Player Matchup

Thoth
Thoth
BimPPa
Thoth
Level 138
God Stats
2W - 1L
1,564 SR
Queue Stats
57W - 52L
1,528 Elo+
Solo
Set
Set
MAXIMO-_-KILLER
Set
Level 148
God Stats
2W - 6L
1,342 SR
Queue Stats
464W - 449L
1,445 Elo+
Solo
Baron Samedi
Baron Samedi
RtShadowsRip
Baron Samedi
Level 151
God Stats
1W - 1L
1,863 SR
Queue Stats
63W - 41L
1,612 Elo+
Solo
Arachne
Arachne
Sbs-hazem-Syr
Arachne
Level 126
God Stats
52W - 41L
1,580 SR
Queue Stats
822W - 810L
1,467 Elo+
Party 1
Skadi
Skadi
manjoek072
Skadi
Level 61
God Stats
35W - 18L
1,661 SR
Queue Stats
278W - 275L
1,493 Elo+
Party 1
Team Averages
Level 125
1,602 SR
1,509 Elo+

VS

Team Averages
Level 96
1,591 SR
1,472 Elo+
Atlas
Atlas
HEAR-BREAcKER
Atlas
Level 159
God Stats
3W - 0L
1,744 SR
Queue Stats
98W - 126L
1,492 Elo+
Solo
Janus
Janus
JeGarcon
Janus
Level 109
God Stats
9W - 7L
1,449 SR
Queue Stats
320W - 315L
1,504 Elo+
Solo
Nike
Nike
RobsNewBorn
Nike
Level 57
God Stats
8W - 5L
1,764 SR
Queue Stats
53W - 46L
1,564 Elo+
Solo
Neith
Neith
kiidcrayolaa
Neith
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 11L
1,383 Elo+
Party 2
Hun Batz
Hun Batz
zMasssa-
Hun Batz
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 30L
1,419 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
BimPPa
Thoth
13
1 / 4 / 1
6,967
464
3,802
7,537
2,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 1 / 1
6,610
441
4,230
7,232
3,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
RtShadowsRip
Baron Samedi
13
4 / 2 / 1
7,588
506
6,317
12,329
8,858
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Arachne
13
0 / 6 / 3
6,724
448
5,737
13,165
4,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Skadi
13
2 / 4 / 1
7,019
468
6,476
10,285
2,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 2
8,333
556
5,480
13,697
10,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Janus
JeGarcon
Janus
14
5 / 1 / 3
8,908
594
10,657
6,002
1,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
4 / 0 / 4
9,289
619
9,315
9,250
8,034
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 2 / 4
7,315
488
3,471
4,971
1,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
zMasssa-
Hun Batz
14
1 / 4 / 6
8,098
540
4,600
11,295
4,390
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
36
9
Kills
17
17
Deaths
9
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Thoth
BimPPa
Thoth
1
4
1
0.38
W
6
2
2
3.5
W
Janus
JeGarcon
Janus
5
1
3
6.5
L
2
1
1
2.5
W
4
0
4
6
L
Baron Samedi
RtShadowsRip
Baron Samedi
4
2
1
2.25
L
Arachne
0
6
3
0.25
W
1
2
4
1.5
L
Skadi
2
4
1
0.63
W
Hun Batz
zMasssa-
Hun Batz
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,562
Damage
33,523
50,548
Taken
45,215
21,574
Mitigated
26,441
11,146
Healing
8,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
BimPPa
Thoth
3,802
283
0
748
7,537
2,008
0
3,500
3,607
47,221
0
W
5,480
1,820
0
3,994
13,697
10,737
0
3,449
10,248
22,403
0
W
Janus
JeGarcon
Janus
10,657
298
0
1,530
6,002
1,749
0
1,861
4,141
50,176
873
L
4,230
1,971
0
795
7,232
3,193
0
894
6,270
0
48,014
W
9,315
1,704
0
1,357
9,250
8,034
400
1,400
7,850
0
76,096
L
Baron Samedi
RtShadowsRip
Baron Samedi
6,317
759
1,833
4,395
12,329
8,858
0
4,314
7,799
34,102
0
L
Arachne
5,737
4,363
0
2,631
13,165
4,661
0
1,381
11,744
0
41,212
W
3,471
985
0
1,085
4,971
1,531
319
853
4,118
0
40,713
L
Skadi
6,476
2,056
0
744
10,285
2,854
0
5,017
5,078
0
49,085
W
Hun Batz
zMasssa-
Hun Batz
4,600
1,058
0
961
11,295
4,390
0
2,556
8,739
0
63,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,908
Gold Earned
41,943
343
Minions Killed
448
0
Camps Cleared
0
1,342,754
Distance Traveled
1,437,198
1
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
6,967
464
82
5
0
288,485
0
W
Atlas
8,333
556
28
2
0
267,507
11
W
Janus
8,908
594
94
6
0
334,578
4
L
Set
6,610
441
79
5
0
235,833
0
W
Nike
9,289
619
142
9
0
285,372
0
L
Baron Samedi
7,588
506
38
3
0
283,677
0
L
Arachne
6,724
448
66
4
0
272,239
1
W
Neith
7,315
488
91
6
0
263,990
3
L
Skadi
7,019
468
78
5
0
262,520
0
W
Hun Batz
8,098
540
93
6
0
285,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role