Player Matchup

Sol
Sol
Candieee
Sol
Level 149
God Stats
26W - 22L
1,605 SR
Queue Stats
250W - 243L
1,478 Elo+
Solo
Ares
Ares
Macaulay66
Ares
Level 121
God Stats
6W - 16L
1,377 SR
Queue Stats
86W - 109L
1,418 Elo+
Party 2
Izanami
Izanami
XII DR3MERSx
Izanami
Level 86
God Stats
18W - 12L
1,630 SR
Queue Stats
61W - 63L
1,440 Elo+
Party 2
Guan Yu
Guan Yu
Zanjikins
Guan Yu
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,517 Elo+
Party 2
Arachne
Arachne
lilbrownbean57
Arachne
Level 140
God Stats
12W - 14L
1,543 SR
Queue Stats
617W - 606L
1,481 Elo+
Solo
Team Averages
Level 116
1,531 SR
1,467 Elo+

VS

Team Averages
Level 68
1,509 SR
1,418 Elo+
Pele
Pele
Control_Freak699
Pele
Level 43
God Stats
9W - 5L
1,473 SR
Queue Stats
82W - 75L
1,421 Elo+
Party 1
Baron Samedi
Baron Samedi
InvisibleBeezy
Baron Samedi
Level 122
God Stats
88W - 65L
1,566 SR
Queue Stats
368W - 357L
1,416 Elo+
Solo
Bellona
Bellona
bebopp123
Bellona
Level 43
God Stats
10W - 12L
1,386 SR
Queue Stats
31W - 42L
1,445 Elo+
Solo
Artemis
Artemis
joornah
Artemis
Level 91
God Stats
4W - 4L
1,484 SR
Queue Stats
53W - 59L
1,432 Elo+
Solo
Aphrodite
Aphrodite
kushy_baby__
Aphrodite
Level 39
God Stats
9W - 5L
1,635 SR
Queue Stats
38W - 46L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,166
517
2,445
6,253
1,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
2 / 5 / 1
5,390
539
2,642
9,949
4,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
XII DR3MERSx
Izanami
9
1 / 3 / 2
5,237
524
3,190
4,980
1,532
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
Zanjikins
Guan Yu
12
4 / 0 / 0
6,470
647
7,736
9,018
8,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 2 / 2
5,060
506
3,647
9,110
3,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 2
5,447
545
3,861
8,246
1,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Baron Samedi
InvisibleBeezy
Baron Samedi
11
1 / 0 / 3
5,961
596
4,288
3,571
2,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bellona
bebopp123
Bellona
9
0 / 4 / 0
5,361
536
2,037
9,114
5,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
joornah
Artemis
10
6 / 1 / 4
6,290
629
9,277
8,016
2,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Aphrodite
kushy_baby__
Aphrodite
9
3 / 1 / 7
5,677
568
4,346
4,907
1,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
7
Kills
12
12
Deaths
7
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
2
1
2
3
W
Baron Samedi
InvisibleBeezy
Baron Samedi
1
0
3
2.5
L
2
5
1
0.5
L
Izanami
XII DR3MERSx
Izanami
1
3
2
0.67
L
Guan Yu
Zanjikins
Guan Yu
4
0
0
4
W
Bellona
bebopp123
Bellona
0
4
0
0
W
Artemis
joornah
Artemis
6
1
4
8
W
Aphrodite
kushy_baby__
Aphrodite
3
1
7
6.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,660
Damage
23,809
39,310
Taken
33,854
19,013
Mitigated
13,844
13,033
Healing
13,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,445
740
0
2,397
6,253
1,455
0
3,267
2,986
28,561
19
W
3,861
1,286
0
4,395
8,246
1,850
0
942
7,146
0
30,579
W
Baron Samedi
InvisibleBeezy
Baron Samedi
4,288
124
202
1,064
3,571
2,054
0
1,779
1,586
36,053
0
L
2,642
394
0
1,699
9,949
4,814
0
2,048
7,901
16,343
1,381
L
Izanami
XII DR3MERSx
Izanami
3,190
1,821
0
674
4,980
1,532
0
1,458
3,522
0
33,250
L
Guan Yu
Zanjikins
Guan Yu
7,736
1,493
0
3,284
9,018
8,101
0
0
9,018
0
40,432
W
Bellona
bebopp123
Bellona
2,037
929
0
1,466
9,114
5,831
0
0
8,593
0
31,192
W
Artemis
joornah
Artemis
9,277
3,396
0
1,531
8,016
2,451
506
1,006
7,010
0
34,189
W
Aphrodite
kushy_baby__
Aphrodite
4,346
635
2,284
2,786
4,907
1,658
250
1,044
3,863
21,489
1,124
L
3,647
2,519
0
4,979
9,110
3,111
0
1,854
7,256
0
40,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,323
Gold Earned
28,736
290
Minions Killed
234
0
Camps Cleared
0
940,689
Distance Traveled
962,738
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,166
517
66
7
0
187,721
4
W
Pele
5,447
545
50
5
0
224,281
0
W
Baron Samedi
5,961
596
46
5
0
203,521
4
L
Ares
5,390
539
25
3
0
179,218
1
L
Izanami
5,237
524
58
6
0
178,158
0
L
Guan Yu
6,470
647
73
7
0
182,929
0
W
Bellona
5,361
536
60
6
0
172,937
0
W
Artemis
6,290
629
41
4
0
168,162
0
W
Aphrodite
5,677
568
37
4
0
193,837
0
L
Arachne
5,060
506
68
7
0
212,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role