RoA
Cthulhu
6,889
397
294
1,113
8,296
6,179
0
2,934
5,230
39,324
463
W
Sylvanus
5,499
1,669
144
2,463
7,094
3,102
123
2,309
4,643
40,002
11,405
W
Hachiman
MemoryStays
Hachiman
5,815
3,740
0
2,771
5,569
1,780
0
286
5,283
0
52,683
W
Anubis
ReDSeBaSxX
Anubis
8,301
521
0
2,870
6,204
2,879
0
208
5,996
46,772
1,241
W
Bastet
SapphikLit
Bastet
3,516
1,237
0
4,289
7,945
2,757
269
344
7,545
0
45,029
L
3,429
1,280
0
2,246
11,749
5,910
0
7,984
3,765
268
29,709
L
Jing Wei
xZailious
Jing Wei
5,137
3,959
0
2,880
6,858
2,337
0
1,928
4,930
0
59,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,985
Gold Earned
31,401
444
Minions Killed
387
0
Camps Cleared
0
1,168,598
Distance Traveled
1,202,710
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,757
523
13
1
0
238,125
4
L
Arachne
6,339
576
80
7
0
281,839
0
L
Ra
6,579
598
114
10
0
233,763
1
W
Cthulhu
6,706
610
72
7
0
247,477
0
W
Sylvanus
6,873
625
92
8
0
225,489
0
W
Hachiman
6,784
617
111
10
0
216,333
0
W
Anubis
7,426
675
87
8
0
207,997
2
W
Bastet
7,196
654
82
7
0
271,302
4
L
Surtr
5,968
543
63
6
0
216,054
0
L
Jing Wei
6,758
614
117
11
0
232,929
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role