Player Matchup

Horus
Horus
 
Horus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
SqueakyApollo74
Janus
Level 68
God Stats
2W - 0L
1,736 SR
Queue Stats
29W - 26L
1,565 Elo+
Solo
Medusa
Medusa
anonymouseradio
Medusa
Level 129
God Stats
3W - 4L
1,498 SR
Queue Stats
78W - 68L
1,497 Elo+
Party 2
Arachne
Arachne
corpsefiesta
Arachne
Level 172
God Stats
6W - 7L
1,406 SR
Queue Stats
295W - 298L
1,485 Elo+
Party 2
Nu Wa
Nu Wa
xXETHANXx117
Nu Wa
Level 115
God Stats
20W - 17L
1,597 SR
Queue Stats
139W - 146L
1,483 Elo+
Solo
Team Averages
Level 121
1,547 SR
1,506 Elo+

VS

Team Averages
Level 152
1,493 SR
1,494 Elo+
Bellona
Bellona
 
Bellona
Level 273
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Eye_vee17
Ymir
Level 109
God Stats
8W - 8L
1,522 SR
Queue Stats
71W - 77L
1,465 Elo+
Solo
Jing Wei
Jing Wei
IICRAKII1
Jing Wei
Level 149
God Stats
9W - 17L
1,443 SR
Queue Stats
457W - 465L
1,507 Elo+
Solo
Cliodhna
Cliodhna
YaBoiGoodGun9453
Cliodhna
Level 113
God Stats
1W - 5L
1,500 SR
Queue Stats
9W - 24L
1,500 Elo+
Party 1
Janus
Janus
vizsicko
Janus
Level 117
God Stats
1W - 4L
1,500 SR
Queue Stats
11W - 27L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
5 / 0 / 8
8,131
625
8,089
13,832
10,018
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

14
5 / 1 / 5
8,294
638
7,064
4,402
1,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
7 / 1 / 5
8,066
620
8,170
6,326
2,299
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
corpsefiesta
Arachne
13
5 / 0 / 1
7,495
577
4,174
13,388
5,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
6 / 1 / 3
9,070
698
11,954
6,113
1,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
11
0 / 6 / 0
6,614
509
4,904
14,523
9,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ymir
8
0 / 5 / 0
5,480
422
2,231
13,123
6,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Jing Wei
IICRAKII1
Jing Wei
9
0 / 6 / 0
5,502
423
2,835
9,373
1,957
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 5 / 0
6,530
502
5,414
11,659
3,131
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Janus
vizsicko
Janus
10
1 / 7 / 0
6,258
481
5,670
9,673
2,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
2
28
Kills
2
3
Deaths
29
22
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
0
8
9
L
Bellona
 
Bellona
0
6
0
0
L
Ymir
0
5
0
0
L
Jing Wei
IICRAKII1
Jing Wei
0
6
0
0
W
5
1
5
7.5
L
1
5
0
0.2
W
7
1
5
9.5
W
Arachne
corpsefiesta
Arachne
5
0
1
5.5
L
Janus
vizsicko
Janus
1
7
0
0.14
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,451
Damage
21,054
44,061
Taken
58,351
21,096
Mitigated
23,539
16,851
Healing
12,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
8,089
2,325
2,668
5,105
13,832
10,018
19
2,562
11,270
0
26,984
L
Bellona
 
Bellona
4,904
1,381
0
2,513
14,523
9,360
0
8,154
5,754
0
50,231
L
Ymir
2,231
264
0
2,037
13,123
6,922
0
1,899
11,080
19,993
1,642
L
Jing Wei
IICRAKII1
Jing Wei
2,835
2,075
0
771
9,373
1,957
0
309
9,006
0
19,163
W
7,064
268
0
500
4,402
1,429
948
2,007
2,395
52,944
0
L
5,414
733
0
4,877
11,659
3,131
0
2,832
8,629
0
45,315
W
8,170
3,272
0
1,510
6,326
2,299
1,733
1,055
5,271
0
50,241
W
Arachne
corpsefiesta
Arachne
4,174
2,650
0
5,818
13,388
5,460
0
2,359
11,029
0
54,423
L
Janus
vizsicko
Janus
5,670
290
0
2,304
9,673
2,169
0
4,388
4,930
34,401
0
W
11,954
4,188
0
1,250
6,113
1,890
259
0
6,113
58,207
866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,056
Gold Earned
30,384
406
Minions Killed
267
0
Camps Cleared
0
1,364,351
Distance Traveled
1,229,192
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,131
625
40
3
0
274,432
6
L
Bellona
6,614
509
90
7
0
231,377
2
L
Ymir
5,480
422
18
1
0
216,888
4
L
Jing Wei
5,502
423
31
2
0
227,274
0
W
Janus
8,294
638
98
8
0
285,924
4
L
Cliodhna
6,530
502
76
6
0
294,894
0
W
Medusa
8,066
620
88
7
0
251,156
2
W
Arachne
7,495
577
87
7
0
307,521
2
L
Janus
6,258
481
52
4
0
258,759
1
W
Nu Wa
9,070
698
93
7
0
245,318
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role