Player Matchup

Cthulhu
Cthulhu
ALEXPOMP
Cthulhu
Level 108
God Stats
3W - 3L
1,675 SR
Queue Stats
24W - 21L
1,574 Elo+
Party 3
Awilix
Awilix
AitorDM4
Awilix
Level 109
God Stats
1W - 3L
1,525 SR
Queue Stats
152W - 135L
1,516 Elo+
Party 3
Osiris
Osiris
Forever
Osiris
Level 170
God Stats
9W - 2L
1,907 SR
Queue Stats
482W - 407L
1,570 Elo+
Party 1
Hou Yi
Hou Yi
Phoeniixii
Hou Yi
Level 157
God Stats
7W - 9L
1,523 SR
Queue Stats
550W - 464L
1,582 Elo+
Party 1
Poseidon
Poseidon
iArtain
Poseidon
Level 79
God Stats
5W - 2L
1,845 SR
Queue Stats
13W - 4L
1,740 Elo+
Solo
Team Averages
Level 125
1,695 SR
1,596 Elo+

VS

Team Averages
Level 125
1,412 SR
1,469 Elo+
Danzaburou
Danzaburou
QueenOfKeta
Danzaburou
Level 157
God Stats
2W - 2L
1,400 SR
Queue Stats
157W - 152L
1,560 Elo+
Solo
Shiva
Shiva
Rexivity
Shiva
Level 196
God Stats
2W - 1L
1,520 SR
Queue Stats
342W - 372L
1,457 Elo+
Solo
Erlang Shen
Erlang Shen
ThannahMontana
Erlang Shen
Level 170
God Stats
12W - 8L
1,646 SR
Queue Stats
168W - 146L
1,565 Elo+
Party 2
Bacchus
Bacchus
urgent_confetti1
Bacchus
Level 36
God Stats
1W - 6L
1,081 SR
Queue Stats
3W - 13L
1,203 Elo+
Solo
Ra
Ra
willy4waterpolo2
Ra
Level 66
God Stats
9W - 11L
1,414 SR
Queue Stats
98W - 93L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ALEXPOMP
Cthulhu
12
3 / 3 / 0
7,253
453
7,036
12,190
6,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Awilix
AitorDM4
Awilix
14
1 / 3 / 3
7,528
471
3,309
10,005
3,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mace

Mace

+10
Physical Power

Osiris
Forever
Osiris
14
1 / 3 / 2
7,767
485
7,371
13,466
7,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hou Yi
Phoeniixii
Hou Yi
15
1 / 3 / 1
8,564
535
6,115
12,598
4,321
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poseidon
iArtain
Poseidon
14
0 / 6 / 0
8,438
527
9,003
11,877
3,079
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
QueenOfKeta
Danzaburou
15
1 / 4 / 4
8,571
536
7,405
10,168
4,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Shiva
Rexivity
Shiva
17
4 / 0 / 2
11,128
696
8,710
14,251
10,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Erlang Shen
ThannahMontana
Erlang Shen
16
7 / 1 / 3
9,626
602
11,354
14,896
7,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 0 / 6
8,997
562
8,098
12,339
12,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
5 / 1 / 2
10,015
626
6,237
6,327
2,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
6
Kills
18
18
Deaths
6
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ALEXPOMP
Cthulhu
3
3
0
1
L
Awilix
AitorDM4
Awilix
1
3
3
0.83
L
Osiris
Forever
Osiris
1
3
2
0.67
L
Hou Yi
Phoeniixii
Hou Yi
1
3
1
0.5
W
Danzaburou
QueenOfKeta
Danzaburou
1
4
4
0.75
W
Shiva
Rexivity
Shiva
4
0
2
5
W
Erlang Shen
ThannahMontana
Erlang Shen
7
1
3
8.5
L
Poseidon
iArtain
Poseidon
0
6
0
0
W
1
0
6
4
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,834
Damage
41,804
60,136
Taken
57,981
24,799
Mitigated
37,772
18,602
Healing
25,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ALEXPOMP
Cthulhu
7,036
798
75
2,236
12,190
6,352
0
4,076
8,114
42,039
236
L
Awilix
AitorDM4
Awilix
3,309
1,276
0
4,195
10,005
3,598
0
2,274
7,731
0
57,324
L
Osiris
Forever
Osiris
7,371
1,896
0
5,449
13,466
7,449
0
2,631
10,835
0
61,709
L
Hou Yi
Phoeniixii
Hou Yi
6,115
2,413
0
2,691
12,598
4,321
0
5,202
7,333
0
80,312
W
Danzaburou
QueenOfKeta
Danzaburou
7,405
3,290
0
4,839
10,168
4,231
646
2,726
7,112
0
74,147
W
Shiva
Rexivity
Shiva
8,710
867
0
2,675
14,251
10,698
0
8,347
5,904
64
86,013
W
Erlang Shen
ThannahMontana
Erlang Shen
11,354
5,699
0
9,052
14,896
7,588
0
1,629
13,245
0
74,766
L
Poseidon
iArtain
Poseidon
9,003
1,806
0
3,956
11,877
3,079
0
64
11,813
69,467
112
W
8,098
1,539
0
4,184
12,339
12,853
109
2,713
9,173
26,827
590
W
6,237
239
1,787
3,339
6,327
2,402
109
160
6,167
85,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,550
Gold Earned
48,337
584
Minions Killed
540
0
Camps Cleared
0
1,647,190
Distance Traveled
1,701,405
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,253
453
58
4
0
294,242
11
L
Awilix
7,528
471
106
7
0
365,142
0
L
Osiris
7,767
485
112
7
0
371,123
0
L
Hou Yi
8,564
535
158
10
0
321,811
1
W
Danzaburou
8,571
536
108
7
0
296,265
4
W
Shiva
11,128
696
150
9
0
299,533
3
W
Erlang Shen
9,626
602
87
5
0
378,918
2
L
Poseidon
8,438
527
150
9
0
294,872
0
W
Bacchus
8,997
562
26
2
0
355,362
5
W
Ra
10,015
626
169
11
0
371,327
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role