Player Matchup

Hun Batz
Hun Batz
JRfish
Hun Batz
Level 88
God Stats
1W - 1L
1,520 SR
Queue Stats
21W - 19L
1,468 Elo+
Solo
Cthulhu
Cthulhu
LoBatteri
Cthulhu
Level 125
God Stats
34W - 24L
1,614 SR
Queue Stats
124W - 151L
1,453 Elo+
Party 1
Danzaburou
Danzaburou
LoyalWolf_
Danzaburou
Level 107
God Stats
5W - 7L
1,549 SR
Queue Stats
121W - 148L
1,439 Elo+
Party 1
Hercules
Hercules
Ravemonster69
Hercules
Level 82
God Stats
0W - 1L
1,262 SR
Queue Stats
59W - 61L
1,420 Elo+
Party 1
Sol
Sol
Suave_rican86
Sol
Level 51
God Stats
59W - 67L
1,576 SR
Queue Stats
84W - 97L
1,483 Elo+
Party 1
Team Averages
Level 91
1,504 SR
1,453 Elo+

VS

Team Averages
Level 91
1,435 SR
1,426 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
CoNqUeR-iLLuSioN
Xbalanque
Level 82
God Stats
1W - 0L
1,303 SR
Queue Stats
43W - 49L
1,431 Elo+
Solo
Arachne
Arachne
fithert
Arachne
Level 44
God Stats
2W - 6L
1,256 SR
Queue Stats
39W - 95L
1,266 Elo+
Solo
Ra
Ra
silentkilla925
Ra
Level 125
God Stats
4W - 4L
1,616 SR
Queue Stats
129W - 140L
1,435 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
JRfish
Hun Batz
10
0 / 4 / 2
5,511
459
3,588
10,231
2,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
LoBatteri
Cthulhu
10
3 / 3 / 1
6,305
525
5,498
10,698
4,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
LoyalWolf_
Danzaburou
11
2 / 3 / 1
6,400
533
3,207
5,369
1,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Hercules
Ravemonster69
Hercules
10
2 / 4 / 0
5,919
493
7,108
11,563
10,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

10
1 / 6 / 1
6,182
515
2,492
8,756
2,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
5 / 1 / 5
6,773
564
8,316
9,606
6,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
 
Chaac
11
1 / 3 / 2
6,478
540
4,758
9,420
4,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
12
1 / 2 / 3
6,857
571
3,480
5,690
1,659
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
fithert
Arachne
13
8 / 2 / 4
7,255
605
6,171
7,814
2,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
5 / 0 / 5
6,936
578
7,943
3,625
1,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
8
Kills
20
20
Deaths
8
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
1
5
7.5
W
Chaac
 
Chaac
1
3
2
0.67
W
Xbalanque
1
2
3
1.25
L
Hun Batz
JRfish
Hun Batz
0
4
2
0.25
L
Cthulhu
LoBatteri
Cthulhu
3
3
1
1.17
L
Danzaburou
LoyalWolf_
Danzaburou
2
3
1
0.83
L
Hercules
Ravemonster69
Hercules
2
4
0
0.5
L
1
6
1
0.25
W
Arachne
fithert
Arachne
8
2
4
5
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,893
Damage
30,668
46,617
Taken
36,155
21,410
Mitigated
16,657
12,588
Healing
11,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,316
293
147
3,022
9,606
6,405
342
2,051
7,065
33,736
3,239
W
Chaac
 
Chaac
4,758
1,030
0
2,128
9,420
4,527
0
437
8,360
0
34,366
W
Xbalanque
3,480
1,543
0
2,217
5,690
1,659
817
1,312
4,142
0
42,360
L
Hun Batz
JRfish
Hun Batz
3,588
327
0
3,357
10,231
2,875
0
3,661
6,241
0
36,084
L
Cthulhu
LoBatteri
Cthulhu
5,498
42
253
1,464
10,698
4,737
0
3,296
6,932
26,826
0
L
Danzaburou
LoyalWolf_
Danzaburou
3,207
433
0
1,759
5,369
1,414
0
1,485
3,674
0
28,097
L
Hercules
Ravemonster69
Hercules
7,108
1,873
0
4,204
11,563
10,333
0
1,187
10,151
0
32,862
L
2,492
441
0
1,551
8,756
2,051
681
3,921
4,378
30,840
3,147
W
Arachne
fithert
Arachne
6,171
5,400
0
2,762
7,814
2,854
0
1,952
5,650
0
38,138
W
7,943
301
456
1,077
3,625
1,212
0
1,322
2,267
38,597
961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,317
Gold Earned
34,299
284
Minions Killed
338
0
Camps Cleared
0
1,119,783
Distance Traveled
1,153,502
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,773
564
48
4
0
230,467
0
W
Chaac
6,478
540
70
6
0
211,802
0
W
Xbalanque
6,857
571
90
8
0
197,957
1
L
Hun Batz
5,511
459
68
6
0
256,724
0
L
Cthulhu
6,305
525
40
3
0
236,362
4
L
Danzaburou
6,400
533
66
6
0
216,857
0
L
Hercules
5,919
493
44
4
0
199,796
0
L
Sol
6,182
515
66
6
0
210,044
3
W
Arachne
7,255
605
62
5
0
260,631
0
W
Ra
6,936
578
68
6
0
252,645
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role