Player Matchup

Achilles
Achilles
Bahiron14
Achilles
Level 145
God Stats
1W - 2L
1,227 SR
Queue Stats
114W - 105L
1,498 Elo+
Party 1
Fafnir
Fafnir
Hollow_Ghost-X
Fafnir
Level 153
God Stats
25W - 13L
1,689 SR
Queue Stats
162W - 156L
1,506 Elo+
Party 1
Chiron
Chiron
NanigansFx
Chiron
Level 89
God Stats
5W - 4L
1,511 SR
Queue Stats
159W - 151L
1,515 Elo+
Party 1
Yu Huang
Yu Huang
PelicanSheet
Yu Huang
Level 97
God Stats
2W - 2L
1,642 SR
Queue Stats
188W - 176L
1,497 Elo+
Party 2
Nemesis
Nemesis
Rakjaar
Nemesis
Level 127
God Stats
9W - 1L
1,782 SR
Queue Stats
316W - 279L
1,465 Elo+
Party 2
Team Averages
Level 122
1,570 SR
1,496 Elo+

VS

Team Averages
Level 118
1,485 SR
1,513 Elo+
Neith
Neith
 
Neith
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
GaelRN_24
Odin
Level 107
God Stats
0W - 1L
1,474 SR
Queue Stats
78W - 62L
1,558 Elo+
Solo
Vulcan
Vulcan
LCM_FECT
Vulcan
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 52L
1,423 Elo+
Solo
Bastet
Bastet
ThePrimus
Bastet
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 96L
1,532 Elo+
Solo
Nemesis
Nemesis
Tx Wolfgang
Nemesis
Level 158
God Stats
1W - 5L
1,452 SR
Queue Stats
194W - 194L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Bahiron14
Achilles
14
1 / 1 / 1
8,234
588
8,614
13,084
10,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
5 / 1 / 5
9,163
655
6,020
9,315
9,889
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Chiron
NanigansFx
Chiron
15
6 / 3 / 3
9,237
660
9,667
11,580
4,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Yu Huang
PelicanSheet
Yu Huang
16
3 / 1 / 2
9,464
676
7,009
5,190
1,819
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Nemesis
Rakjaar
Nemesis
15
3 / 0 / 2
7,850
561
4,603
9,469
3,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
1 / 8 / 2
6,329
452
7,305
13,220
4,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Odin
13
1 / 0 / 0
7,409
529
7,317
13,968
11,989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Vulcan
LCM_FECT
Vulcan
12
0 / 5 / 1
6,585
470
3,640
8,922
1,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
ThePrimus
Bastet
12
0 / 3 / 3
6,358
454
3,771
9,831
3,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Nemesis
Tx Wolfgang
Nemesis
11
3 / 2 / 2
7,030
502
2,532
8,414
4,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
18
Kills
5
6
Deaths
18
13
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
8
2
0.25
W
Achilles
Bahiron14
Achilles
1
1
1
1.5
L
Odin
1
0
0
1
W
5
1
5
7.5
L
Vulcan
LCM_FECT
Vulcan
0
5
1
0.1
W
Chiron
NanigansFx
Chiron
6
3
3
2.5
W
Yu Huang
PelicanSheet
Yu Huang
3
1
2
4
W
Nemesis
Rakjaar
Nemesis
3
0
2
4
L
Bastet
ThePrimus
Bastet
0
3
3
0.5
L
Nemesis
Tx Wolfgang
Nemesis
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,913
Damage
24,565
48,638
Taken
54,355
30,421
Mitigated
26,233
11,666
Healing
9,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,305
2,388
0
1,844
13,220
4,173
0
2,780
10,440
0
44,501
W
Achilles
Bahiron14
Achilles
8,614
3,094
0
3,177
13,084
10,810
0
712
12,372
0
56,999
L
Odin
7,317
1,084
0
3,457
13,968
11,989
0
970
12,998
2,126
52,832
W
6,020
1,350
0
3,264
9,315
9,889
402
1,191
8,124
30,077
0
L
Vulcan
LCM_FECT
Vulcan
3,640
232
0
500
8,922
1,962
0
5,399
3,227
45,154
1,081
W
Chiron
NanigansFx
Chiron
9,667
2,755
317
3,695
11,580
4,123
1,344
904
10,676
0
67,178
W
Yu Huang
PelicanSheet
Yu Huang
7,009
297
0
250
5,190
1,819
0
1,915
3,275
76,603
224
W
Nemesis
Rakjaar
Nemesis
4,603
1,431
0
963
9,469
3,780
0
282
9,187
0
65,586
L
Bastet
ThePrimus
Bastet
3,771
924
0
1,927
9,831
3,241
0
2,366
7,313
0
39,477
L
Nemesis
Tx Wolfgang
Nemesis
2,532
283
0
2,087
8,414
4,868
0
965
7,409
0
24,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,948
Gold Earned
33,711
511
Minions Killed
369
0
Camps Cleared
0
1,419,723
Distance Traveled
1,387,080
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,329
452
72
5
0
247,411
0
W
Achilles
8,234
588
107
8
0
245,139
0
L
Odin
7,409
529
104
7
0
259,217
5
W
Fafnir
9,163
655
27
2
0
252,124
0
L
Vulcan
6,585
470
78
6
0
279,427
0
W
Chiron
9,237
660
113
8
0
294,781
0
W
Yu Huang
9,464
676
171
12
0
276,353
4
W
Nemesis
7,850
561
93
7
0
351,326
0
L
Bastet
6,358
454
79
6
0
339,822
1
L
Nemesis
7,030
502
36
3
0
261,203
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role