Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
BlueVices
Jing Wei
Level 153
God Stats
2W - 1L
1,802 SR
Queue Stats
229W - 231L
1,472 Elo+
Solo
Ix Chel
Ix Chel
DZ_ASeSiNoDNoB
Ix Chel
Level 159
God Stats
1W - 1L
1,684 SR
Queue Stats
676W - 697L
1,471 Elo+
Party 2
Hera
Hera
NiFe Ganseki
Hera
Level 163
God Stats
2W - 3L
1,634 SR
Queue Stats
148W - 147L
1,420 Elo+
Solo
Chiron
Chiron
SZeev
Chiron
Level 126
God Stats
1W - 2L
1,488 SR
Queue Stats
149W - 132L
1,556 Elo+
Solo
Team Averages
Level 152
1,622 SR
1,484 Elo+

VS

Team Averages
Level 170
1,523 SR
1,490 Elo+
Horus
Horus
BGboz
Horus
Level 123
God Stats
2W - 1L
1,519 SR
Queue Stats
243W - 239L
1,486 Elo+
Party 1
Medusa
Medusa
Queen Rain3093
Medusa
Level 207
God Stats
5W - 0L
1,664 SR
Queue Stats
201W - 214L
1,510 Elo+
Party 1
Ao Kuang
Ao Kuang
Synyster Mynd
Ao Kuang
Level 184
God Stats
4W - 7L
1,291 SR
Queue Stats
270W - 294L
1,478 Elo+
Solo
Rama
Rama
elmach
Rama
Level 157
God Stats
10W - 5L
1,517 SR
Queue Stats
268W - 292L
1,441 Elo+
Solo
Chiron
Chiron
jauquet11
Chiron
Level 179
God Stats
17W - 12L
1,628 SR
Queue Stats
943W - 934L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
3 / 3 / 3
8,028
803
8,687
6,856
3,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
BlueVices
Jing Wei
14
2 / 3 / 1
7,616
762
7,479
7,735
2,979
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 4 / 5
7,582
758
5,618
7,181
2,682
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
0 / 3 / 1
6,142
614
1,508
3,592
927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chiron
SZeev
Chiron
15
0 / 4 / 5
7,387
739
5,024
7,144
2,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
BGboz
Horus
14
1 / 3 / 11
8,260
826
3,262
15,634
12,022
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

16
8 / 2 / 3
9,719
972
10,829
7,416
3,141
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ao Kuang
Synyster Mynd
Ao Kuang
15
5 / 1 / 8
9,126
913
5,713
9,413
8,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
elmach
Rama
11
3 / 2 / 5
8,168
817
2,150
2,979
813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Chiron
jauquet11
Chiron
16
0 / 1 / 10
9,156
916
7,942
8,024
2,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
54
6
Kills
17
17
Deaths
9
15
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
3
3
3
1.5
W
Horus
BGboz
Horus
1
3
11
2.17
L
Jing Wei
BlueVices
Jing Wei
2
3
1
0.83
L
1
4
5
0.88
L
0
3
1
0.17
W
8
2
3
4.75
L
Chiron
SZeev
Chiron
0
4
5
0.63
W
Ao Kuang
Synyster Mynd
Ao Kuang
5
1
8
9
W
Rama
elmach
Rama
3
2
5
2.75
W
Chiron
jauquet11
Chiron
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,316
Damage
29,896
32,508
Taken
43,466
12,392
Mitigated
27,215
6,303
Healing
17,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
8,687
702
719
728
6,856
3,100
0
2,808
3,596
0
15,807
W
Horus
BGboz
Horus
3,262
1,276
1,515
5,381
15,634
12,022
416
2,677
12,957
762
5,981
L
Jing Wei
BlueVices
Jing Wei
7,479
3,976
219
1,043
7,735
2,979
77
872
6,826
0
17,723
L
5,618
530
526
532
7,181
2,682
0
935
6,122
15,603
0
L
1,508
228
37
673
3,592
927
0
202
3,390
5,224
0
W
10,829
2,335
206
1,804
7,416
3,141
2,825
281
7,135
0
31,358
L
Chiron
SZeev
Chiron
5,024
1,391
882
944
7,144
2,704
0
526
6,475
0
16,022
W
Ao Kuang
Synyster Mynd
Ao Kuang
5,713
313
609
3,044
9,413
8,568
294
1,844
7,569
7,845
1,422
W
Rama
elmach
Rama
2,150
1,467
0
114
2,979
813
27
228
2,751
0
4,677
W
Chiron
jauquet11
Chiron
7,942
1,550
1,699
3,405
8,024
2,671
2,838
2,096
5,912
0
29,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,755
Gold Earned
44,429
97
Minions Killed
126
0
Camps Cleared
0
777,244
Distance Traveled
811,522
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,028
803
6
1
0
178,705
0
W
Horus
8,260
826
3
0
0
176,758
0
L
Jing Wei
7,616
762
25
3
0
174,706
0
L
Ix Chel
7,582
758
30
3
0
161,338
4
L
Hera
6,142
614
0
0
0
91,930
0
W
Medusa
9,719
972
39
4
0
178,716
0
L
Chiron
7,387
739
36
4
0
170,565
0
W
Ao Kuang
9,126
913
15
2
0
200,302
0
W
Rama
8,168
817
5
1
0
70,076
0
W
Chiron
9,156
916
64
6
0
185,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role