Player Matchup

Artemis
Artemis
Nerubia
Artemis
Level 103
God Stats
12W - 8L
1,617 SR
Queue Stats
281W - 289L
1,435 Elo+
Solo
Guan Yu
Guan Yu
Reppin4oh2
Guan Yu
Level 132
God Stats
15W - 8L
1,795 SR
Queue Stats
90W - 74L
1,557 Elo+
Solo
Baron Samedi
Baron Samedi
cynicalfruitbat
Baron Samedi
Level 106
God Stats
17W - 8L
1,657 SR
Queue Stats
95W - 78L
1,494 Elo+
Solo
Fenrir
Fenrir
monstruss77
Fenrir
Level 100
God Stats
15W - 17L
1,508 SR
Queue Stats
82W - 75L
1,495 Elo+
Solo
Agni
Agni
salasar0_0
Agni
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 44L
1,500 Elo+
Solo
Team Averages
Level 112
1,616 SR
1,496 Elo+

VS

Team Averages
Level 114
1,544 SR
1,471 Elo+
Sun Wukong
Sun Wukong
NajMarquee
Sun Wukong
Level 98
God Stats
24W - 15L
1,694 SR
Queue Stats
246W - 256L
1,460 Elo+
Party 1
Baron Samedi
Baron Samedi
ProGoHard
Baron Samedi
Level 124
God Stats
12W - 4L
1,614 SR
Queue Stats
43W - 31L
1,544 Elo+
Party 2
Bellona
Bellona
Vixen_art2011
Bellona
Level 119
God Stats
5W - 7L
1,454 SR
Queue Stats
92W - 139L
1,442 Elo+
Party 1
Ratatoskr
Ratatoskr
ablaze-drum04
Ratatoskr
Level 78
God Stats
12W - 12L
1,444 SR
Queue Stats
137W - 204L
1,399 Elo+
Party 1
Ishtar
Ishtar
emoslime
Ishtar
Level 149
God Stats
5W - 6L
1,511 SR
Queue Stats
63W - 59L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Nerubia
Artemis
12
0 / 4 / 2
6,556
468
3,532
9,061
2,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
Reppin4oh2
Guan Yu
11
2 / 2 / 1
6,407
458
4,569
11,970
9,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Baron Samedi
cynicalfruitbat
Baron Samedi
13
1 / 6 / 4
7,711
551
6,191
9,520
5,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
11
5 / 6 / 2
7,055
504
5,160
12,209
4,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
0 / 2 / 0
7,843
560
5,491
6,418
1,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
NajMarquee
Sun Wukong
13
1 / 0 / 1
8,234
588
2,410
8,560
5,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
ProGoHard
Baron Samedi
14
7 / 4 / 4
8,548
611
9,116
9,120
3,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
12
2 / 3 / 9
7,201
514
6,144
10,943
8,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ratatoskr
ablaze-drum04
Ratatoskr
14
2 / 1 / 3
7,699
550
3,752
8,549
3,350
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ishtar
emoslime
Ishtar
15
8 / 0 / 5
9,401
672
10,679
8,025
2,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
8
Kills
20
20
Deaths
8
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
NajMarquee
Sun Wukong
1
0
1
1.5
L
Artemis
Nerubia
Artemis
0
4
2
0.25
W
Baron Samedi
ProGoHard
Baron Samedi
7
4
4
2.25
L
Guan Yu
Reppin4oh2
Guan Yu
2
2
1
1.25
W
Bellona
2
3
9
2.17
W
Ratatoskr
ablaze-drum04
Ratatoskr
2
1
3
3.5
L
Baron Samedi
cynicalfruitbat
Baron Samedi
1
6
4
0.5
W
Ishtar
emoslime
Ishtar
8
0
5
10.5
L
Fenrir
5
6
2
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,943
Damage
32,101
49,178
Taken
45,197
23,126
Mitigated
23,860
11,996
Healing
11,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
NajMarquee
Sun Wukong
2,410
285
0
800
8,560
5,513
0
4,050
4,472
0
51,775
L
Artemis
Nerubia
Artemis
3,532
1,484
0
1,555
9,061
2,419
201
126
8,665
0
43,988
W
Baron Samedi
ProGoHard
Baron Samedi
9,116
773
620
1,734
9,120
3,535
946
4,786
4,294
47,672
1,042
L
Guan Yu
Reppin4oh2
Guan Yu
4,569
465
1,033
4,226
11,970
9,367
0
1,698
9,810
0
33,226
W
Bellona
6,144
1,408
0
1,982
10,943
8,983
487
1,490
9,117
0
31,208
W
Ratatoskr
ablaze-drum04
Ratatoskr
3,752
842
0
879
8,549
3,350
526
952
7,446
0
55,248
L
Baron Samedi
cynicalfruitbat
Baron Samedi
6,191
65
0
901
9,520
5,180
447
3,848
5,178
52,054
1,089
W
Ishtar
emoslime
Ishtar
10,679
6,775
0
5,011
8,025
2,479
300
387
7,604
0
64,743
L
Fenrir
5,160
796
0
1,335
12,209
4,346
0
2,089
9,934
0
27,514
L
5,491
571
0
2,946
6,418
1,814
0
283
6,053
55,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,572
Gold Earned
41,083
379
Minions Killed
436
0
Camps Cleared
0
1,387,910
Distance Traveled
1,423,017
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,234
588
111
8
0
238,807
0
L
Artemis
6,556
468
65
5
0
255,777
1
W
Baron Samedi
8,548
611
77
6
0
268,423
4
L
Guan Yu
6,407
458
49
4
0
305,572
3
W
Bellona
7,201
514
44
3
0
285,496
1
W
Ratatoskr
7,699
550
98
7
0
345,073
1
L
Baron Samedi
7,711
551
99
7
0
235,975
0
W
Ishtar
9,401
672
106
8
0
285,218
4
L
Fenrir
7,055
504
48
3
0
340,683
0
L
Agni
7,843
560
118
8
0
249,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role