Player Matchup

Janus
Janus
AleeWesspper
Janus
Level 155
God Stats
2W - 6L
1,424 SR
Queue Stats
67W - 45L
1,590 Elo+
Solo
Danzaburou
Danzaburou
Crimsonqueen699
Danzaburou
Level 87
God Stats
0W - 3L
1,500 SR
Queue Stats
4W - 14L
1,322 Elo+
Party 2
Cthulhu
Cthulhu
IKOl KOVU
Cthulhu
Level 158
God Stats
1W - 1L
1,663 SR
Queue Stats
8W - 11L
1,520 Elo+
Party 2
Team Averages
Level 133
1,529 SR
1,477 Elo+

VS

Team Averages
Level 140
1,510 SR
1,508 Elo+
Chaac
Chaac
 
Chaac
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Atryxz
Janus
Level 146
God Stats
6W - 7L
1,444 SR
Queue Stats
171W - 169L
1,521 Elo+
Party 1
Anhur
Anhur
Zraz
Anhur
Level 141
God Stats
4W - 2L
1,586 SR
Queue Stats
18W - 16L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 1
7,017
702
2,767
8,050
1,710
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
Crimsonqueen699
Danzaburou
11
0 / 2 / 1
6,726
673
2,995
7,123
1,661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cthulhu
IKOl KOVU
Cthulhu
13
0 / 4 / 1
7,049
705
8,146
11,923
6,604
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
5 / 1 / 6
8,721
872
7,772
10,424
9,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Janus
Atryxz
Janus
14
2 / 1 / 7
8,553
855
9,796
5,462
1,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Zraz
Anhur
15
6 / 0 / 4
9,815
982
5,820
7,920
2,771
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
1
Kills
13
13
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
1
6
8
L
1
7
1
0.21
W
Janus
Atryxz
Janus
2
1
7
5.5
L
Danzaburou
Crimsonqueen699
Danzaburou
0
2
1
0.25
L
Cthulhu
IKOl KOVU
Cthulhu
0
4
1
0.13
W
Anhur
Zraz
Anhur
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,908
Damage
23,388
27,096
Taken
23,806
9,975
Mitigated
14,113
3,438
Healing
6,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,772
478
0
2,408
10,424
9,567
481
4,027
6,397
111
19,561
L
2,767
94
0
700
8,050
1,710
0
2,517
5,010
19,034
337
W
Janus
Atryxz
Janus
9,796
365
0
680
5,462
1,775
567
3,035
2,427
32,379
795
L
Danzaburou
Crimsonqueen699
Danzaburou
2,995
457
121
1,205
7,123
1,661
70
2,535
4,183
0
14,513
L
Cthulhu
IKOl KOVU
Cthulhu
8,146
288
103
1,309
11,923
6,604
0
4,007
7,232
20,750
536
W
Anhur
Zraz
Anhur
5,820
2,844
0
3,755
7,920
2,771
0
3,258
4,662
0
40,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,792
Gold Earned
27,089
96
Minions Killed
166
0
Camps Cleared
0
510,079
Distance Traveled
611,751
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,721
872
20
2
0
200,043
0
L
Janus
7,017
702
38
4
0
152,953
0
W
Janus
8,553
855
70
7
0
195,255
0
L
Danzaburou
6,726
673
21
2
0
182,314
0
L
Cthulhu
7,049
705
37
4
0
174,812
0
W
Anhur
9,815
982
76
8
0
216,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role