Player Matchup

Sobek
Sobek
 
Sobek
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
Azmaelito
Anhur
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 31L
1,439 Elo+
Solo
Ao Kuang
Ao Kuang
Jay Ashgard
Ao Kuang
Level 55
God Stats
3W - 4L
1,471 SR
Queue Stats
249W - 244L
1,483 Elo+
Party 1
Tyr
Tyr
Ol Reddd
Tyr
Level 86
God Stats
1W - 5L
1,162 SR
Queue Stats
329W - 323L
1,469 Elo+
Party 1
Merlin
Merlin
iforeverthicc
Merlin
Level 135
God Stats
0W - 1L
1,670 SR
Queue Stats
34W - 31L
1,576 Elo+
Party 3
Team Averages
Level 92
1,461 SR
1,493 Elo+

VS

Team Averages
Level 111
1,330 SR
1,432 Elo+
He Bo
He Bo
Chocolaterain22
He Bo
Level 129
God Stats
1W - 0L
1,167 SR
Queue Stats
14W - 12L
1,554 Elo+
Party 2
Zhong Kui
Zhong Kui
MestreKuku
Zhong Kui
Level 124
God Stats
3W - 3L
1,406 SR
Queue Stats
147W - 151L
1,455 Elo+
Solo
Charon
Charon
Nearlyideal
Charon
Level 84
God Stats
1W - 0L
1,605 SR
Queue Stats
1W - 3L
1,172 Elo+
Solo
Bastet
Bastet
ROBOtheTyrant
Bastet
Level 105
God Stats
2W - 4L
1,218 SR
Queue Stats
40W - 44L
1,474 Elo+
Party 2
Danzaburou
Danzaburou
ShoeBdue
Danzaburou
Level 113
God Stats
2W - 2L
1,254 SR
Queue Stats
64W - 74L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
1 / 4 / 5
5,539
1,108
3,062
9,411
8,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Anhur
Azmaelito
Anhur
5
0 / 0 / 0
4,336
867
0
0
0
Ao Kuang
Jay Ashgard
Ao Kuang
11
5 / 2 / 1
5,791
1,158
3,859
4,943
2,464
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

9
0 / 3 / 4
4,810
962
1,548
5,507
4,709
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 0 / 4
5,762
1,152
5,237
1,909
686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 8
5,797
1,159
2,936
3,510
1,205
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Zhong Kui
MestreKuku
Zhong Kui
12
2 / 0 / 7
6,181
1,236
4,776
4,148
4,170
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon
11
1 / 1 / 7
6,380
1,276
2,847
4,350
2,874
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

10
0 / 2 / 9
5,662
1,132
1,830
3,420
1,144
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
ShoeBdue
Danzaburou
11
4 / 1 / 4
7,002
1,400
7,149
4,229
1,743
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
43
6
Kills
8
9
Deaths
6
14
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
1
4
5
0.88
L
Anhur
Azmaelito
Anhur
0
0
0
0
W
1
2
8
2.5
L
Ao Kuang
Jay Ashgard
Ao Kuang
5
2
1
2.75
W
Zhong Kui
MestreKuku
Zhong Kui
2
0
7
5.5
W
Charon
1
1
7
4.5
L
0
3
4
0.67
W
0
2
9
2.25
W
Danzaburou
ShoeBdue
Danzaburou
4
1
4
6
L
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,706
Damage
19,538
21,770
Taken
19,657
16,144
Mitigated
11,136
7,504
Healing
8,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
3,062
121
776
2,210
9,411
8,285
0
3,978
5,433
6,767
0
L
Anhur
Azmaelito
Anhur
0
0
0
0
0
0
0
0
0
0
0
W
2,936
121
174
516
3,510
1,205
0
2,655
788
6,377
0
L
Ao Kuang
Jay Ashgard
Ao Kuang
3,859
596
346
1,455
4,943
2,464
0
2,280
2,663
6,534
0
W
Zhong Kui
MestreKuku
Zhong Kui
4,776
350
163
2,252
4,148
4,170
282
2,530
1,505
11,474
0
W
Charon
2,847
685
1,529
1,270
4,350
2,874
228
1,804
2,475
8,093
0
L
1,548
42
230
1,480
5,507
4,709
0
3,174
2,333
0
1,875
W
1,830
460
370
138
3,420
1,144
222
2,009
1,372
0
3,990
W
Danzaburou
ShoeBdue
Danzaburou
7,149
2,240
798
1,585
4,229
1,743
833
2,834
1,359
0
17,380
L
5,237
82
452
555
1,909
686
0
1,127
782
18,053
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,238
Gold Earned
31,022
53
Minions Killed
62
0
Camps Cleared
0
467,718
Distance Traveled
554,740
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,539
1,108
6
1
0
118,291
0
L
Anhur
4,336
867
0
0
0
0
0
W
He Bo
5,797
1,159
6
1
0
112,396
0
L
Ao Kuang
5,791
1,158
12
2
0
113,133
0
W
Zhong Kui
6,181
1,236
15
3
0
101,960
0
W
Charon
6,380
1,276
11
2
0
114,701
0
L
Tyr
4,810
962
5
1
0
114,799
0
W
Bastet
5,662
1,132
6
1
0
126,438
0
W
Danzaburou
7,002
1,400
24
5
0
99,245
0
L
Merlin
5,762
1,152
30
6
0
121,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role