Player Matchup

Ganesha
Ganesha
Dark_avengers06
Ganesha
Level 69
God Stats
10W - 8L
1,494 SR
Queue Stats
142W - 137L
1,412 Elo+
Party 1
Chernobog
Chernobog
Delta_Akaza
Chernobog
Level 87
God Stats
13W - 12L
1,412 SR
Queue Stats
135W - 118L
1,469 Elo+
Party 1
Anubis
Anubis
DyNasTy_Skaikru
Anubis
Level 101
God Stats
19W - 14L
1,549 SR
Queue Stats
186W - 170L
1,457 Elo+
Party 1
Thanatos
Thanatos
Richter_u_Henker
Thanatos
Level 43
God Stats
11W - 11L
1,539 SR
Queue Stats
20W - 25L
1,390 Elo+
Solo
Achilles
Achilles
giovadiazz_
Achilles
Level 66
God Stats
8W - 9L
1,290 SR
Queue Stats
73W - 76L
1,415 Elo+
Solo
Team Averages
Level 73
1,457 SR
1,429 Elo+

VS

Team Averages
Level 80
1,473 SR
1,407 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
Fittbarn123
Skadi
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 54L
1,252 Elo+
Solo
Ao Kuang
Ao Kuang
Glorfindel-A
Ao Kuang
Level 105
God Stats
187W - 172L
1,518 SR
Queue Stats
335W - 339L
1,433 Elo+
Solo
Hercules
Hercules
Nsoov
Hercules
Level 126
God Stats
2W - 7L
1,340 SR
Queue Stats
308W - 324L
1,458 Elo+
Party 2
Nu Wa
Nu Wa
asm0a
Nu Wa
Level 43
God Stats
53W - 45L
1,510 SR
Queue Stats
97W - 113L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 5
9,689
510
7,378
15,238
14,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Chernobog
Delta_Akaza
Chernobog
19
8 / 2 / 4
11,147
587
15,676
7,010
2,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
5 / 0 / 4
11,168
588
15,980
9,391
3,770
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
2 / 6 / 1
8,317
438
4,453
14,885
5,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Achilles
giovadiazz_
Achilles
17
7 / 0 / 3
10,946
576
10,124
13,268
12,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
3 / 3 / 2
8,063
424
2,897
17,841
12,867
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 6 / 5
7,927
417
10,320
13,151
4,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ao Kuang
Glorfindel-A
Ao Kuang
15
6 / 3 / 2
8,953
471
11,072
14,786
4,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hercules
Nsoov
Hercules
15
2 / 5 / 0
8,557
450
6,111
14,446
9,898
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nu Wa
asm0a
Nu Wa
15
0 / 6 / 5
9,131
481
5,474
12,173
2,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
26
23
Kills
12
12
Deaths
23
17
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
3
3
2
1.33
W
1
4
5
0.88
W
Chernobog
Delta_Akaza
Chernobog
8
2
4
5
W
5
0
4
7
L
1
6
5
0.58
L
Ao Kuang
Glorfindel-A
Ao Kuang
6
3
2
2.33
L
Hercules
Nsoov
Hercules
2
5
0
0.4
W
2
6
1
0.42
L
Nu Wa
asm0a
Nu Wa
0
6
5
0.42
W
Achilles
giovadiazz_
Achilles
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,611
Damage
35,874
59,792
Taken
72,397
38,221
Mitigated
33,997
20,261
Healing
15,503
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
2,897
542
0
3,444
17,841
12,867
0
6,378
11,225
0
25,897
W
7,378
685
0
1,713
15,238
14,714
0
3,758
11,480
31,435
3,097
W
Chernobog
Delta_Akaza
Chernobog
15,676
9,660
0
2,328
7,010
2,440
1,808
2,616
4,394
0
109,207
W
15,980
182
345
5,646
9,391
3,770
648
4,562
4,829
100,259
1,549
L
10,320
3,461
0
1,362
13,151
4,238
4
2,490
10,616
0
61,277
L
Ao Kuang
Glorfindel-A
Ao Kuang
11,072
4,055
0
5,029
14,786
4,508
0
3,530
11,225
45,039
12,375
L
Hercules
Nsoov
Hercules
6,111
2,167
0
4,651
14,446
9,898
0
931
12,711
0
55,612
W
4,453
1,904
0
5,981
14,885
5,211
12
3,889
10,996
0
62,037
L
Nu Wa
asm0a
Nu Wa
5,474
2,148
0
1,017
12,173
2,486
342
9,732
2,441
67,530
0
W
Achilles
giovadiazz_
Achilles
10,124
1,377
0
4,248
13,268
12,086
332
1,208
12,060
0
67,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,267
Gold Earned
42,631
580
Minions Killed
419
0
Camps Cleared
0
1,770,898
Distance Traveled
1,829,557
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,063
424
53
3
0
398,158
5
W
Ganesha
9,689
510
12
1
0
376,123
1
W
Chernobog
11,147
587
195
10
0
343,034
0
W
Anubis
11,168
588
175
9
0
367,834
0
L
Skadi
7,927
417
93
5
0
318,271
0
L
Ao Kuang
8,953
471
76
4
0
418,855
0
L
Hercules
8,557
450
80
4
0
359,774
0
W
Thanatos
8,317
438
94
5
0
341,294
0
L
Nu Wa
9,131
481
117
6
0
334,499
0
W
Achilles
10,946
576
104
5
0
342,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role