Player Matchup

Anhur
Anhur
 
Anhur
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
Cinnabuncx
Kali
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 65L
1,549 Elo+
Solo
Terra
Terra
DARK DRAGON1924
Terra
Level 105
God Stats
0W - 2L
1,227 SR
Queue Stats
139W - 136L
1,455 Elo+
Solo
Nut
Nut
HoZayOk
Nut
Level 209
God Stats
5W - 5L
1,524 SR
Queue Stats
563W - 585L
1,530 Elo+
Solo
Team Averages
Level 146
1,450 SR
1,507 Elo+

VS

Team Averages
Level 152
1,640 SR
1,567 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
MagicJad
Chiron
Level 84
God Stats
6W - 1L
1,815 SR
Queue Stats
217W - 145L
1,500 Elo+
Party 1
Hachiman
Hachiman
NotusDarkHope
Hachiman
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 117L
1,544 Elo+
Solo
Cerberus
Cerberus
crickety
Cerberus
Level 146
God Stats
10W - 0L
1,885 SR
Queue Stats
327W - 196L
1,569 Elo+
Party 1
Ix Chel
Ix Chel
raiinuwu
Ix Chel
Level 220
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 56L
1,724 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
1 / 0 / 1
7,255
726
5,350
5,559
1,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ao Kuang
 
Ao Kuang
12
1 / 4 / 0
6,485
649
3,306
7,559
4,593
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 5 / 1
6,146
615
3,514
7,972
2,538
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 3 / 2
6,811
681
7,138
11,686
9,614
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nut
12
0 / 1 / 1
6,446
645
6,004
5,913
1,932
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
15
4 / 0 / 8
9,496
950
3,583
11,346
7,143
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chiron
MagicJad
Chiron
15
4 / 0 / 9
8,620
862
8,945
4,022
1,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
NotusDarkHope
Hachiman
14
2 / 0 / 10
8,505
851
6,611
6,343
2,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cerberus
crickety
Cerberus
14
2 / 1 / 10
8,787
879
9,600
13,923
13,990
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ix Chel
raiinuwu
Ix Chel
13
1 / 1 / 9
7,759
776
6,499
5,757
2,631
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
59
2
Kills
13
13
Deaths
2
5
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
0
1
1.5
L
Ao Kuang
 
Ao Kuang
1
4
0
0.25
W
Xing Tian
 
Xing Tian
4
0
8
8
L
0
5
1
0.1
L
0
3
2
0.33
L
Nut
0
1
1
0.5
W
Chiron
MagicJad
Chiron
4
0
9
8.5
W
Hachiman
NotusDarkHope
Hachiman
2
0
10
7
W
Cerberus
crickety
Cerberus
2
1
10
7
W
Ix Chel
raiinuwu
Ix Chel
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,312
Damage
35,238
38,689
Taken
41,391
20,598
Mitigated
27,933
14,684
Healing
21,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,350
2,037
349
1,552
5,559
1,921
0
2,595
2,964
0
22,652
L
Ao Kuang
 
Ao Kuang
3,306
626
220
507
7,559
4,593
0
2,935
4,624
5,529
0
W
Xing Tian
 
Xing Tian
3,583
90
894
3,057
11,346
7,143
104
1,927
9,376
6,346
809
L
3,514
436
354
1,036
7,972
2,538
0
4,503
3,469
0
7,974
L
7,138
409
6,161
3,718
11,686
9,614
0
5,457
6,229
9,770
0
L
Nut
6,004
2,092
114
673
5,913
1,932
0
3,274
2,639
0
18,926
W
Chiron
MagicJad
Chiron
8,945
2,142
1,907
625
4,022
1,536
1,013
1,966
2,056
0
23,684
W
Hachiman
NotusDarkHope
Hachiman
6,611
3,785
1,743
695
6,343
2,633
2,497
2,448
3,819
0
26,277
W
Cerberus
crickety
Cerberus
9,600
181
0
3,997
13,923
13,990
120
2,289
11,514
14,104
674
W
Ix Chel
raiinuwu
Ix Chel
6,499
1,112
6,959
1,775
5,757
2,631
416
1,575
4,182
15,879
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,143
Gold Earned
43,167
80
Minions Killed
140
0
Camps Cleared
0
823,412
Distance Traveled
929,304
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,255
726
53
5
0
196,656
0
L
Ao Kuang
6,485
649
1
0
0
155,259
0
W
Xing Tian
9,496
950
6
1
0
178,114
0
L
Kali
6,146
615
5
1
0
168,606
0
L
Terra
6,811
681
3
0
0
150,036
0
L
Nut
6,446
645
18
2
0
152,855
0
W
Chiron
8,620
862
37
4
0
193,945
0
W
Hachiman
8,505
851
42
4
0
186,095
0
W
Cerberus
8,787
879
28
3
0
190,999
0
W
Ix Chel
7,759
776
27
3
0
180,151
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role