Player Matchup

Odin
Odin
 
Odin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
BluntsDZ
Bastet
Level 106
God Stats
59W - 43L
1,625 SR
Queue Stats
72W - 62L
1,532 Elo+
Party 3
Chronos
Chronos
DAWIGGLER79
Chronos
Level 214
God Stats
0W - 1L
1,500 SR
Queue Stats
362W - 334L
1,530 Elo+
Party 3
Da Ji
Da Ji
HaVoCbReNgEr
Da Ji
Level 161
God Stats
12W - 11L
1,530 SR
Queue Stats
100W - 100L
1,508 Elo+
Party 1
Kuzenbo
Kuzenbo
Wansu
Kuzenbo
Level 162
God Stats
8W - 8L
1,595 SR
Queue Stats
420W - 382L
1,560 Elo+
Solo
Team Averages
Level 160
1,550 SR
1,526 Elo+

VS

Team Averages
Level 186
1,745 SR
1,519 Elo+
Fenrir
Fenrir
Battlehardt
Fenrir
Level 243
God Stats
87W - 83L
1,576 SR
Queue Stats
539W - 516L
1,511 Elo+
Party 2
Nu Wa
Nu Wa
MGKPUSESPLSH
Nu Wa
Level 265
God Stats
33W - 23L
1,734 SR
Queue Stats
613W - 584L
1,499 Elo+
Party 2
Artio
Artio
Tavi
Artio
Level 157
God Stats
5W - 1L
1,924 SR
Queue Stats
117W - 117L
1,507 Elo+
Solo
Medusa
Medusa
TheLynchpin
Medusa
Level 158
God Stats
5W - 2L
1,726 SR
Queue Stats
32W - 37L
1,498 Elo+
Solo
Loki
Loki
Zahoe_
Loki
Level 109
God Stats
2W - 0L
1,766 SR
Queue Stats
111W - 98L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
9
0 / 4 / 0
5,191
519
2,260
9,226
6,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bastet
BluntsDZ
Bastet
10
3 / 3 / 0
5,881
588
4,874
9,786
2,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chronos
DAWIGGLER79
Chronos
10
1 / 6 / 1
5,134
513
3,219
7,788
2,090
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

10
2 / 3 / 1
5,650
565
3,609
8,609
3,363
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
Wansu
Kuzenbo
10
2 / 5 / 2
5,299
530
4,849
10,099
8,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
6 / 0 / 0
7,636
764
7,831
7,203
3,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 1 / 8
6,406
641
7,271
4,177
952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
Tavi
Artio
10
7 / 1 / 5
7,059
706
4,204
10,949
7,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
10
5 / 5 / 6
6,479
648
8,452
8,482
2,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Loki
Zahoe_
Loki
11
2 / 1 / 8
6,056
606
4,131
6,129
2,043
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
48
8
Kills
21
21
Deaths
8
4
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
4
0
0
W
Fenrir
6
0
0
6
L
Bastet
BluntsDZ
Bastet
3
3
0
1
L
Chronos
DAWIGGLER79
Chronos
1
6
1
0.25
L
2
3
1
0.83
W
1
1
8
5
W
Artio
Tavi
Artio
7
1
5
9.5
W
Medusa
5
5
6
1.6
L
Kuzenbo
Wansu
Kuzenbo
2
5
2
0.6
W
Loki
Zahoe_
Loki
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,811
Damage
31,889
45,508
Taken
36,940
23,472
Mitigated
16,787
7,938
Healing
10,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
2,260
529
0
2,646
9,226
6,957
0
513
8,270
0
25,759
W
Fenrir
7,831
1,954
0
3,136
7,203
3,914
0
0
6,758
85
47,656
L
Bastet
BluntsDZ
Bastet
4,874
1,193
0
3,087
9,786
2,533
0
4,368
5,418
0
39,065
L
Chronos
DAWIGGLER79
Chronos
3,219
676
0
1,458
7,788
2,090
0
2,546
5,242
30,560
0
L
3,609
888
0
316
8,609
3,363
0
2,017
6,516
0
33,372
W
7,271
2,934
0
1,480
4,177
952
240
0
4,177
43,299
1,631
W
Artio
Tavi
Artio
4,204
413
420
4,170
10,949
7,375
0
3,084
7,697
15,299
0
W
Medusa
8,452
3,113
0
969
8,482
2,503
0
3,767
4,343
0
43,016
L
Kuzenbo
Wansu
Kuzenbo
4,849
1,331
0
431
10,099
8,529
0
1,929
8,170
13,489
160
W
Loki
Zahoe_
Loki
4,131
975
0
547
6,129
2,043
0
971
5,074
0
46,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,155
Gold Earned
33,636
262
Minions Killed
302
0
Camps Cleared
0
1,048,278
Distance Traveled
1,070,204
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,191
519
53
5
0
197,761
1
W
Fenrir
7,636
764
87
9
0
197,117
1
L
Bastet
5,881
588
65
7
0
220,530
0
L
Chronos
5,134
513
63
6
0
192,429
0
L
Da Ji
5,650
565
66
7
0
227,770
0
W
Nu Wa
6,406
641
58
6
0
208,813
2
W
Artio
7,059
706
22
2
0
204,904
2
W
Medusa
6,479
648
59
6
0
210,705
2
L
Kuzenbo
5,299
530
15
2
0
209,788
4
W
Loki
6,056
606
76
8
0
248,665
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role