Player Matchup

Artemis
Artemis
Platinum II
 
Artemis
Platinum II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Platinum III
 
Nu Wa
Platinum III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Platinum II
Byskitz
Hercules
Platinum II
Level 87
God Stats
13W - 16L
1,525 SR
Queue Stats
380W - 377L
1,876 MMR
Solo
Ymir
Ymir
Platinum II
ChineseToast
Ymir
Platinum II
Level 158
God Stats
7W - 7L
1,612 SR
Queue Stats
235W - 232L
1,942 MMR
Solo
Ravana
Ravana
Platinum III
mcmoosle
Ravana
Platinum III
Level 158
God Stats
5W - 10L
1,511 SR
Queue Stats
810W - 810L
1,930 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 136
1,530 SR
1,750 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 122
1,566 SR
1,931 MMR
Geb
Geb
Platinum III
Armand1
Geb
Platinum III
Level 120
God Stats
1W - 1L
1,285 SR
Queue Stats
57W - 52L
1,859 MMR
Solo
Cupid
Cupid
Platinum II
LSdweebisback
Cupid
Platinum II
Level 44
God Stats
36W - 20L
1,787 SR
Queue Stats
89W - 94L
1,931 MMR
Solo
Poseidon
Poseidon
Diamond IV
RevokeChildLabor
Poseidon
Diamond IV
Level 147
God Stats
2W - 1L
1,549 SR
Queue Stats
51W - 31L
2,070 MMR
Solo
Set
Set
Platinum I
Saint-Gigadron
Set
Platinum I
Level 153
God Stats
306W - 275L
1,653 SR
Queue Stats
560W - 567L
1,879 MMR
Solo
Amaterasu
Amaterasu
Platinum II
SrMartixWP
Amaterasu
Platinum II
Level 148
God Stats
24W - 17L
1,554 SR
Queue Stats
132W - 114L
1,918 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
0 / 4 / 1
7,632
545
6,084
9,840
3,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Nu Wa
 
Nu Wa
13
0 / 4 / 0
7,315
523
9,081
7,612
2,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
Byskitz
Hercules
12
0 / 4 / 0
7,484
535
6,834
14,475
11,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 4 / 0
6,856
490
4,150
12,967
9,878
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ravana
mcmoosle
Ravana
13
0 / 4 / 0
7,100
507
4,326
8,602
3,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
CamazotzBakasuraRaSusano

VS

Bans
KumbhakarnaGilgameshCthulhuPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
13
1 / 0 / 8
8,268
591
4,354
10,591
8,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

16
3 / 1 / 1
9,626
688
4,542
6,627
2,396
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
8 / 0 / 2
9,522
680
11,916
6,951
2,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 0 / 8
8,475
605
10,108
11,028
5,829
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
SrMartixWP
Amaterasu
16
3 / 0 / 4
9,769
698
8,058
14,917
10,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
43
1
Kills
20
20
Deaths
1
1
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
4
1
0.13
L
Nu Wa
 
Nu Wa
0
4
0
0
W
Geb
1
0
8
5
L
Hercules
Byskitz
Hercules
0
4
0
0
L
1
4
0
0.25
W
3
1
1
3.5
W
8
0
2
9
W
5
0
8
9
W
Amaterasu
SrMartixWP
Amaterasu
3
0
4
5
L
Ravana
mcmoosle
Ravana
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,475
Damage
38,978
53,496
Taken
50,114
30,079
Mitigated
28,779
12,615
Healing
20,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
6,084
2,311
0
1,992
9,840
3,618
0
862
8,978
0
62,337
L
Nu Wa
 
Nu Wa
9,081
3,575
0
2,075
7,612
2,193
0
4,015
3,254
70,292
0
W
Geb
4,354
1,128
0
3,623
10,591
8,311
387
4,581
6,010
14,368
0
L
Hercules
Byskitz
Hercules
6,834
2,358
0
5,184
14,475
11,257
0
1,431
12,354
0
60,921
L
4,150
830
0
1,763
12,967
9,878
0
5,745
6,799
14,148
0
W
4,542
2,645
330
3,467
6,627
2,396
264
1,111
5,516
0
84,523
W
11,916
2,344
0
1,516
6,951
2,177
292
3,080
3,871
92,356
1,918
W
10,108
4,152
0
1,994
11,028
5,829
1,088
3,224
7,804
60
55,852
W
Amaterasu
SrMartixWP
Amaterasu
8,058
3,260
0
9,910
14,917
10,066
924
1,826
13,091
0
74,953
L
Ravana
mcmoosle
Ravana
4,326
786
0
1,601
8,602
3,133
0
3,136
5,195
0
65,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,387
Gold Earned
45,660
501
Minions Killed
550
0
Camps Cleared
0
1,396,908
Distance Traveled
1,617,740
6
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,632
545
122
9
0
262,603
1
L
Nu Wa
7,315
523
130
9
0
272,784
1
W
Geb
8,268
591
14
1
0
315,244
2
L
Hercules
7,484
535
116
8
0
258,437
2
L
Ymir
6,856
490
18
1
0
278,300
2
W
Cupid
9,626
688
158
11
0
296,962
5
W
Poseidon
9,522
680
173
12
0
344,002
2
W
Set
8,475
605
76
5
0
357,515
1
W
Amaterasu
9,769
698
129
9
0
304,017
4
L
Ravana
7,100
507
115
8
0
324,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role