Player Matchup

Hachiman
Hachiman
Midnightdeamon
Hachiman
Level 159
God Stats
37W - 32L
1,641 SR
Queue Stats
210W - 169L
1,642 Elo+
Party 1
Hel
Hel
Shlomkoi
Hel
Level 155
God Stats
11W - 7L
1,691 SR
Queue Stats
69W - 65L
1,505 Elo+
Solo
Hun Batz
Hun Batz
WTP-Kelvins
Hun Batz
Level 143
God Stats
2W - 2L
1,500 SR
Queue Stats
227W - 221L
1,554 Elo+
Solo
Vulcan
Vulcan
grizzholm
Vulcan
Level 179
God Stats
14W - 8L
1,607 SR
Queue Stats
262W - 207L
1,625 Elo+
Party 1
Cthulhu
Cthulhu
robbie c 187
Cthulhu
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 129
1,588 SR
1,565 Elo+

VS

Team Averages
Level 109
1,518 SR
1,513 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
HoockKills
Pele
Level 155
God Stats
6W - 4L
1,457 SR
Queue Stats
80W - 83L
1,466 Elo+
Solo
Horus
Horus
MatchLobby
Horus
Level 194
God Stats
4W - 1L
1,639 SR
Queue Stats
343W - 289L
1,584 Elo+
Solo
Zhong Kui
Zhong Kui
ThyJack
Zhong Kui
Level 15
God Stats
1W - 0L
1,444 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Agni
Agni
nachcraft
Agni
Level 159
God Stats
10W - 7L
1,549 SR
Queue Stats
187W - 193L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
11
1 / 1 / 2
5,439
1,088
4,919
4,421
1,264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 3 / 0
5,414
1,083
4,828
5,004
1,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hun Batz
WTP-Kelvins
Hun Batz
10
0 / 1 / 1
4,679
936
1,661
3,378
2,072
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Vulcan
grizzholm
Vulcan
10
0 / 1 / 0
4,918
984
3,517
2,468
710
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
robbie c 187
Cthulhu
6
0 / 0 / 0
2,736
547
0
222
73

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
1 / 0 / 2
5,219
1,044
2,174
551
280
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 0 / 3
5,503
1,101
2,794
3,913
995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
10
2 / 0 / 3
5,426
1,085
2,046
4,787
2,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Zhong Kui
ThyJack
Zhong Kui
9
0 / 1 / 2
4,745
949
2,150
4,250
2,286
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Agni
10
1 / 3 / 1
5,048
1,010
3,663
5,039
1,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
4
Kills
6
6
Deaths
4
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
0
2
2
W
2
0
3
3.5
W
Horus
2
0
3
3.5
L
Hachiman
1
1
2
2
L
3
3
0
1
W
Zhong Kui
ThyJack
Zhong Kui
0
1
2
1
L
Hun Batz
WTP-Kelvins
Hun Batz
0
1
1
0.5
L
Vulcan
grizzholm
Vulcan
0
1
0
0
W
Agni
1
3
1
0.5
L
Cthulhu
robbie c 187
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,925
Damage
12,827
15,493
Taken
18,540
5,677
Mitigated
7,047
4,440
Healing
6,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
2,174
457
0
31
551
280
8
63
488
15,722
0
W
2,794
671
0
837
3,913
995
0
2,258
1,612
0
16,058
W
Horus
2,046
879
520
2,401
4,787
2,240
0
2,127
2,530
0
4,493
L
Hachiman
4,919
2,438
0
1,204
4,421
1,264
0
3,154
1,023
0
17,916
L
4,828
151
878
1,433
5,004
1,558
0
1,561
3,317
17,546
0
W
Zhong Kui
ThyJack
Zhong Kui
2,150
135
0
1,461
4,250
2,286
0
1,873
2,221
9,438
335
L
Hun Batz
WTP-Kelvins
Hun Batz
1,661
451
0
691
3,378
2,072
0
1,112
2,238
0
8,213
L
Vulcan
grizzholm
Vulcan
3,517
62
0
234
2,468
710
0
1,483
957
13,863
0
W
Agni
3,663
595
0
790
5,039
1,246
0
1,647
3,344
12,676
89
L
Cthulhu
robbie c 187
Cthulhu
0
0
0
0
222
73
0
222
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,186
Gold Earned
25,941
105
Minions Killed
118
0
Camps Cleared
0
473,126
Distance Traveled
527,708
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
5,219
1,044
41
8
0
99,917
4
W
Pele
5,503
1,101
25
5
0
113,975
0
W
Horus
5,426
1,085
8
2
0
120,864
0
L
Hachiman
5,439
1,088
32
6
0
108,346
0
L
Hel
5,414
1,083
24
5
0
112,991
0
W
Zhong Kui
4,745
949
18
4
0
95,608
0
L
Hun Batz
4,679
936
15
3
0
129,075
1
L
Vulcan
4,918
984
34
7
0
122,714
0
W
Agni
5,048
1,010
26
5
0
97,344
0
L
Cthulhu
2,736
547
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role