Player Matchup

Heimdallr
Heimdallr
oCHAZY
Heimdallr
Level 51
God Stats
0W - 6L
1,352 SR
Queue Stats
188W - 191L
1,489 Elo+
Party 1
Ganesha
Ganesha
sixtybow
Ganesha
Level 146
God Stats
1W - 2L
1,796 SR
Queue Stats
378W - 330L
1,564 Elo+
Party 1
King Arthur
King Arthur
the3kfounder
King Arthur
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
233W - 198L
1,506 Elo+
Party 1
Team Averages
Level 76
1,549 SR
1,520 Elo+

VS

Team Averages
Level 120
1,558 SR
1,478 Elo+
Sylvanus
Sylvanus
HeroMx
Sylvanus
Level 149
God Stats
4W - 1L
1,821 SR
Queue Stats
136W - 111L
1,589 Elo+
Solo
Sun Wukong
Sun Wukong
PogoTheClown99
Sun Wukong
Level 89
God Stats
1W - 0L
1,287 SR
Queue Stats
1W - 2L
1,258 Elo+
Solo
Sol
Sol
SknibRajRaj
Sol
Level 123
God Stats
4W - 4L
1,567 SR
Queue Stats
474W - 465L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
oCHAZY
Heimdallr
12
1 / 5 / 0
7,314
731
5,733
8,148
2,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ganesha
sixtybow
Ganesha
12
0 / 2 / 1
6,910
691
7,164
7,345
6,781
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
the3kfounder
King Arthur
12
0 / 6 / 1
6,687
669
3,555
10,369
6,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
HeroMx
Sylvanus
15
3 / 0 / 9
8,707
871
5,148
6,755
5,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sun Wukong
PogoTheClown99
Sun Wukong
14
5 / 1 / 7
8,742
874
7,772
9,809
7,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
5 / 0 / 8
9,333
933
7,318
4,880
1,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
37
1
Kills
13
13
Deaths
1
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
HeroMx
Sylvanus
3
0
9
7.5
W
Sun Wukong
PogoTheClown99
Sun Wukong
5
1
7
8.5
W
5
0
8
9
L
Heimdallr
oCHAZY
Heimdallr
1
5
0
0.2
L
Ganesha
sixtybow
Ganesha
0
2
1
0.25
L
King Arthur
the3kfounder
King Arthur
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,452
Damage
20,238
25,862
Taken
21,444
16,015
Mitigated
14,168
1,838
Healing
6,535
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
HeroMx
Sylvanus
5,148
1,336
1,149
2,771
6,755
5,105
348
1,546
5,209
19,267
8,570
W
Sun Wukong
PogoTheClown99
Sun Wukong
7,772
1,863
0
597
9,809
7,481
180
3,680
6,129
0
23,932
W
7,318
2,640
0
2,018
4,880
1,582
1,253
1,806
3,074
33,822
1,619
L
Heimdallr
oCHAZY
Heimdallr
5,733
2,444
0
572
8,148
2,457
0
4,481
3,653
0
19,864
L
Ganesha
sixtybow
Ganesha
7,164
307
0
486
7,345
6,781
0
2,905
4,406
26,430
473
L
King Arthur
the3kfounder
King Arthur
3,555
510
0
780
10,369
6,777
0
4,136
6,185
0
10,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,911
Gold Earned
26,782
98
Minions Killed
148
0
Camps Cleared
0
520,628
Distance Traveled
584,385
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,707
871
61
6
0
186,729
0
W
Sun Wukong
8,742
874
35
4
0
213,337
0
W
Sol
9,333
933
52
5
0
184,319
0
L
Heimdallr
7,314
731
49
5
0
161,577
0
L
Ganesha
6,910
691
23
2
0
195,835
0
L
King Arthur
6,687
669
26
3
0
163,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role