Player Matchup

Kali
Kali
 
Kali
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
Danzel11
Thoth
Level 60
God Stats
2W - 5L
1,323 SR
Queue Stats
74W - 66L
1,505 Elo+
Solo
Hachiman
Hachiman
SampleText00
Hachiman
Level 81
God Stats
1W - 1L
1,499 SR
Queue Stats
66W - 60L
1,527 Elo+
Party 2
Hercules
Hercules
TameSquash
Hercules
Level 97
God Stats
35W - 20L
1,946 SR
Queue Stats
140W - 117L
1,566 Elo+
Solo
Bacchus
Bacchus
joornah
Bacchus
Level 91
God Stats
6W - 4L
1,550 SR
Queue Stats
78W - 89L
1,459 Elo+
Party 2
Team Averages
Level 86
1,564 SR
1,511 Elo+

VS

Team Averages
Level 146
1,539 SR
1,479 Elo+
Shiva
Shiva
CN D4RK
Shiva
Level 112
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 90L
1,444 Elo+
Solo
Jormungandr
Jormungandr
Connorblade
Jormungandr
Level 170
God Stats
2W - 4L
1,545 SR
Queue Stats
286W - 258L
1,553 Elo+
Solo
Da Ji
Da Ji
LTMortem
Da Ji
Level 158
God Stats
24W - 18L
1,605 SR
Queue Stats
113W - 131L
1,469 Elo+
Party 1
Poseidon
Poseidon
The Sexy Gringo
Poseidon
Level 145
God Stats
7W - 8L
1,547 SR
Queue Stats
113W - 157L
1,406 Elo+
Party 1
Danzaburou
Danzaburou
ixSoulsxi
Danzaburou
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 208L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
17
11 / 0 / 4
9,680
691
11,534
14,972
5,338
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thoth
Danzel11
Thoth
13
2 / 4 / 6
7,845
560
5,204
7,235
1,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hachiman
SampleText00
Hachiman
13
0 / 4 / 1
7,350
525
4,595
7,370
2,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
TameSquash
Hercules
15
5 / 0 / 1
9,641
689
9,545
12,658
14,680
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
joornah
Bacchus
12
1 / 2 / 4
6,982
499
4,047
11,114
9,337
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
CN D4RK
Shiva
7
0 / 3 / 0
5,309
379
2,812
6,709
4,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
Connorblade
Jormungandr
12
2 / 2 / 3
7,857
561
10,900
13,932
13,623
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Da Ji
LTMortem
Da Ji
14
2 / 5 / 4
7,493
535
7,904
12,973
4,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Poseidon
12
1 / 6 / 2
7,104
507
5,767
8,770
2,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
ixSoulsxi
Danzaburou
13
5 / 3 / 2
8,306
593
7,563
10,051
3,712
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
21
19
Kills
10
10
Deaths
19
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
11
0
4
13
L
Shiva
CN D4RK
Shiva
0
3
0
0
L
Jormungandr
Connorblade
Jormungandr
2
2
3
1.75
W
Thoth
Danzel11
Thoth
2
4
6
1.25
L
Da Ji
LTMortem
Da Ji
2
5
4
0.8
W
Hachiman
SampleText00
Hachiman
0
4
1
0.13
W
Hercules
TameSquash
Hercules
5
0
1
5.5
L
Poseidon
1
6
2
0.33
L
Danzaburou
ixSoulsxi
Danzaburou
5
3
2
2
W
Bacchus
joornah
Bacchus
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,925
Damage
34,946
53,349
Taken
52,435
33,275
Mitigated
28,395
22,128
Healing
11,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
11,534
5,720
0
10,645
14,972
5,338
0
4,158
10,814
0
71,462
L
Shiva
CN D4RK
Shiva
2,812
710
0
1,298
6,709
4,651
0
116
6,593
0
17,019
L
Jormungandr
Connorblade
Jormungandr
10,900
2,655
0
2,699
13,932
13,623
110
3,370
10,562
45,400
0
W
Thoth
Danzel11
Thoth
5,204
329
0
500
7,235
1,557
0
1,780
5,455
49,766
162
L
Da Ji
LTMortem
Da Ji
7,904
1,590
0
4,198
12,973
4,038
200
2,695
10,278
0
58,765
W
Hachiman
SampleText00
Hachiman
4,595
2,684
0
2,347
7,370
2,363
254
1,391
5,979
0
58,407
W
Hercules
TameSquash
Hercules
9,545
3,495
0
6,533
12,658
14,680
0
5,488
6,726
2,326
67,254
L
Poseidon
5,767
1,013
0
822
8,770
2,371
87
2,598
6,172
50,905
0
L
Danzaburou
ixSoulsxi
Danzaburou
7,563
3,602
0
2,925
10,051
3,712
376
1,432
8,619
0
59,506
W
Bacchus
joornah
Bacchus
4,047
217
0
2,103
11,114
9,337
0
3,850
7,264
18,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,498
Gold Earned
36,069
476
Minions Killed
381
0
Camps Cleared
0
1,448,473
Distance Traveled
1,297,662
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
9,680
691
112
8
0
340,371
0
L
Shiva
5,309
379
30
2
0
147,304
0
L
Jormungandr
7,857
561
59
4
0
270,284
0
W
Thoth
7,845
560
95
7
0
274,509
5
L
Da Ji
7,493
535
94
7
0
304,059
0
W
Hachiman
7,350
525
101
7
0
258,996
3
W
Hercules
9,641
689
136
10
0
279,490
2
L
Poseidon
7,104
507
86
6
0
297,129
1
L
Danzaburou
8,306
593
112
8
0
278,886
2
W
Bacchus
6,982
499
32
2
0
295,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role