Player Matchup

Arachne
Arachne
ACSE_SABO_LUFFY
Arachne
Level 87
God Stats
28W - 13L
1,640 SR
Queue Stats
132W - 122L
1,422 Elo+
Party 1
Mulan
Mulan
JumboTwinkie42
Mulan
Level 68
God Stats
58W - 54L
1,539 SR
Queue Stats
150W - 152L
1,484 Elo+
Party 1
Janus
Janus
Sololeveling17
Janus
Level 33
God Stats
3W - 8L
1,154 SR
Queue Stats
148W - 169L
1,412 Elo+
Party 1
Team Averages
Level 63
1,444 SR
1,439 Elo+

VS

Team Averages
Level 69
1,421 SR
1,305 Elo+
Chaac
Chaac
Bexner21
Chaac
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Chang'e
Chang'e
TopGoofyQueen
Chang'e
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,133 Elo+
Party 2
Neith
Neith
pianocorn
Neith
Level 84
God Stats
0W - 2L
1,262 SR
Queue Stats
1W - 5L
1,283 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 4
9,762
814
9,084
8,989
4,384
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

16
0 / 0 / 6
9,539
795
7,795
9,516
9,109
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
4 / 0 / 2
10,369
864
7,226
3,975
1,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Bexner21
Chaac
15
0 / 3 / 1
8,306
692
5,612
15,412
16,654
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Chang'e
15
1 / 3 / 0
8,690
724
8,376
12,889
4,895
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Neith
pianocorn
Neith
6
0 / 0 / 0
6,846
571
0
979
224

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
6
Kills
1
1
Deaths
6
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
L
Chaac
Bexner21
Chaac
0
3
1
0.17
W
0
0
6
3
W
4
0
2
5
L
Chang'e
1
3
0
0.33
L
Neith
pianocorn
Neith
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,105
Damage
13,988
22,480
Taken
29,280
14,851
Mitigated
21,773
4,695
Healing
8,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,084
7,786
0
2,126
8,989
4,384
1,522
3,211
5,778
0
35,794
L
Chaac
Bexner21
Chaac
5,612
1,229
0
1,180
15,412
16,654
0
2,963
11,959
0
21,551
W
7,795
1,370
0
2,569
9,516
9,109
180
4,218
5,298
0
25,524
W
7,226
356
0
0
3,975
1,358
1,516
993
2,982
42,095
0
L
Chang'e
8,376
355
2,670
4,682
12,889
4,895
0
3,219
9,340
39,785
562
L
Neith
pianocorn
Neith
0
0
0
0
979
224
0
230
709
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,670
Gold Earned
23,842
168
Minions Killed
103
0
Camps Cleared
0
698,428
Distance Traveled
411,273
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,762
814
52
4
0
228,429
4
L
Chaac
8,306
692
28
2
0
223,162
0
W
Mulan
9,539
795
39
3
0
239,700
2
W
Janus
10,369
864
77
6
0
230,299
0
L
Chang'e
8,690
724
75
6
0
187,656
0
L
Neith
6,846
571
0
0
0
455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role