Player Matchup

Odin
Odin
Diamond IV
Dеnver
Odin
Diamond IV
Level 143
God Stats
22W - 13L
1,691 SR
Queue Stats
138W - 132L
1,677 MMR
Party 1
Cupid
Cupid
Diamond I
Minatoski
Cupid
Diamond I
Level 133
God Stats
22W - 9L
1,803 SR
Queue Stats
291W - 294L
2,489 MMR
Party 1
Bacchus
Bacchus
Diamond I
Sosа
Bacchus
Diamond I
Level 164
God Stats
4W - 0L
2,010 SR
Queue Stats
57W - 46L
2,045 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 147
1,835 SR
2,070 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 151
1,541 SR
1,581 MMR
Nu Wa
Nu Wa
Gold III
 
Nu Wa
Gold III
Level 229
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold V
SLYMERSREVENGE
Athena
Gold V
Level 128
God Stats
0W - 1L
1,561 SR
Queue Stats
23W - 23L
1,608 MMR
Solo
Arachne
Arachne
Gold II
Warrior_Mc_Klau
Arachne
Gold II
Level 97
God Stats
52W - 44L
1,562 SR
Queue Stats
107W - 122L
1,634 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Dеnver
Odin
14
6 / 0 / 5
8,964
1,121
8,720
8,147
5,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cupid
Minatoski
Cupid
14
5 / 0 / 5
8,327
1,041
5,675
6,233
1,836
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
Sosа
Bacchus
12
0 / 0 / 8
7,181
898
4,040
7,248
8,275
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
KuzenboHorusCthulhuMulanKumbhakarna

VS

Bans
Ne ZhaAresPoseidonGaneshaVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
0 / 5 / 0
5,992
749
5,596
7,064
2,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 0
5,790
724
1,777
5,442
3,740
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 3 / 0
6,065
758
4,640
9,158
4,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
0
11
Kills
0
0
Deaths
11
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
5
0
0
W
Odin
Dеnver
Odin
6
0
5
8.5
W
Cupid
Minatoski
Cupid
5
0
5
7.5
L
0
3
0
0
W
Bacchus
Sosа
Bacchus
0
0
8
4
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,435
Damage
12,013
21,628
Taken
21,664
15,337
Mitigated
10,768
11,060
Healing
2,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,596
2,060
0
511
7,064
2,057
0
1,817
4,989
18,384
449
W
Odin
Dеnver
Odin
8,720
2,620
0
2,069
8,147
5,226
90
2,230
5,778
214
35,010
W
Cupid
Minatoski
Cupid
5,675
2,678
1,212
4,943
6,233
1,836
2,684
2,912
3,321
0
45,128
L
1,777
740
0
170
5,442
3,740
0
927
4,377
4,437
0
W
Bacchus
Sosа
Bacchus
4,040
500
0
2,836
7,248
8,275
380
2,216
4,844
18,529
0
L
4,640
3,641
0
2,177
9,158
4,971
0
1,619
7,280
0
13,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,472
Gold Earned
17,847
159
Minions Killed
66
0
Camps Cleared
0
514,058
Distance Traveled
384,768
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,992
749
34
4
0
121,821
0
W
Odin
8,964
1,121
61
8
0
176,058
0
W
Cupid
8,327
1,041
72
9
0
162,914
0
L
Athena
5,790
724
9
1
0
103,531
0
W
Bacchus
7,181
898
26
3
0
175,086
0
L
Arachne
6,065
758
23
3
0
159,416
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role