Player Matchup

Medusa
Medusa
AdVancedBell
Medusa
Level 107
God Stats
0W - 1L
1,692 SR
Queue Stats
72W - 70L
1,529 Elo+
Party 1
Kukulkan
Kukulkan
AhGehrmannYa27
Kukulkan
Level 52
God Stats
5W - 4L
1,414 SR
Queue Stats
56W - 60L
1,396 Elo+
Solo
Lancelot
Lancelot
GilbertMontgomry
Lancelot
Level 68
God Stats
18W - 12L
1,622 SR
Queue Stats
419W - 436L
1,451 Elo+
Solo
Atlas
Atlas
Go Wormm
Atlas
Level 126
God Stats
9W - 8L
1,577 SR
Queue Stats
106W - 110L
1,476 Elo+
Party 1
Serqet
Serqet
GoPossumm
Serqet
Level 151
God Stats
0W - 2L
1,230 SR
Queue Stats
156W - 160L
1,520 Elo+
Party 1
Team Averages
Level 101
1,507 SR
1,474 Elo+

VS

Team Averages
Level 111
1,465 SR
1,483 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Chief Matuna
Janus
Level 147
God Stats
85W - 111L
1,434 SR
Queue Stats
494W - 509L
1,419 Elo+
Solo
Maui
Maui
SwampDonkeyed
Maui
Level 79
God Stats
105W - 61L
1,622 SR
Queue Stats
129W - 87L
1,526 Elo+
Solo
Arachne
Arachne
h3ll_DjBossman73
Arachne
Level 110
God Stats
2W - 3L
1,378 SR
Queue Stats
69W - 63L
1,452 Elo+
Party 2
Medusa
Medusa
lemenebaedee64
Medusa
Level 98
God Stats
4W - 6L
1,391 SR
Queue Stats
251W - 236L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
0 / 3 / 3
6,608
508
4,174
9,732
2,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
14
2 / 4 / 3
8,108
624
5,388
7,625
2,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
1 / 0 / 1
5,312
409
2,381
3,952
1,334
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Atlas
Go Wormm
Atlas
10
2 / 2 / 5
6,427
494
5,826
9,800
5,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Serqet
GoPossumm
Serqet
12
7 / 3 / 2
7,223
556
7,539
11,905
3,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
13
1 / 2 / 3
7,494
576
3,990
12,064
7,650
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
3 / 2 / 5
8,114
624
7,238
6,815
1,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 4 / 6
7,743
596
7,812
15,104
8,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
2 / 3 / 1
7,122
548
3,282
9,775
3,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
3 / 1 / 2
7,871
605
6,126
6,337
1,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
29
12
Kills
12
12
Deaths
12
14
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
1
2
3
1.25
L
Medusa
0
3
3
0.5
L
Kukulkan
2
4
3
0.88
W
3
2
5
2.75
L
1
0
1
1.5
L
Atlas
Go Wormm
Atlas
2
2
5
2.25
L
Serqet
GoPossumm
Serqet
7
3
2
2.67
W
3
4
6
1.5
W
2
3
1
0.83
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,308
Damage
28,448
43,014
Taken
50,095
15,255
Mitigated
24,094
8,468
Healing
13,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
3,990
476
543
5,458
12,064
7,650
0
3,105
8,563
0
44,636
L
Medusa
4,174
772
0
1,616
9,732
2,920
0
2,125
7,535
0
49,345
L
Kukulkan
5,388
668
0
967
7,625
2,066
571
4,253
3,147
59,718
592
W
7,238
517
0
479
6,815
1,855
514
1,661
5,154
51,797
2,487
L
2,381
691
0
1,000
3,952
1,334
0
0
3,952
0
13,730
L
Atlas
Go Wormm
Atlas
5,826
2,417
0
1,721
9,800
5,736
0
3,608
6,044
19,006
0
L
Serqet
GoPossumm
Serqet
7,539
1,899
0
3,164
11,905
3,199
0
3,642
8,096
0
35,647
W
7,812
3,009
0
3,216
15,104
8,932
137
3,869
11,048
42,018
14,049
W
3,282
2,499
0
1,950
9,775
3,743
0
1,616
8,159
0
51,429
W
6,126
2,474
0
1,440
6,337
1,914
812
837
5,344
0
49,571

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,678
Gold Earned
38,344
310
Minions Killed
421
0
Camps Cleared
0
1,207,854
Distance Traveled
1,451,637
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
7,494
576
72
6
0
292,165
0
L
Medusa
6,608
508
83
6
0
257,362
0
L
Kukulkan
8,108
624
113
9
0
257,986
0
W
Janus
8,114
624
106
8
0
273,423
2
L
Lancelot
5,312
409
22
2
0
100,344
0
L
Atlas
6,427
494
35
3
0
282,218
2
L
Serqet
7,223
556
57
4
0
309,944
0
W
Maui
7,743
596
75
6
0
271,675
0
W
Arachne
7,122
548
79
6
0
329,451
0
W
Medusa
7,871
605
89
7
0
284,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role