Player Matchup

Scylla
Scylla
BurntChimi
Scylla
Level 109
God Stats
4W - 3L
1,533 SR
Queue Stats
21W - 24L
1,496 Elo+
Party 1
Cerberus
Cerberus
ItzPushy056
Cerberus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,517 Elo+
Party 1
Gilgamesh
Gilgamesh
L1TTLE J3W
Gilgamesh
Level 143
God Stats
0W - 2L
1,740 SR
Queue Stats
23W - 27L
1,374 Elo+
Party 1
Danzaburou
Danzaburou
LordDarchangel
Danzaburou
Level 142
God Stats
0W - 1L
1,549 SR
Queue Stats
4W - 10L
1,551 Elo+
Party 1
Sylvanus
Sylvanus
LupinTheIll
Sylvanus
Level 149
God Stats
0W - 2L
1,243 SR
Queue Stats
53W - 66L
1,466 Elo+
Party 1
Team Averages
Level 126
1,513 SR
1,481 Elo+

VS

Team Averages
Level 120
1,527 SR
1,494 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
BreezyCruz
Agni
Level 147
God Stats
10W - 6L
1,586 SR
Queue Stats
79W - 70L
1,546 Elo+
Solo
Mulan
Mulan
Legit Toan
Mulan
Level 152
God Stats
3W - 8L
1,300 SR
Queue Stats
123W - 127L
1,485 Elo+
Solo
Atlas
Atlas
RealAkbarZub
Atlas
Level 57
God Stats
34W - 23L
1,611 SR
Queue Stats
104W - 77L
1,497 Elo+
Solo
Hachiman
Hachiman
Zeck1905
Hachiman
Level 129
God Stats
7W - 3L
1,639 SR
Queue Stats
213W - 184L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
BurntChimi
Scylla
12
2 / 4 / 2
7,030
541
4,219
7,160
1,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
ItzPushy056
Cerberus
11
2 / 3 / 5
6,640
511
4,374
12,789
7,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gilgamesh
L1TTLE J3W
Gilgamesh
11
2 / 4 / 2
6,702
516
5,564
13,089
5,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Danzaburou
LordDarchangel
Danzaburou
13
3 / 2 / 2
7,425
571
7,421
8,055
2,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sylvanus
LupinTheIll
Sylvanus
12
2 / 5 / 2
7,305
562
5,143
12,700
9,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
3 / 1 / 5
7,370
567
5,194
9,725
3,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
4 / 2 / 1
7,999
615
8,390
5,892
2,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
15
6 / 2 / 2
9,026
694
9,490
12,555
6,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
2 / 0 / 6
7,620
586
7,664
10,620
8,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
Zeck1905
Hachiman
12
3 / 6 / 2
7,171
552
7,497
9,014
3,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
34
11
Kills
18
18
Deaths
11
13
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
3
1
5
5.5
W
4
2
1
2.25
L
Scylla
BurntChimi
Scylla
2
4
2
0.75
L
Cerberus
ItzPushy056
Cerberus
2
3
5
1.5
L
Gilgamesh
L1TTLE J3W
Gilgamesh
2
4
2
0.75
W
Mulan
6
2
2
3.5
L
Danzaburou
LordDarchangel
Danzaburou
3
2
2
2
L
Sylvanus
LupinTheIll
Sylvanus
2
5
2
0.6
W
2
0
6
5
W
Hachiman
Zeck1905
Hachiman
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,721
Damage
38,235
53,793
Taken
47,806
26,246
Mitigated
23,431
10,989
Healing
12,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
5,194
1,591
0
1,853
9,725
3,961
0
125
9,600
0
58,374
W
8,390
616
0
375
5,892
2,032
0
3,376
2,250
55,694
1,972
L
Scylla
BurntChimi
Scylla
4,219
316
0
361
7,160
1,536
0
4,301
2,859
33,045
0
L
Cerberus
ItzPushy056
Cerberus
4,374
497
0
4,068
12,789
7,344
0
5,191
7,598
19,242
0
L
Gilgamesh
L1TTLE J3W
Gilgamesh
5,564
1,316
0
1,325
13,089
5,127
0
3,175
9,914
0
42,330
W
Mulan
9,490
1,545
0
4,802
12,555
6,153
0
3,468
9,087
0
66,477
L
Danzaburou
LordDarchangel
Danzaburou
7,421
2,346
0
1,355
8,055
2,559
1,033
1,258
6,797
0
56,346
L
Sylvanus
LupinTheIll
Sylvanus
5,143
2,130
276
3,604
12,700
9,680
0
1,835
10,865
33,691
10,112
W
7,664
4,019
0
3,038
10,620
8,200
0
2,609
7,931
28,646
2,586
W
Hachiman
Zeck1905
Hachiman
7,497
4,481
0
2,030
9,014
3,085
71
2,996
5,932
0
49,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,102
Gold Earned
39,186
390
Minions Killed
437
0
Camps Cleared
0
1,231,348
Distance Traveled
1,272,270
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,370
567
82
6
0
292,815
0
W
Agni
7,999
615
109
8
0
245,730
0
L
Scylla
7,030
541
82
6
0
237,241
0
L
Cerberus
6,640
511
46
4
0
273,859
4
L
Gilgamesh
6,702
516
70
5
0
277,461
3
W
Mulan
9,026
694
122
9
0
238,388
0
L
Danzaburou
7,425
571
106
8
0
242,653
0
L
Sylvanus
7,305
562
86
7
0
200,134
1
W
Atlas
7,620
586
36
3
0
267,117
6
W
Hachiman
7,171
552
88
7
0
228,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role