Player Matchup

Merlin
Merlin
 
Merlin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Ambuoroko
Artemis
Level 123
God Stats
10W - 14L
1,534 SR
Queue Stats
188W - 184L
1,544 Elo+
Party 2
Baron Samedi
Baron Samedi
Peanut1257
Baron Samedi
Level 63
God Stats
2W - 1L
1,738 SR
Queue Stats
184W - 184L
1,473 Elo+
Party 2
Mercury
Mercury
joshnoecker
Mercury
Level 114
God Stats
54W - 54L
1,472 SR
Queue Stats
337W - 310L
1,494 Elo+
Party 2
Amaterasu
Amaterasu
mack78truckin
Amaterasu
Level 155
God Stats
4W - 1L
1,667 SR
Queue Stats
256W - 250L
1,512 Elo+
Party 2
Team Averages
Level 123
1,582 SR
1,505 Elo+

VS

Team Averages
Level 101
1,521 SR
1,482 Elo+
Morgan Le Fay
Morgan Le Fay
HATR Assist
Morgan Le Fay
Level 132
God Stats
5W - 3L
1,567 SR
Queue Stats
102W - 105L
1,506 Elo+
Solo
Ne Zha
Ne Zha
Kumbustion
Ne Zha
Level 16
God Stats
8W - 6L
1,669 SR
Queue Stats
55W - 45L
1,526 Elo+
Party 1
Medusa
Medusa
P1zzarolttv
Medusa
Level 116
God Stats
0W - 2L
1,352 SR
Queue Stats
71W - 75L
1,441 Elo+
Solo
Cthulhu
Cthulhu
SynopticTV
Cthulhu
Level 114
God Stats
19W - 17L
1,487 SR
Queue Stats
202W - 218L
1,390 Elo+
Solo
Cu Chulainn
Cu Chulainn
Whalord
Cu Chulainn
Level 128
God Stats
1W - 2L
1,531 SR
Queue Stats
72W - 56L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
5 / 3 / 2
9,306
582
8,756
7,930
2,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Ambuoroko
Artemis
14
3 / 4 / 4
8,081
505
11,224
11,857
4,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Peanut1257
Baron Samedi
13
3 / 2 / 5
8,557
535
6,462
11,394
10,062
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mercury
joshnoecker
Mercury
14
4 / 3 / 6
8,336
521
7,386
11,509
3,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Amaterasu
mack78truckin
Amaterasu
15
2 / 0 / 2
9,523
595
7,566
13,924
11,266
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
HATR Assist
Morgan Le Fay
15
1 / 4 / 3
8,305
519
6,881
11,336
4,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
Kumbustion
Ne Zha
15
2 / 2 / 0
8,225
514
7,404
12,799
5,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
13
0 / 5 / 4
6,795
425
3,600
11,736
4,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cthulhu
SynopticTV
Cthulhu
13
1 / 2 / 5
7,963
498
7,458
14,773
11,586
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cu Chulainn
Whalord
Cu Chulainn
16
8 / 4 / 2
9,000
563
12,280
16,952
7,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
26
17
Kills
12
12
Deaths
17
19
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
3
2
2
W
Artemis
Ambuoroko
Artemis
3
4
4
1.25
L
Morgan Le Fay
HATR Assist
Morgan Le Fay
1
4
3
0.63
L
Ne Zha
Kumbustion
Ne Zha
2
2
0
1
L
Medusa
0
5
4
0.4
W
Baron Samedi
Peanut1257
Baron Samedi
3
2
5
2.75
L
Cthulhu
SynopticTV
Cthulhu
1
2
5
1.75
L
Cu Chulainn
Whalord
Cu Chulainn
8
4
2
2.25
W
Mercury
joshnoecker
Mercury
4
3
6
2.33
W
Amaterasu
mack78truckin
Amaterasu
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,394
Damage
37,623
56,614
Taken
67,596
32,219
Mitigated
33,530
19,492
Healing
16,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,756
868
0
1,613
7,930
2,547
0
3,946
3,984
61,469
22
W
Artemis
Ambuoroko
Artemis
11,224
4,992
0
3,662
11,857
4,620
1,948
2,988
8,869
0
53,365
L
Morgan Le Fay
HATR Assist
Morgan Le Fay
6,881
266
0
4,353
11,336
4,286
176
6,825
4,511
61,606
1,153
L
Ne Zha
Kumbustion
Ne Zha
7,404
2,982
0
6,539
12,799
5,661
0
246
12,553
0
54,231
L
Medusa
3,600
767
0
1,022
11,736
4,083
12
1,630
10,106
0
39,359
W
Baron Samedi
Peanut1257
Baron Samedi
6,462
781
269
4,165
11,394
10,062
139
3,921
7,473
33,330
0
L
Cthulhu
SynopticTV
Cthulhu
7,458
341
224
2,579
14,773
11,586
0
4,788
9,985
40,906
1,357
L
Cu Chulainn
Whalord
Cu Chulainn
12,280
3,751
0
1,574
16,952
7,914
0
1,729
15,223
0
73,136
W
Mercury
joshnoecker
Mercury
7,386
2,666
0
3,857
11,509
3,724
56
1,843
9,666
0
47,339
W
Amaterasu
mack78truckin
Amaterasu
7,566
2,758
0
5,926
13,924
11,266
0
1,598
12,326
0
73,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,803
Gold Earned
40,288
435
Minions Killed
464
0
Camps Cleared
0
1,532,254
Distance Traveled
1,597,505
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,306
582
103
6
0
303,106
0
W
Artemis
8,081
505
77
5
0
270,143
0
L
Morgan Le Fay
8,305
519
132
8
0
301,248
7
L
Ne Zha
8,225
514
99
6
0
321,116
3
L
Medusa
6,795
425
73
5
0
311,318
0
W
Baron Samedi
8,557
535
45
3
0
271,873
0
L
Cthulhu
7,963
498
56
4
0
316,885
0
L
Cu Chulainn
9,000
563
104
7
0
346,938
0
W
Mercury
8,336
521
74
5
0
361,948
0
W
Amaterasu
9,523
595
136
9
0
325,184
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role