Player Matchup

Chaac
Chaac
 
Chaac
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
DISBONJOUR
Aphrodite
Level 89
God Stats
3W - 7L
1,500 SR
Queue Stats
37W - 49L
1,424 Elo+
Solo
Izanami
Izanami
notaPS4main
Izanami
Level 53
God Stats
2W - 1L
1,428 SR
Queue Stats
36W - 47L
1,203 Elo+
Party 1
Team Averages
Level 72
1,476 SR
1,376 Elo+

VS

Team Averages
Level 124
1,515 SR
1,476 Elo+
Chaac
Chaac
GrxyScythe
Chaac
Level 107
God Stats
10W - 9L
1,480 SR
Queue Stats
153W - 140L
1,447 Elo+
Party 2
Ra
Ra
LMS69
Ra
Level 137
God Stats
43W - 42L
1,563 SR
Queue Stats
164W - 168L
1,543 Elo+
Solo
Lancelot
Lancelot
WhxteScythe
Lancelot
Level 127
God Stats
3W - 1L
1,502 SR
Queue Stats
262W - 269L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
5 / 1 / 1
10,180
783
12,105
8,258
6,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Aphrodite
DISBONJOUR
Aphrodite
15
0 / 2 / 5
8,985
691
4,407
9,028
3,446
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
notaPS4main
Izanami
16
1 / 1 / 5
9,667
744
6,093
10,447
3,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
17
0 / 1 / 4
9,506
731
7,865
12,186
12,799
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ra
18
2 / 1 / 2
10,542
811
9,915
5,702
2,530
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
WhxteScythe
Lancelot
15
2 / 4 / 2
10,033
772
7,255
10,820
4,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
6
Kills
4
4
Deaths
6
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
1
1
5.5
W
Aphrodite
DISBONJOUR
Aphrodite
0
2
5
1.25
L
Chaac
0
1
4
2
L
Ra
2
1
2
3
L
Lancelot
WhxteScythe
Lancelot
2
4
2
0.75
W
Izanami
notaPS4main
Izanami
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,605
Damage
25,035
27,733
Taken
28,708
13,735
Mitigated
20,065
13,835
Healing
11,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
12,105
372
0
1,214
8,258
6,644
0
2,657
5,350
0
29,299
W
Aphrodite
DISBONJOUR
Aphrodite
4,407
432
4,923
5,952
9,028
3,446
0
3,490
5,357
21,533
0
L
Chaac
7,865
629
0
3,937
12,186
12,799
0
1,495
10,665
0
24,428
L
Ra
9,915
516
3,537
3,496
5,702
2,530
37
734
4,955
61,345
1,255
L
Lancelot
WhxteScythe
Lancelot
7,255
861
0
240
10,820
4,736
0
2,240
8,580
0
39,908
W
Izanami
notaPS4main
Izanami
6,093
3,926
0
1,746
10,447
3,645
0
3,254
7,034
0
41,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,832
Gold Earned
30,081
163
Minions Killed
203
0
Camps Cleared
0
772,477
Distance Traveled
779,317
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,180
783
38
3
0
261,531
0
W
Aphrodite
8,985
691
43
3
0
257,739
0
L
Chaac
9,506
731
19
1
0
214,932
3
L
Ra
10,542
811
130
10
0
269,803
2
L
Lancelot
10,033
772
54
4
0
294,582
0
W
Izanami
9,667
744
82
6
0
253,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role