Player Matchup

Izanami
Izanami
Redonmybed69
Izanami
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 37L
1,379 Elo+
Party 2
Hun Batz
Hun Batz
VaporyLobster76
Hun Batz
Level 68
God Stats
4W - 6L
1,383 SR
Queue Stats
115W - 141L
1,447 Elo+
Party 2
Anubis
Anubis
jeewl
Anubis
Level 151
God Stats
3W - 0L
1,812 SR
Queue Stats
234W - 267L
1,531 Elo+
Party 2
Nu Wa
Nu Wa
lightdeflux14
Nu Wa
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 115L
1,531 Elo+
Party 2
Ra
Ra
maveisorus
Ra
Level 82
God Stats
6W - 7L
1,427 SR
Queue Stats
211W - 216L
1,475 Elo+
Party 2
Team Averages
Level 97
1,525 SR
1,473 Elo+

VS

Team Averages
Level 127
1,512 SR
1,495 Elo+
Janus
Janus
Kehoelicious
Janus
Level 123
God Stats
3W - 4L
1,652 SR
Queue Stats
6W - 7L
1,507 Elo+
Party 1
Serqet
Serqet
OmNomOmNii
Serqet
Level 127
God Stats
4W - 6L
1,599 SR
Queue Stats
38W - 51L
1,492 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Rex Raptor X
Cu Chulainn
Level 157
God Stats
0W - 1L
1,277 SR
Queue Stats
21W - 25L
1,468 Elo+
Party 1
Jormungandr
Jormungandr
scrazynate
Jormungandr
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,532 Elo+
Party 1
Skadi
Skadi
swiggtyswootie
Skadi
Level 108
God Stats
1W - 1L
1,530 SR
Queue Stats
17W - 21L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Redonmybed69
Izanami
14
2 / 0 / 1
8,164
510
5,338
5,429
2,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hun Batz
15
8 / 5 / 3
9,343
584
7,913
12,006
3,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Anubis
jeewl
Anubis
17
14 / 3 / 1
11,600
725
17,624
13,375
5,688
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

14
2 / 7 / 8
8,601
538
11,049
9,089
2,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 0 / 3
7,769
486
2,978
6,236
3,667
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 7 / 5
7,241
453
7,268
9,935
2,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Serqet
OmNomOmNii
Serqet
15
13 / 4 / 1
9,780
611
12,198
14,497
4,595
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
Rex Raptor X
Cu Chulainn
10
0 / 11 / 2
6,079
380
2,584
18,544
12,357
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jormungandr
scrazynate
Jormungandr
11
0 / 3 / 2
6,306
394
3,415
10,382
6,267
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

13
0 / 2 / 0
7,142
446
3,647
7,440
2,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
25
27
Kills
15
15
Deaths
27
16
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
7
5
0.64
L
Serqet
OmNomOmNii
Serqet
13
4
1
3.38
W
Izanami
Redonmybed69
Izanami
2
0
1
2.5
L
Cu Chulainn
Rex Raptor X
Cu Chulainn
0
11
2
0.09
W
Hun Batz
8
5
3
1.9
W
Anubis
jeewl
Anubis
14
3
1
4.83
W
2
7
8
0.86
W
1
0
3
2.5
L
Jormungandr
scrazynate
Jormungandr
0
3
2
0.33
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,902
Damage
29,112
46,135
Taken
60,798
17,662
Mitigated
27,479
19,594
Healing
2,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,268
413
0
350
9,935
2,116
0
5,529
4,000
45,333
43
L
Serqet
OmNomOmNii
Serqet
12,198
3,024
0
304
14,497
4,595
0
7,194
6,991
0
60,366
W
Izanami
Redonmybed69
Izanami
5,338
3,517
131
2,071
5,429
2,081
0
1,016
4,401
0
54,341
L
Cu Chulainn
Rex Raptor X
Cu Chulainn
2,584
134
0
1,366
18,544
12,357
0
11,608
6,653
0
26,194
W
Hun Batz
7,913
1,338
0
4,362
12,006
3,871
0
3,034
8,588
0
56,328
W
Anubis
jeewl
Anubis
17,624
472
0
7,489
13,375
5,688
23
1,573
11,259
79,972
2,702
W
11,049
1,818
0
800
9,089
2,355
21
2,624
6,031
55,497
1,170
W
2,978
159
1,202
3,539
6,236
3,667
0
1,622
4,196
53,501
2,633
L
Jormungandr
scrazynate
Jormungandr
3,415
732
0
0
10,382
6,267
0
3,528
6,535
32,975
236
L
3,647
1,421
0
604
7,440
2,144
0
1,662
5,483
0
57,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,477
Gold Earned
36,548
521
Minions Killed
377
0
Camps Cleared
0
1,566,324
Distance Traveled
1,458,681
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,241
453
85
5
0
273,779
0
L
Serqet
9,780
611
98
6
0
375,752
5
W
Izanami
8,164
510
112
7
0
279,005
1
L
Cu Chulainn
6,079
380
37
2
0
216,815
0
W
Hun Batz
9,343
584
83
5
0
381,976
0
W
Anubis
11,600
725
155
10
0
284,638
0
W
Nu Wa
8,601
538
95
6
0
298,849
0
W
Ra
7,769
486
76
5
0
321,856
2
L
Jormungandr
6,306
394
61
4
0
288,661
1
L
Skadi
7,142
446
96
6
0
303,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role