Player Matchup

Arachne
Arachne
 
Arachne
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Geirsteinn
Ra
Level 49
God Stats
5W - 0L
1,839 SR
Queue Stats
107W - 102L
1,424 Elo+
Solo
Athena
Athena
HaggysHead
Athena
Level 225
God Stats
1W - 1L
1,389 SR
Queue Stats
119W - 117L
1,488 Elo+
Party 1
Mercury
Mercury
green4life1989
Mercury
Level 30
God Stats
1W - 4L
1,340 SR
Queue Stats
1W - 4L
1,292 Elo+
Solo
Medusa
Medusa
lemenebaedee64
Medusa
Level 98
God Stats
4W - 6L
1,479 SR
Queue Stats
251W - 236L
1,534 Elo+
Solo
Team Averages
Level 116
1,509 SR
1,448 Elo+

VS

Team Averages
Level 141
1,561 SR
1,517 Elo+
Zeus
Zeus
 
Zeus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
BleachBruiser
Arachne
Level 141
God Stats
22W - 14L
1,834 SR
Queue Stats
26W - 25L
1,567 Elo+
Solo
Khepri
Khepri
DSAC294
Khepri
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 58L
1,495 Elo+
Solo
Bellona
Bellona
MauriGOW3
Bellona
Level 155
God Stats
0W - 3L
1,472 SR
Queue Stats
132W - 109L
1,506 Elo+
Solo
Chernobog
Chernobog
Wildboar345
Chernobog
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 45L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
5 / 0 / 0
7,586
843
6,038
6,126
2,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

11
2 / 4 / 3
6,325
703
3,591
5,596
1,687
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Athena
HaggysHead
Athena
9
2 / 0 / 2
5,785
643
2,306
5,114
3,362
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
2 / 1 / 1
5,337
593
2,589
7,801
2,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 1 / 1
6,194
688
6,595
5,544
1,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
9
2 / 3 / 1
5,181
576
2,034
4,025
1,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
8
0 / 5 / 0
4,718
524
2,340
8,718
2,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
DSAC294
Khepri
7
0 / 0 / 0
4,469
497
1,821
5,315
3,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bellona
MauriGOW3
Bellona
11
4 / 2 / 2
5,779
642
6,491
7,376
3,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chernobog
Wildboar345
Chernobog
5
0 / 4 / 0
3,975
442
2,995
5,853
1,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
14
Kills
6
6
Deaths
14
7
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
0
0
5
L
Zeus
 
Zeus
2
3
1
0.83
L
Arachne
0
5
0
0
L
Khepri
DSAC294
Khepri
0
0
0
0
W
2
4
3
0.88
W
Athena
HaggysHead
Athena
2
0
2
3
L
Bellona
MauriGOW3
Bellona
4
2
2
2.5
L
Chernobog
Wildboar345
Chernobog
0
4
0
0
W
2
1
1
2.5
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,119
Damage
15,681
30,181
Taken
31,287
11,101
Mitigated
12,716
13,432
Healing
6,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
6,038
4,228
0
4,626
6,126
2,030
64
0
6,126
0
51,008
L
Zeus
 
Zeus
2,034
116
0
415
4,025
1,224
0
1,977
1,997
25,968
0
L
Arachne
2,340
1,037
0
2,684
8,718
2,656
0
0
8,718
0
21,584
L
Khepri
DSAC294
Khepri
1,821
147
0
1,003
5,315
3,528
0
1,473
3,776
12,894
0
W
3,591
237
346
1,320
5,596
1,687
0
863
4,595
36,240
692
W
Athena
HaggysHead
Athena
2,306
747
1,533
2,100
5,114
3,362
218
798
4,316
16,209
0
L
Bellona
MauriGOW3
Bellona
6,491
1,989
0
1,965
7,376
3,796
0
545
6,831
0
39,874
L
Chernobog
Wildboar345
Chernobog
2,995
1,047
0
715
5,853
1,512
0
1,741
4,112
0
13,096
W
2,589
1,224
0
2,127
7,801
2,349
0
963
6,730
0
31,078
W
6,595
3,102
0
1,380
5,544
1,673
686
985
4,559
0
45,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,227
Gold Earned
24,122
333
Minions Killed
226
0
Camps Cleared
0
1,027,388
Distance Traveled
898,115
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,586
843
103
11
0
204,939
0
L
Zeus
5,181
576
59
7
0
183,653
1
L
Arachne
4,718
524
58
6
0
157,725
0
L
Khepri
4,469
497
21
2
0
180,951
0
W
Ra
6,325
703
63
7
0
193,671
2
W
Athena
5,785
643
31
3
0
218,188
0
L
Bellona
5,779
642
63
7
0
221,201
0
L
Chernobog
3,975
442
25
3
0
154,585
4
W
Mercury
5,337
593
53
6
0
239,106
0
W
Medusa
6,194
688
83
9
0
171,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role