Player Matchup

Surtr
Surtr
 
Surtr
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Drafkor
Kukulkan
Level 105
God Stats
6W - 3L
1,705 SR
Queue Stats
133W - 122L
1,481 Elo+
Solo
Thanatos
Thanatos
Quarma Noir
Thanatos
Level 87
God Stats
12W - 7L
1,521 SR
Queue Stats
131W - 118L
1,462 Elo+
Solo
Neith
Neith
Razor547
Neith
Level 140
God Stats
4W - 4L
1,376 SR
Queue Stats
375W - 390L
1,474 Elo+
Party 2
Bellona
Bellona
kumbathekhajiit-
Bellona
Level 115
God Stats
7W - 3L
1,835 SR
Queue Stats
299W - 312L
1,476 Elo+
Party 2
Team Averages
Level 117
1,587 SR
1,479 Elo+

VS

Team Averages
Level 27
1,330 SR
1,307 Elo+
Cerberus
Cerberus
GoldenThread280
Cerberus
Level 27
God Stats
0W - 3L
1,124 SR
Queue Stats
0W - 6L
1,178 Elo+
Party 1
Gilgamesh
Gilgamesh
Insta100
Gilgamesh
Level 25
God Stats
0W - 1L
1,466 SR
Queue Stats
0W - 8L
1,500 Elo+
Party 1
Ra
Ra
PSPEESE
Ra
Level 31
God Stats
0W - 3L
1,409 SR
Queue Stats
1W - 18L
1,178 Elo+
Party 1
Poseidon
Poseidon
SpeeseTheBeast
Poseidon
Level 27
God Stats
0W - 8L
1,148 SR
Queue Stats
1W - 18L
1,178 Elo+
Party 1
Hun Batz
Hun Batz
elit3g1nger
Hun Batz
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 15L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
7 / 0 / 6
6,430
643
5,706
9,328
3,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
Drafkor
Kukulkan
11
1 / 1 / 0
5,882
588
2,719
3,297
790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Quarma Noir
Thanatos
11
3 / 1 / 4
5,953
595
4,312
7,806
2,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
Razor547
Neith
11
5 / 0 / 6
6,855
686
7,506
5,890
1,612
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 0 / 1
6,766
677
3,731
8,490
6,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
9
1 / 5 / 1
4,867
487
4,521
9,516
3,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gilgamesh
Insta100
Gilgamesh
9
0 / 2 / 0
5,071
507
2,774
8,730
6,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

8
1 / 5 / 0
5,244
524
3,081
6,140
1,634
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Poseidon
9
0 / 3 / 0
4,819
482
2,264
5,724
1,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hun Batz
elit3g1nger
Hun Batz
8
0 / 3 / 0
4,554
455
1,731
7,752
2,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
3
18
Kills
2
2
Deaths
18
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
7
0
6
10
W
Kukulkan
Drafkor
Kukulkan
1
1
0
1
L
Cerberus
1
5
1
0.3
L
Gilgamesh
Insta100
Gilgamesh
0
2
0
0
L
1
5
0
0.2
W
Thanatos
Quarma Noir
Thanatos
3
1
4
5
W
Neith
Razor547
Neith
5
0
6
8
L
Poseidon
0
3
0
0
L
Hun Batz
elit3g1nger
Hun Batz
0
3
0
0
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,974
Damage
14,371
34,811
Taken
37,862
15,241
Mitigated
14,747
20,472
Healing
8,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
5,706
2,489
0
5,233
9,328
3,950
219
3,563
5,059
970
30,511
W
Kukulkan
Drafkor
Kukulkan
2,719
61
0
471
3,297
790
0
1,577
1,514
35,508
227
L
Cerberus
4,521
199
0
2,492
9,516
3,379
0
356
8,820
10,347
418
L
Gilgamesh
Insta100
Gilgamesh
2,774
460
0
1,649
8,730
6,369
0
0
8,730
0
27,275
L
3,081
287
48
492
6,140
1,634
168
586
5,441
27,293
668
W
Thanatos
Quarma Noir
Thanatos
4,312
849
0
7,627
7,806
2,294
0
1,229
6,463
0
37,084
W
Neith
Razor547
Neith
7,506
3,311
0
3,506
5,890
1,612
1,311
1,870
3,617
0
40,602
L
Poseidon
2,264
374
0
1,100
5,724
1,282
0
1,725
3,968
28,524
768
L
Hun Batz
elit3g1nger
Hun Batz
1,731
97
0
2,743
7,752
2,083
0
360
7,353
0
26,004
W
3,731
1,052
0
3,635
8,490
6,595
72
428
7,644
0
40,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,886
Gold Earned
24,555
319
Minions Killed
255
0
Camps Cleared
0
1,033,806
Distance Traveled
1,004,555
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,430
643
38
4
0
227,963
2
W
Kukulkan
5,882
588
64
6
0
192,712
0
L
Cerberus
4,867
487
22
2
0
201,762
0
L
Gilgamesh
5,071
507
58
6
0
175,040
0
L
Ra
5,244
524
67
7
0
201,810
0
W
Thanatos
5,953
595
73
7
0
220,187
0
W
Neith
6,855
686
76
8
0
188,258
0
L
Poseidon
4,819
482
61
6
0
207,893
0
L
Hun Batz
4,554
455
47
5
0
218,050
0
W
Bellona
6,766
677
68
7
0
204,686
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role