Player Matchup

Medusa
Medusa
 
Medusa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
 
Persephone
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
FERDYISGOD666
Maui
Level 84
God Stats
56W - 58L
1,518 SR
Queue Stats
284W - 310L
1,429 Elo+
Solo
Bellona
Bellona
JHusky99
Bellona
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Awilix
Awilix
tgMTS
Awilix
Level 75
God Stats
12W - 9L
1,386 SR
Queue Stats
276W - 265L
1,431 Elo+
Solo
Team Averages
Level 80
1,481 SR
1,472 Elo+

VS

Team Averages
Level 79
1,501 SR
1,369 Elo+
Chaac
Chaac
DirpySheep
Chaac
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,269 Elo+
Party 1
Nemesis
Nemesis
SimiCharm
Nemesis
Level 120
God Stats
17W - 25L
1,512 SR
Queue Stats
41W - 45L
1,504 Elo+
Solo
Fenrir
Fenrir
Trein_07
Fenrir
Level 84
God Stats
114W - 103L
1,512 SR
Queue Stats
181W - 186L
1,371 Elo+
Solo
Danzaburou
Danzaburou
born2beLoyal
Danzaburou
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,269 Elo+
Party 1
Sol
Sol
fran-luis16
Sol
Level 109
God Stats
5W - 6L
1,482 SR
Queue Stats
32W - 42L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
11 / 1 / 1
8,197
586
8,891
5,837
2,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Persephone
 
Persephone
13
2 / 0 / 4
8,173
584
3,870
5,904
1,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

13
1 / 0 / 12
7,935
567
6,324
6,984
4,389
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bellona
JHusky99
Bellona
13
7 / 1 / 1
8,637
617
6,094
8,756
8,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Awilix
tgMTS
Awilix
16
4 / 1 / 4
8,359
597
5,394
7,512
3,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
7
0 / 9 / 0
5,274
377
3,808
9,914
4,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Nemesis
SimiCharm
Nemesis
8
1 / 0 / 0
5,345
382
2,352
3,586
951
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
Trein_07
Fenrir
12
2 / 5 / 1
6,595
471
3,260
11,023
4,313
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
born2beLoyal
Danzaburou
9
0 / 7 / 0
5,476
391
3,364
11,222
3,144
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 5 / 1
5,568
398
5,214
6,826
1,494
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
5
25
Kills
3
3
Deaths
26
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
11
1
1
11.5
W
Persephone
 
Persephone
2
0
4
4
L
Chaac
0
9
0
0
W
1
0
12
7
W
Bellona
JHusky99
Bellona
7
1
1
7.5
L
Nemesis
SimiCharm
Nemesis
1
0
0
1
L
Fenrir
Trein_07
Fenrir
2
5
1
0.5
L
Danzaburou
born2beLoyal
Danzaburou
0
7
0
0
L
0
5
1
0.1
W
Awilix
tgMTS
Awilix
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,573
Damage
17,998
34,993
Taken
42,571
20,409
Mitigated
14,874
8,897
Healing
8,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
8,891
3,985
0
1,242
5,837
2,156
1,523
1,728
4,109
0
61,100
W
Persephone
 
Persephone
3,870
809
0
3,241
5,904
1,598
896
450
5,454
42,085
1,883
L
Chaac
3,808
890
0
793
9,914
4,972
0
1,578
8,336
0
20,017
W
6,324
729
0
1,895
6,984
4,389
246
2,531
4,453
23,325
1,184
W
Bellona
JHusky99
Bellona
6,094
2,395
0
2,283
8,756
8,884
1,532
0
8,756
0
39,287
L
Nemesis
SimiCharm
Nemesis
2,352
1,030
0
1,570
3,586
951
0
1,197
2,389
0
20,922
L
Fenrir
Trein_07
Fenrir
3,260
744
0
3,541
11,023
4,313
0
1,146
9,877
0
38,680
L
Danzaburou
born2beLoyal
Danzaburou
3,364
1,195
0
2,231
11,222
3,144
0
3,625
7,597
0
27,460
L
5,214
1,456
0
245
6,826
1,494
0
2,277
4,549
28,583
3,436
W
Awilix
tgMTS
Awilix
5,394
1,713
0
236
7,512
3,382
415
132
7,380
0
76,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,301
Gold Earned
28,258
432
Minions Killed
245
0
Camps Cleared
0
1,383,299
Distance Traveled
1,043,208
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,197
586
99
7
0
281,591
3
W
Persephone
8,173
584
83
6
0
237,555
1
L
Chaac
5,274
377
25
2
0
195,886
0
W
Maui
7,935
567
52
4
0
270,585
4
W
Bellona
8,637
617
79
6
0
246,397
0
L
Nemesis
5,345
382
29
2
0
136,607
0
L
Fenrir
6,595
471
90
6
0
280,079
0
L
Danzaburou
5,476
391
46
3
0
236,324
0
L
Sol
5,568
398
55
4
0
194,312
0
W
Awilix
8,359
597
119
9
0
347,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role