Player Matchup

Serqet
Serqet
CosyDay
Serqet
Level 106
God Stats
41W - 23L
1,607 SR
Queue Stats
139W - 132L
1,572 Elo+
Party 1
Cerberus
Cerberus
Kamuitenchi
Cerberus
Level 126
God Stats
0W - 1L
1,598 SR
Queue Stats
49W - 53L
1,404 Elo+
Solo
Danzaburou
Danzaburou
OpPrimeking
Danzaburou
Level 113
God Stats
3W - 3L
1,515 SR
Queue Stats
143W - 143L
1,525 Elo+
Solo
Hera
Hera
dawng
Hera
Level 83
God Stats
6W - 2L
1,886 SR
Queue Stats
67W - 66L
1,496 Elo+
Solo
Da Ji
Da Ji
qaveriuny
Da Ji
Level 26
God Stats
75W - 65L
1,609 SR
Queue Stats
77W - 66L
1,569 Elo+
Party 1
Team Averages
Level 91
1,643 SR
1,513 Elo+

VS

Team Averages
Level 130
1,520 SR
1,491 Elo+
Bacchus
Bacchus
 
Bacchus
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Alhambra11
Hades
Level 129
God Stats
3W - 5L
1,444 SR
Queue Stats
417W - 436L
1,409 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
CaptMrDrSir
Morgan Le Fay
Level 147
God Stats
1W - 2L
1,505 SR
Queue Stats
9W - 10L
1,519 Elo+
Solo
Izanami
Izanami
QQuiiNn
Izanami
Level 159
God Stats
4W - 4L
1,589 SR
Queue Stats
17W - 17L
1,517 Elo+
Solo
Vamana
Vamana
TwiSteDSacrement
Vamana
Level 145
God Stats
10W - 6L
1,560 SR
Queue Stats
397W - 427L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
CosyDay
Serqet
11
2 / 3 / 2
6,963
1,161
3,715
6,267
2,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cerberus
Kamuitenchi
Cerberus
11
0 / 1 / 3
6,000
1,000
1,133
3,997
2,719
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
OpPrimeking
Danzaburou
11
0 / 3 / 4
6,239
1,040
5,151
5,618
2,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hera
dawng
Hera
11
1 / 3 / 3
6,837
1,140
5,563
4,318
1,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
qaveriuny
Da Ji
12
1 / 2 / 1
6,620
1,103
4,199
5,293
2,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

291

VS

Team 2 Tickets

391

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
2 / 2 / 5
7,489
1,248
2,532
6,663
5,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hades
12
0 / 1 / 8
6,618
1,103
3,448
5,254
5,213
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morgan Le Fay
CaptMrDrSir
Morgan Le Fay
13
4 / 1 / 5
8,054
1,342
4,838
3,010
810
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
QQuiiNn
Izanami
13
3 / 0 / 5
7,747
1,291
7,331
3,704
1,198
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 0 / 8
7,573
1,262
3,972
5,563
4,120
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
43
4
Kills
12
12
Deaths
4
13
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
2
2
5
2.25
W
Hades
0
1
8
4
W
Morgan Le Fay
CaptMrDrSir
Morgan Le Fay
4
1
5
6.5
L
Serqet
CosyDay
Serqet
2
3
2
1
L
Cerberus
Kamuitenchi
Cerberus
0
1
3
1.5
L
Danzaburou
OpPrimeking
Danzaburou
0
3
4
0.67
W
Izanami
QQuiiNn
Izanami
3
0
5
5.5
W
3
0
8
7
L
Hera
dawng
Hera
1
3
3
0.83
L
Da Ji
qaveriuny
Da Ji
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,761
Damage
22,121
25,493
Taken
24,194
11,365
Mitigated
17,239
1,649
Healing
2,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,532
277
0
966
6,663
5,898
0
2,136
3,548
7,895
0
W
Hades
3,448
86
21
847
5,254
5,213
0
1,170
3,865
13,002
1,235
W
Morgan Le Fay
CaptMrDrSir
Morgan Le Fay
4,838
597
0
337
3,010
810
0
855
1,498
16,340
0
L
Serqet
CosyDay
Serqet
3,715
428
0
546
6,267
2,804
0
2,775
3,370
0
11,161
L
Cerberus
Kamuitenchi
Cerberus
1,133
0
0
478
3,997
2,719
0
2,193
1,804
3,404
167
L
Danzaburou
OpPrimeking
Danzaburou
5,151
2,395
0
625
5,618
2,081
0
2,174
3,369
0
13,206
W
Izanami
QQuiiNn
Izanami
7,331
4,409
0
449
3,704
1,198
0
896
2,808
0
26,548
W
3,972
1,283
0
366
5,563
4,120
0
1,472
4,076
0
10,848
L
Hera
dawng
Hera
5,563
1,111
0
0
4,318
1,391
0
1,722
2,557
20,659
0
L
Da Ji
qaveriuny
Da Ji
4,199
947
0
0
5,293
2,370
0
1,330
3,927
0
6,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,659
Gold Earned
37,481
85
Minions Killed
120
4
Camps Cleared
8
488,288
Distance Traveled
566,610
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,489
1,248
11
2
0
99,506
0
W
Hades
6,618
1,103
21
4
0
98,679
1
W
Morgan Le Fay
8,054
1,342
22
4
2
120,457
0
L
Serqet
6,963
1,161
17
3
1
137,943
0
L
Cerberus
6,000
1,000
10
2
0
37,275
0
L
Danzaburou
6,239
1,040
16
3
2
69,830
0
W
Izanami
7,747
1,291
53
9
4
116,563
0
W
Vamana
7,573
1,262
13
2
2
131,405
0
L
Hera
6,837
1,140
35
6
0
112,324
0
L
Da Ji
6,620
1,103
7
1
1
130,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role