Player Matchup

Horus
Horus
AngelsLogic
Horus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Chernobog
Chernobog
Heco_509
Chernobog
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,353 Elo+
Party 3
Camazotz
Camazotz
RickRick 619
Camazotz
Level 118
God Stats
3W - 12L
1,260 SR
Queue Stats
426W - 425L
1,514 Elo+
Solo
Charybdis
Charybdis
TyrelIy
Charybdis
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
67W - 82L
1,446 Elo+
Solo
Jing Wei
Jing Wei
Visceilli
Jing Wei
Level 27
God Stats
1W - 1L
1,750 SR
Queue Stats
78W - 84L
1,501 Elo+
Solo
Team Averages
Level 51
1,502 SR
1,463 Elo+

VS

Team Averages
Level 128
1,454 SR
1,495 Elo+
Vamana
Vamana
 
Vamana
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
 
Skadi
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Dangit Bobby593
Guan Yu
Level 153
God Stats
3W - 2L
1,508 SR
Queue Stats
272W - 274L
1,521 Elo+
Party 2
Chronos
Chronos
RocketURSelf
Chronos
Level 128
God Stats
1W - 1L
1,299 SR
Queue Stats
128W - 126L
1,474 Elo+
Solo
Janus
Janus
Shank Hill2506
Janus
Level 120
God Stats
3W - 3L
1,466 SR
Queue Stats
73W - 67L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 4
8,452
650
3,159
16,350
14,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chernobog
Heco_509
Chernobog
11
0 / 8 / 1
7,184
553
3,161
10,597
3,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Camazotz
RickRick 619
Camazotz
15
0 / 7 / 6
8,300
638
9,131
19,210
8,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
TyrelIy
Charybdis
16
2 / 6 / 4
9,001
692
9,173
12,308
4,361
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
Visceilli
Jing Wei
18
10 / 5 / 0
10,425
802
17,102
10,039
3,641
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
17
6 / 1 / 19
10,867
836
10,005
8,710
9,986
Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Skadi
 
Skadi
17
3 / 2 / 17
10,344
796
9,021
7,701
3,109
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

18
11 / 1 / 18
11,876
914
12,482
16,010
24,726
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos
RocketURSelf
Chronos
16
8 / 6 / 10
10,490
807
13,297
15,441
7,049
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 3 / 15
10,973
844
16,470
10,552
4,433
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
111
12
Kills
32
32
Deaths
13
15
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
6
1
19
15.5
W
Skadi
 
Skadi
3
2
17
5.75
L
0
6
4
0.33
W
11
1
18
20
L
Chernobog
Heco_509
Chernobog
0
8
1
0.06
L
Camazotz
RickRick 619
Camazotz
0
7
6
0.43
W
Chronos
RocketURSelf
Chronos
8
6
10
2.17
W
4
3
15
3.83
L
Charybdis
TyrelIy
Charybdis
2
6
4
0.67
L
Jing Wei
Visceilli
Jing Wei
10
5
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,726
Damage
61,275
68,504
Taken
58,414
33,768
Mitigated
49,303
17,882
Healing
30,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
10,005
3,271
646
872
8,710
9,986
666
72
8,638
3,394
18,336
W
Skadi
 
Skadi
9,021
2,282
1,679
1,825
7,701
3,109
1,208
323
7,378
0
34,149
L
3,159
653
1,865
3,465
16,350
14,073
0
8,002
8,058
1,075
6,862
W
12,482
274
12,556
9,780
16,010
24,726
412
0
16,010
328
16,774
L
Chernobog
Heco_509
Chernobog
3,161
2,084
9
428
10,597
3,105
0
3,450
7,067
0
10,199
L
Camazotz
RickRick 619
Camazotz
9,131
1,310
325
7,107
19,210
8,588
0
7,217
11,759
0
25,476
W
Chronos
RocketURSelf
Chronos
13,297
7,576
0
2,205
15,441
7,049
4,957
289
15,152
23,706
0
W
16,470
150
561
552
10,552
4,433
0
271
10,153
31,954
0
L
Charybdis
TyrelIy
Charybdis
9,173
2,884
315
2,591
12,308
4,361
0
6,463
5,763
0
22,949
L
Jing Wei
Visceilli
Jing Wei
17,102
10,311
185
1,592
10,039
3,641
0
5,270
4,689
0
30,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,362
Gold Earned
54,550
107
Minions Killed
122
0
Camps Cleared
0
1,062,707
Distance Traveled
1,283,630
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,867
836
16
1
0
270,958
0
W
Skadi
10,344
796
44
3
0
254,021
0
L
Horus
8,452
650
10
1
0
204,139
0
W
Guan Yu
11,876
914
11
1
0
301,197
0
L
Chernobog
7,184
553
9
1
0
165,462
0
L
Camazotz
8,300
638
24
2
0
253,841
0
W
Chronos
10,490
807
23
2
0
209,659
0
W
Janus
10,973
844
28
2
0
247,795
0
L
Charybdis
9,001
692
24
2
0
227,391
0
L
Jing Wei
10,425
802
40
3
0
211,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role