Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
MacMittens1776
Kuzenbo
Level 66
God Stats
14W - 16L
1,493 SR
Queue Stats
102W - 91L
1,473 Elo+
Solo
Sol
Sol
ReallyRichard
Sol
Level 26
God Stats
0W - 2L
1,287 SR
Queue Stats
1W - 16L
997 Elo+
Party 1
Hachiman
Hachiman
SneakySombie
Hachiman
Level 34
God Stats
2W - 6L
1,209 SR
Queue Stats
2W - 20L
1,054 Elo+
Party 1
Danzaburou
Danzaburou
xTomCatXx
Danzaburou
Level 153
God Stats
24W - 21L
1,534 SR
Queue Stats
169W - 181L
1,549 Elo+
Solo
Team Averages
Level 81
1,405 SR
1,314 Elo+

VS

Team Averages
Level 103
1,538 SR
1,497 Elo+
Neith
Neith
DemonSlayer4985
Neith
Level 86
God Stats
6W - 10L
1,367 SR
Queue Stats
30W - 41L
1,416 Elo+
Solo
Anubis
Anubis
JoseAngel200
Anubis
Level 84
God Stats
1W - 1L
1,710 SR
Queue Stats
6W - 7L
1,403 Elo+
Solo
Guan Yu
Guan Yu
LegendaryMoose__
Guan Yu
Level 93
God Stats
19W - 17L
1,406 SR
Queue Stats
199W - 215L
1,451 Elo+
Party 2
Sun Wukong
Sun Wukong
Red0wl144
Sun Wukong
Level 97
God Stats
24W - 18L
1,649 SR
Queue Stats
251W - 267L
1,455 Elo+
Party 2
Ra
Ra
phoenixwrath666
Ra
Level 153
God Stats
13W - 8L
1,557 SR
Queue Stats
656W - 247L
1,760 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 3 / 0
6,061
1,010
1,337
4,892
1,899
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

12
1 / 2 / 0
6,775
1,129
2,825
6,037
4,847
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

12
0 / 2 / 1
6,863
1,144
1,909
5,732
1,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hachiman
SneakySombie
Hachiman
13
1 / 3 / 2
7,680
1,280
3,748
5,878
1,438
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Danzaburou
xTomCatXx
Danzaburou
11
1 / 3 / 1
7,144
1,191
5,401
5,255
1,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Team 1 Tickets

291

VS

Team 2 Tickets

342

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 4
7,101
1,184
1,709
2,899
969
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Anubis
14
3 / 1 / 9
8,421
1,404
5,389
3,343
1,512
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 0 / 8
7,368
1,228
4,222
4,440
3,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Sun Wukong
Red0wl144
Sun Wukong
13
4 / 0 / 6
8,232
1,372
6,895
5,137
3,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
2 / 0 / 8
7,580
1,263
5,900
2,243
670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
48
3
Kills
13
13
Deaths
3
4
Assists
35
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
3
0
0
W
2
2
4
2
W
Anubis
3
1
9
7.5
W
2
0
8
6
L
1
2
0
0.5
L
0
2
1
0.25
W
Sun Wukong
Red0wl144
Sun Wukong
4
0
6
7
L
Hachiman
SneakySombie
Hachiman
1
3
2
0.67
W
2
0
8
6
L
Danzaburou
xTomCatXx
Danzaburou
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,220
Damage
24,115
27,794
Taken
18,062
11,435
Mitigated
10,746
2,581
Healing
4,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
1,337
102
0
347
4,892
1,899
0
2,133
2,708
0
3,381
W
1,709
590
0
254
2,899
969
0
208
2,691
0
6,685
W
Anubis
5,389
130
0
868
3,343
1,512
0
730
2,613
25,266
0
W
4,222
463
1,269
962
4,440
3,834
0
1,361
3,079
0
8,583
L
2,825
1,297
0
0
6,037
4,847
0
2,572
3,465
6,027
233
L
1,909
538
0
902
5,732
1,749
0
2,327
3,338
19,962
877
W
Sun Wukong
Red0wl144
Sun Wukong
6,895
759
78
544
5,137
3,761
0
1,561
3,576
0
22,032
L
Hachiman
SneakySombie
Hachiman
3,748
2,535
31
834
5,878
1,438
0
2,563
3,254
0
27,099
W
5,900
169
530
468
2,243
670
0
635
1,608
21,002
0
L
Danzaburou
xTomCatXx
Danzaburou
5,401
277
0
467
5,255
1,502
0
1,566
3,689
0
23,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,523
Gold Earned
38,702
132
Minions Killed
151
6
Camps Cleared
6
491,817
Distance Traveled
665,054
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,061
1,010
1
0
0
43,171
0
W
Neith
7,101
1,184
16
3
1
121,653
0
W
Anubis
8,421
1,404
33
6
3
129,038
0
W
Guan Yu
7,368
1,228
18
3
0
136,516
0
L
Kuzenbo
6,775
1,129
6
1
1
115,288
0
L
Sol
6,863
1,144
32
5
2
115,613
0
W
Sun Wukong
8,232
1,372
38
6
2
145,005
0
L
Hachiman
7,680
1,280
53
9
1
112,040
0
W
Ra
7,580
1,263
46
8
0
132,842
0
L
Danzaburou
7,144
1,191
40
7
2
105,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role