Player Matchup

Ymir
Ymir
 
Ymir
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
AzureDragon500
Artemis
Level 104
God Stats
13W - 16L
1,511 SR
Queue Stats
122W - 124L
1,524 Elo+
Solo
Surtr
Surtr
BigMeatyClaus
Surtr
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 26L
1,668 Elo+
Party 1
Zeus
Zeus
GGDrippy
Zeus
Level 125
God Stats
3W - 0L
1,736 SR
Queue Stats
42W - 32L
1,636 Elo+
Party 1
Pele
Pele
heaterbeater
Pele
Level 128
God Stats
1W - 1L
1,222 SR
Queue Stats
47W - 46L
1,572 Elo+
Party 1
Team Averages
Level 122
1,494 SR
1,580 Elo+

VS

Team Averages
Level 155
1,464 SR
1,587 Elo+
Sun Wukong
Sun Wukong
Foof_Bottoms0
Sun Wukong
Level 176
God Stats
9W - 15L
1,515 SR
Queue Stats
339W - 346L
1,577 Elo+
Solo
Cerberus
Cerberus
Ginger_Bread663
Cerberus
Level 126
God Stats
7W - 6L
1,628 SR
Queue Stats
23W - 20L
1,540 Elo+
Party 2
Scylla
Scylla
a15-04-75
Scylla
Level 158
God Stats
16W - 14L
1,651 SR
Queue Stats
246W - 233L
1,554 Elo+
Party 2
Anhur
Anhur
xCἂἂ
Anhur
Level 157
God Stats
0W - 1L
1,080 SR
Queue Stats
27W - 17L
1,683 Elo+
Solo
Ra
Ra
zZGUNTHERZz
Ra
Level 157
God Stats
31W - 58L
1,446 SR
Queue Stats
276W - 275L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
0 / 5 / 5
7,733
859
4,012
13,619
9,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

14
1 / 1 / 3
8,003
889
9,734
5,197
1,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

15
3 / 1 / 6
8,432
937
6,620
9,928
5,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Zeus
15
5 / 1 / 4
9,095
1,011
10,109
3,261
906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
2 / 2 / 5
8,313
924
6,730
8,003
2,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Foof_Bottoms0
Sun Wukong
13
4 / 1 / 2
8,006
890
6,800
10,158
8,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cerberus
13
3 / 3 / 5
7,744
860
7,141
13,161
10,701
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
a15-04-75
Scylla
14
0 / 2 / 5
8,070
897
6,562
6,014
1,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
xCἂἂ
Anhur
12
0 / 3 / 2
7,229
803
3,700
7,875
2,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
3 / 2 / 3
8,417
935
4,944
4,985
1,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
27
11
Kills
10
10
Deaths
11
23
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
5
5
0.5
W
1
1
3
2.5
W
3
1
6
6
L
Sun Wukong
Foof_Bottoms0
Sun Wukong
4
1
2
5
W
Zeus
5
1
4
7
L
Cerberus
3
3
5
1.83
L
Scylla
a15-04-75
Scylla
0
2
5
1.25
W
2
2
5
2.25
L
Anhur
xCἂἂ
Anhur
0
3
2
0.33
L
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,205
Damage
29,147
40,008
Taken
42,193
19,210
Mitigated
25,704
6,551
Healing
6,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,012
956
0
1,811
13,619
9,479
0
5,450
7,999
7,013
0
W
9,734
2,294
0
516
5,197
1,419
0
3,058
2,053
0
33,904
W
6,620
1,521
0
2,110
9,928
5,363
0
3,433
6,321
890
15,729
L
Sun Wukong
Foof_Bottoms0
Sun Wukong
6,800
730
0
1,576
10,158
8,731
0
3,344
6,519
0
20,947
W
Zeus
10,109
965
0
300
3,261
906
0
1,042
2,219
31,223
0
L
Cerberus
7,141
395
0
1,787
13,161
10,701
0
3,433
9,517
9,780
609
L
Scylla
a15-04-75
Scylla
6,562
638
0
744
6,014
1,898
0
2,757
3,110
28,856
0
W
6,730
1,579
0
1,814
8,003
2,043
0
4,474
3,291
0
23,280
L
Anhur
xCἂἂ
Anhur
3,700
2,198
0
1,052
7,875
2,412
0
4,341
3,388
0
12,430
L
4,944
146
648
1,038
4,985
1,962
0
917
4,068
27,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,576
Gold Earned
39,466
187
Minions Killed
203
0
Camps Cleared
0
932,725
Distance Traveled
868,129
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,733
859
11
1
0
177,751
1
W
Artemis
8,003
889
60
7
0
170,491
0
W
Surtr
8,432
937
26
3
0
208,169
0
L
Sun Wukong
8,006
890
31
3
0
188,161
0
W
Zeus
9,095
1,011
55
6
0
175,101
1
L
Cerberus
7,744
860
21
2
0
173,249
0
L
Scylla
8,070
897
62
7
0
187,390
0
W
Pele
8,313
924
35
4
0
201,213
0
L
Anhur
7,229
803
21
2
0
122,449
0
L
Ra
8,417
935
68
8
0
196,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role