Player Matchup

Set
Set
AquaNexer
Set
Level 107
God Stats
1W - 1L
1,456 SR
Queue Stats
129W - 126L
1,563 Elo+
Party 3
Atlas
Atlas
AsgardSavior
Atlas
Level 113
God Stats
12W - 10L
1,600 SR
Queue Stats
143W - 132L
1,461 Elo+
Solo
Nike
Nike
OMalley101
Nike
Level 158
God Stats
3W - 3L
1,784 SR
Queue Stats
174W - 152L
1,516 Elo+
Solo
Zhong Kui
Zhong Kui
thezhongdonger
Zhong Kui
Level 181
God Stats
73W - 54L
1,466 SR
Queue Stats
78W - 60L
1,563 Elo+
Solo
Hachiman
Hachiman
xXcObRaXxXx
Hachiman
Level 115
God Stats
1W - 2L
1,328 SR
Queue Stats
108W - 130L
1,521 Elo+
Party 3
Team Averages
Level 135
1,527 SR
1,525 Elo+

VS

Team Averages
Level 112
1,563 SR
1,499 Elo+
Izanami
Izanami
BigPharmas
Izanami
Level 71
God Stats
6W - 1L
1,668 SR
Queue Stats
200W - 239L
1,516 Elo+
Party 2
Da Ji
Da Ji
EleçtráLÍght
Da Ji
Level 156
God Stats
17W - 21L
1,362 SR
Queue Stats
409W - 487L
1,485 Elo+
Party 1
Thoth
Thoth
Siegen821
Thoth
Level 101
God Stats
1W - 2L
1,257 SR
Queue Stats
190W - 232L
1,512 Elo+
Party 2
Sobek
Sobek
XcellentVibez
Sobek
Level 127
God Stats
2W - 0L
1,880 SR
Queue Stats
533W - 618L
1,486 Elo+
Solo
Mulan
Mulan
phriam
Mulan
Level 107
God Stats
48W - 41L
1,646 SR
Queue Stats
179W - 211L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 4 / 4
8,882
555
12,261
13,902
5,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 5 / 6
8,210
513
5,958
14,011
9,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

15
3 / 4 / 0
9,496
594
11,776
14,942
13,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Zhong Kui
thezhongdonger
Zhong Kui
11
2 / 4 / 2
7,009
438
5,011
9,131
5,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hachiman
xXcObRaXxXx
Hachiman
17
4 / 4 / 1
9,417
589
4,407
11,019
3,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BigPharmas
Izanami
15
3 / 6 / 5
8,557
535
12,503
11,308
3,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
8 / 3 / 4
9,416
589
9,283
12,300
5,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thoth
Siegen821
Thoth
15
2 / 4 / 5
9,483
593
5,243
7,861
2,353
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 2 / 9
8,841
553
5,592
13,017
13,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Mulan
phriam
Mulan
16
4 / 3 / 0
9,476
592
9,689
16,555
18,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
43
18
Kills
20
21
Deaths
18
13
Assists
23
Player
Kills
Deaths
Assists
KDA
L
6
4
4
2
L
3
5
6
1.2
W
Izanami
BigPharmas
Izanami
3
6
5
0.92
W
8
3
4
3.33
L
3
4
0
0.75
W
Thoth
Siegen821
Thoth
2
4
5
1.13
W
3
2
9
3.75
W
Mulan
phriam
Mulan
4
3
0
1.33
L
Zhong Kui
thezhongdonger
Zhong Kui
2
4
2
0.75
L
Hachiman
xXcObRaXxXx
Hachiman
4
4
1
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,413
Damage
42,310
63,005
Taken
61,041
36,855
Mitigated
43,156
11,453
Healing
12,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,261
6,284
0
5,730
13,902
5,079
0
2,079
11,778
0
67,165
L
5,958
2,269
0
2,605
14,011
9,727
0
3,095
10,916
28,531
930
W
Izanami
BigPharmas
Izanami
12,503
9,042
0
2,281
11,308
3,840
0
3,291
8,017
0
75,351
W
9,283
2,015
0
688
12,300
5,625
0
2,753
9,547
0
77,286
L
11,776
1,829
0
1,900
14,942
13,578
0
1,486
12,716
14,411
63,268
W
Thoth
Siegen821
Thoth
5,243
0
0
126
7,861
2,353
0
845
7,016
59,330
1,034
W
5,592
500
373
3,524
13,017
13,082
0
3,685
9,332
20,134
1,996
W
Mulan
phriam
Mulan
9,689
1,614
0
5,234
16,555
18,256
0
2,527
14,028
3,491
69,858
L
Zhong Kui
thezhongdonger
Zhong Kui
5,011
323
0
648
9,131
5,286
0
1,194
7,814
30,050
989
L
Hachiman
xXcObRaXxXx
Hachiman
4,407
2,868
0
570
11,019
3,185
0
3,144
7,402
0
78,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,014
Gold Earned
45,773
454
Minions Killed
510
0
Camps Cleared
0
1,536,467
Distance Traveled
1,590,580
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,882
555
109
7
0
346,693
0
L
Atlas
8,210
513
26
2
0
343,908
2
W
Izanami
8,557
535
140
9
0
289,619
0
W
Da Ji
9,416
589
120
8
0
383,926
0
L
Nike
9,496
594
133
8
0
313,686
0
W
Thoth
9,483
593
119
7
0
302,649
0
W
Sobek
8,841
553
19
1
0
324,869
9
W
Mulan
9,476
592
112
7
0
289,517
2
L
Zhong Kui
7,009
438
55
3
0
218,083
0
L
Hachiman
9,417
589
131
8
0
314,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role