Player Matchup

Hun Batz
Hun Batz
JeConiah90
Hun Batz
Level 159
God Stats
5W - 1L
1,634 SR
Queue Stats
154W - 99L
1,507 Elo+
Party 1
Kukulkan
Kukulkan
Nemnom
Kukulkan
Level 62
God Stats
10W - 8L
1,685 SR
Queue Stats
126W - 154L
1,520 Elo+
Solo
Ares
Ares
Ten of Clubz
Ares
Level 109
God Stats
1W - 0L
1,651 SR
Queue Stats
7W - 4L
1,481 Elo+
Solo
Anubis
Anubis
Tha_Elite_WKG
Anubis
Level 176
God Stats
10W - 3L
1,657 SR
Queue Stats
138W - 90L
1,502 Elo+
Party 1
Medusa
Medusa
telantes
Medusa
Level 87
God Stats
92W - 79L
1,526 SR
Queue Stats
210W - 219L
1,461 Elo+
Solo
Team Averages
Level 119
1,631 SR
1,494 Elo+

VS

Team Averages
Level 132
1,527 SR
1,495 Elo+
Serqet
Serqet
 
Serqet
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
 
Vamana
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
Ahmed_iBlis
Aphrodite
Level 159
God Stats
39W - 55L
1,450 SR
Queue Stats
302W - 425L
1,447 Elo+
Party 2
Nu Wa
Nu Wa
FyaAngles
Nu Wa
Level 149
God Stats
301W - 310L
1,645 SR
Queue Stats
365W - 391L
1,550 Elo+
Solo
Bakasura
Bakasura
Venter_Jr
Bakasura
Level 47
God Stats
10W - 9L
1,538 SR
Queue Stats
13W - 12L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
JeConiah90
Hun Batz
11
3 / 0 / 9
6,754
1,351
4,140
3,388
1,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Kukulkan
Nemnom
Kukulkan
11
3 / 0 / 6
6,321
1,264
3,178
1,577
552
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 0 / 6
5,734
1,147
1,354
3,566
2,880
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
5 / 0 / 9
7,262
1,452
5,823
1,528
857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
telantes
Medusa
12
2 / 1 / 8
6,684
1,337
4,308
2,818
977
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Team 1 Tickets

396

VS

Team 2 Tickets

303

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
0 / 2 / 1
5,632
1,126
4,766
4,769
2,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vamana
 
Vamana
10
0 / 3 / 1
5,558
1,112
3,047
7,430
4,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Aphrodite
Ahmed_iBlis
Aphrodite
10
0 / 3 / 1
5,649
1,130
1,514
5,108
1,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Nu Wa
FyaAngles
Nu Wa
9
1 / 4 / 0
5,453
1,091
1,690
3,910
716
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Venter_Jr
Bakasura
9
0 / 2 / 0
4,899
980
0
2,025
576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
4
14
Kills
1
1
Deaths
14
38
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
2
1
0.25
L
Vamana
 
Vamana
0
3
1
0.17
L
Aphrodite
Ahmed_iBlis
Aphrodite
0
3
1
0.17
L
Nu Wa
FyaAngles
Nu Wa
1
4
0
0.25
W
Hun Batz
JeConiah90
Hun Batz
3
0
9
7.5
W
Kukulkan
Nemnom
Kukulkan
3
0
6
6
W
1
0
6
4
W
5
0
9
9.5
L
Bakasura
Venter_Jr
Bakasura
0
2
0
0
W
Medusa
telantes
Medusa
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,803
Damage
11,017
12,877
Taken
23,242
6,954
Mitigated
9,433
1,654
Healing
4,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,766
947
0
852
4,769
2,323
0
1,961
2,674
0
12,682
L
Vamana
 
Vamana
3,047
1,259
0
61
7,430
4,132
0
2,931
4,233
0
18,340
L
Aphrodite
Ahmed_iBlis
Aphrodite
1,514
0
1,331
1,773
5,108
1,686
0
2,278
2,694
14,701
0
L
Nu Wa
FyaAngles
Nu Wa
1,690
264
0
0
3,910
716
0
1,623
2,141
7,622
0
W
Hun Batz
JeConiah90
Hun Batz
4,140
432
0
120
3,388
1,688
0
772
2,580
0
11,044
W
Kukulkan
Nemnom
Kukulkan
3,178
181
0
0
1,577
552
0
238
1,300
8,534
0
W
1,354
316
0
624
3,566
2,880
0
719
2,248
4,839
0
W
5,823
96
230
680
1,528
857
0
849
679
22,244
0
L
Bakasura
Venter_Jr
Bakasura
0
0
0
0
2,025
576
0
800
1,145
0
0
W
Medusa
telantes
Medusa
4,308
1,410
0
0
2,818
977
0
626
1,963
0
14,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,755
Gold Earned
27,191
110
Minions Killed
91
4
Camps Cleared
5
503,253
Distance Traveled
397,181
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,632
1,126
19
4
4
118,252
0
L
Vamana
5,558
1,112
26
5
1
105,026
0
L
Aphrodite
5,649
1,130
43
9
0
100,163
0
L
Nu Wa
5,453
1,091
3
1
0
58,443
0
W
Hun Batz
6,754
1,351
13
3
3
119,776
0
W
Kukulkan
6,321
1,264
15
3
0
95,730
1
W
Ares
5,734
1,147
13
3
0
90,332
0
W
Anubis
7,262
1,452
48
10
0
90,319
0
L
Bakasura
4,899
980
0
0
0
15,297
0
W
Medusa
6,684
1,337
21
4
1
107,096
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role