Player Matchup

Baron Samedi
Baron Samedi
Silver II
 
Baron Samedi
Silver II
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Bronze III
Ninja-076504
Jing Wei
Bronze III
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 112L
1,106 MMR
Solo
Sol
Sol
Silver IV
PoacherTy97
Sol
Silver IV
Level 148
God Stats
56W - 76L
1,426 SR
Queue Stats
284W - 313L
925 MMR
Solo
Lancelot
Lancelot
Silver II
Zaresss
Lancelot
Silver II
Level 93
God Stats
21W - 27L
1,479 SR
Queue Stats
112W - 145L
1,060 MMR
Solo
Terra
Terra
Bronze I
youngflexSSJ10
Terra
Bronze I
Level 138
God Stats
0W - 2L
1,212 SR
Queue Stats
139W - 183L
695 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 114
1,423 SR
1,057 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 137
1,466 SR
971 MMR
Kumbhakarna
Kumbhakarna
Silver II
ASAP FaRLoPa421
Kumbhakarna
Silver II
Level 165
God Stats
14W - 14L
1,545 SR
Queue Stats
345W - 386L
869 MMR
Solo
Nemesis
Nemesis
Silver I
Notyalc2
Nemesis
Silver I
Level 89
God Stats
22W - 21L
1,487 SR
Queue Stats
314W - 331L
1,178 MMR
Solo
Persephone
Persephone
Gold V
TTMACUTINO
Persephone
Gold V
Level 137
God Stats
6W - 11L
1,442 SR
Queue Stats
87W - 91L
1,225 MMR
Solo
King Arthur
King Arthur
Silver II
Venom_NO_CURE6
King Arthur
Silver II
Level 170
God Stats
13W - 17L
1,470 SR
Queue Stats
376W - 411L
1,067 MMR
Solo
Heimdallr
Heimdallr
Bronze I
xBuLLiExBuLLiEx
Heimdallr
Bronze I
Level 125
God Stats
21W - 34L
1,388 SR
Queue Stats
196W - 232L
516 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
17
2 / 1 / 0
9,389
522
8,140
10,511
7,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jing Wei
Ninja-076504
Jing Wei
13
1 / 1 / 1
8,014
445
4,969
6,784
2,086
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
1 / 0 / 0
9,083
505
11,162
13,936
4,071
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lancelot
Zaresss
Lancelot
16
1 / 3 / 2
8,288
460
7,753
16,510
6,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 2 / 0
7,579
421
3,944
16,540
13,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bans
CharybdisAwilixMedusaBacchus

VS

Bans
NeithAgniThanatosAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
ASAP FaRLoPa421
Kumbhakarna
14
1 / 1 / 3
8,642
480
6,795
13,090
12,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Notyalc2
Nemesis
16
3 / 1 / 2
9,091
505
10,572
12,248
5,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Persephone
TTMACUTINO
Persephone
15
0 / 2 / 0
9,329
518
12,707
8,362
2,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Venom_NO_CURE6
King Arthur
17
1 / 2 / 0
10,542
586
8,930
16,947
14,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heimdallr
xBuLLiExBuLLiEx
Heimdallr
16
2 / 0 / 2
9,700
539
7,323
12,090
4,820
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
14
6
Kills
7
7
Deaths
6
3
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
2
1
0
2
W
Kumbhakarna
ASAP FaRLoPa421
Kumbhakarna
1
1
3
2.5
L
Jing Wei
Ninja-076504
Jing Wei
1
1
1
1.5
W
Nemesis
Notyalc2
Nemesis
3
1
2
4
L
1
0
0
1
W
Persephone
TTMACUTINO
Persephone
0
2
0
0
W
King Arthur
Venom_NO_CURE6
King Arthur
1
2
0
0.5
L
Lancelot
Zaresss
Lancelot
1
3
2
0.67
W
Heimdallr
xBuLLiExBuLLiEx
Heimdallr
2
0
2
3
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,968
Damage
46,327
64,281
Taken
62,737
33,744
Mitigated
39,743
28,243
Healing
16,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
8,140
115
150
5,201
10,511
7,124
0
0
10,511
62,230
776
W
Kumbhakarna
ASAP FaRLoPa421
Kumbhakarna
6,795
365
163
2,753
13,090
12,790
131
5,127
7,963
28,568
0
L
Jing Wei
Ninja-076504
Jing Wei
4,969
4,348
0
1,500
6,784
2,086
0
1,288
5,496
0
48,858
W
Nemesis
Notyalc2
Nemesis
10,572
4,152
0
3,565
12,248
5,199
0
2,017
10,231
0
79,989
L
11,162
2,576
0
6,797
13,936
4,071
0
7,516
6,018
74,732
12,545
W
Persephone
TTMACUTINO
Persephone
12,707
0
0
2,077
8,362
2,734
0
4,494
3,864
75,291
0
W
King Arthur
Venom_NO_CURE6
King Arthur
8,930
582
0
1,946
16,947
14,200
0
7,018
8,817
0
87,712
L
Lancelot
Zaresss
Lancelot
7,753
1,471
0
7,602
16,510
6,640
0
4,381
11,941
0
75,648
W
Heimdallr
xBuLLiExBuLLiEx
Heimdallr
7,323
2,542
0
5,753
12,090
4,820
882
2,008
10,082
0
87,304
L
3,944
145
1,710
5,283
16,540
13,823
0
5,565
10,813
25,243
2,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,353
Gold Earned
47,304
573
Minions Killed
551
0
Camps Cleared
0
1,727,599
Distance Traveled
1,873,529
14
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,389
522
143
8
0
310,615
0
W
Kumbhakarna
8,642
480
33
2
0
391,212
2
L
Jing Wei
8,014
445
104
6
0
283,136
0
W
Nemesis
9,091
505
115
6
0
441,270
5
L
Sol
9,083
505
162
9
0
343,973
6
W
Persephone
9,329
518
129
7
0
380,747
2
W
King Arthur
10,542
586
129
7
0
337,136
2
L
Lancelot
8,288
460
114
6
0
423,809
0
W
Heimdallr
9,700
539
145
8
0
323,164
0
L
Terra
7,579
421
50
3
0
366,066
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role