Player Matchup

Scylla
Scylla
Lzst
Scylla
Level 104
God Stats
9W - 15L
1,479 SR
Queue Stats
292W - 292L
1,527 Elo+
Party 1
Hou Yi
Hou Yi
Vastolord3
Hou Yi
Level 62
God Stats
19W - 12L
1,683 SR
Queue Stats
258W - 275L
1,563 Elo+
Party 1
Ares
Ares
xTheRealParty
Ares
Level 114
God Stats
12W - 5L
1,691 SR
Queue Stats
370W - 392L
1,539 Elo+
Party 1
Team Averages
Level 93
1,618 SR
1,543 Elo+

VS

Team Averages
Level 98
1,486 SR
1,541 Elo+
Lancelot
Lancelot
Anonymousalvxd
Lancelot
Level 84
God Stats
26W - 30L
1,541 SR
Queue Stats
108W - 115L
1,520 Elo+
Solo
Agni
Agni
Mavtronius
Agni
Level 125
God Stats
0W - 3L
1,428 SR
Queue Stats
115W - 115L
1,568 Elo+
Solo
Achilles
Achilles
ThwartHornet044
Achilles
Level 86
God Stats
27W - 31L
1,489 SR
Queue Stats
411W - 401L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Lzst
Scylla
15
10 / 3 / 6
10,148
1,015
10,934
6,421
1,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hou Yi
Vastolord3
Hou Yi
16
8 / 1 / 8
10,359
1,036
8,772
7,608
2,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
0 / 4 / 12
8,163
816
3,880
11,139
7,425
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
12
1 / 8 / 6
7,953
795
5,756
10,146
3,306
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 7 / 6
7,530
753
3,703
7,912
1,953
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
14
7 / 3 / 1
9,625
963
11,105
9,946
10,429
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
21
18
Kills
8
8
Deaths
18
26
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Lancelot
1
8
6
0.5
W
Scylla
Lzst
Scylla
10
3
6
4.33
L
0
7
6
0.43
L
Achilles
7
3
1
2.5
W
Hou Yi
Vastolord3
Hou Yi
8
1
8
12
W
0
4
12
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,586
Damage
20,564
25,168
Taken
28,004
11,633
Mitigated
15,688
6,957
Healing
1,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
5,756
367
0
0
10,146
3,306
0
5,045
4,854
0
20,250
W
Scylla
Lzst
Scylla
10,934
1,151
0
1,711
6,421
1,790
1,096
541
5,420
34,113
0
L
3,703
231
0
322
7,912
1,953
248
4,092
3,657
19,659
0
L
Achilles
11,105
1,900
0
1,615
9,946
10,429
327
4,792
4,838
0
25,507
W
Hou Yi
Vastolord3
Hou Yi
8,772
3,968
0
2,162
7,608
2,418
906
1,036
6,180
0
33,436
W
3,880
600
0
3,084
11,139
7,425
938
1,732
8,907
6,511
644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,670
Gold Earned
25,108
96
Minions Killed
90
0
Camps Cleared
0
541,627
Distance Traveled
523,383
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,953
795
33
3
0
151,653
0
W
Scylla
10,148
1,015
55
6
0
168,646
0
L
Agni
7,530
753
34
3
0
166,757
4
L
Achilles
9,625
963
23
2
0
204,973
2
W
Hou Yi
10,359
1,036
35
4
0
191,666
1
W
Ares
8,163
816
6
1
0
181,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role