Player Matchup

Charybdis
Charybdis
BFH Saber
Charybdis
Level 108
God Stats
1W - 1L
1,424 SR
Queue Stats
250W - 301L
1,441 Elo+
Solo
Sun Wukong
Sun Wukong
Hawke34m
Sun Wukong
Level 120
God Stats
44W - 18L
1,762 SR
Queue Stats
50W - 22L
1,655 Elo+
Solo
Bastet
Bastet
MID BOT TEST
Bastet
Level 56
God Stats
11W - 10L
1,586 SR
Queue Stats
140W - 149L
1,492 Elo+
Solo
Ao Kuang
Ao Kuang
OptimalTheGenius
Ao Kuang
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 67L
1,397 Elo+
Solo
Baron Samedi
Baron Samedi
joornah
Baron Samedi
Level 90
God Stats
22W - 23L
1,595 SR
Queue Stats
53W - 59L
1,451 Elo+
Solo
Team Averages
Level 88
1,573 SR
1,487 Elo+

VS

Team Averages
Level 95
1,506 SR
1,434 Elo+
Neith
Neith
EliasLatino
Neith
Level 141
God Stats
1W - 0L
1,294 SR
Queue Stats
1W - 2L
1,189 Elo+
Party 1
Odin
Odin
Elvaronplata
Odin
Level 109
God Stats
43W - 46L
1,494 SR
Queue Stats
385W - 378L
1,490 Elo+
Solo
Achilles
Achilles
GoldenWater380
Achilles
Level 141
God Stats
2W - 1L
1,516 SR
Queue Stats
42W - 36L
1,537 Elo+
Solo
Arachne
Arachne
TheKaBoomYT
Arachne
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Persephone
Persephone
mintysoxx
Persephone
Level 78
God Stats
23W - 10L
1,728 SR
Queue Stats
108W - 94L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BFH Saber
Charybdis
12
2 / 3 / 3
7,537
502
4,461
10,409
3,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
Hawke34m
Sun Wukong
15
9 / 2 / 3
9,602
640
15,315
14,606
11,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bastet
3
0 / 1 / 0
4,835
322
423
1,378
233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 4 / 4
7,222
481
4,491
13,360
4,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Baron Samedi
joornah
Baron Samedi
12
2 / 0 / 5
7,717
514
4,559
9,992
7,685
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 4
8,791
586
6,204
6,877
2,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 2 / 3
8,167
544
2,011
8,572
6,482
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
13
1 / 8 / 2
8,330
555
7,382
14,126
10,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Arachne
TheKaBoomYT
Arachne
13
0 / 5 / 5
7,858
524
3,463
13,382
4,909
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Persephone
mintysoxx
Persephone
15
6 / 0 / 2
10,180
679
9,843
5,948
1,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
26
16
Kills
10
10
Deaths
17
15
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Charybdis
BFH Saber
Charybdis
2
3
3
1.17
W
2
2
4
2
W
1
2
3
1.25
W
Achilles
1
8
2
0.25
L
Sun Wukong
Hawke34m
Sun Wukong
9
2
3
5.25
L
Bastet
0
1
0
0
L
3
4
4
1.25
W
Arachne
TheKaBoomYT
Arachne
0
5
5
0.5
L
Baron Samedi
joornah
Baron Samedi
2
0
5
4.5
W
Persephone
mintysoxx
Persephone
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,249
Damage
28,903
49,745
Taken
48,905
27,478
Mitigated
25,636
13,510
Healing
9,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
BFH Saber
Charybdis
4,461
2,469
0
3,730
10,409
3,862
1,193
1,337
9,029
0
54,087
W
6,204
1,428
0
1,430
6,877
2,281
357
1,256
5,621
0
64,540
W
2,011
157
320
1,688
8,572
6,482
230
1,557
7,015
0
34,255
W
Achilles
7,382
1,160
0
1,340
14,126
10,088
0
2,957
11,069
0
36,798
L
Sun Wukong
Hawke34m
Sun Wukong
15,315
2,089
0
4,208
14,606
11,076
0
2,388
11,675
0
71,939
L
Bastet
423
162
0
334
1,378
233
0
0
1,378
0
5,068
L
4,491
1,626
0
996
13,360
4,622
335
3,331
9,906
42,080
3,477
W
Arachne
TheKaBoomYT
Arachne
3,463
2,569
0
2,244
13,382
4,909
407
2,248
11,134
0
57,251
L
Baron Samedi
joornah
Baron Samedi
4,559
344
606
3,636
9,992
7,685
392
2,895
7,097
20,856
0
W
Persephone
mintysoxx
Persephone
9,843
300
0
2,115
5,948
1,876
156
2,172
3,776
61,141
1,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,913
Gold Earned
43,326
310
Minions Killed
377
0
Camps Cleared
0
1,171,718
Distance Traveled
1,520,285
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
7,537
502
92
6
0
204,062
0
W
Neith
8,791
586
96
6
0
288,067
2
W
Odin
8,167
544
44
3
0
297,572
6
W
Achilles
8,330
555
60
4
0
275,278
0
L
Sun Wukong
9,602
640
118
8
0
294,751
2
L
Bastet
4,835
322
8
1
0
61,423
0
L
Ao Kuang
7,222
481
68
5
0
329,061
0
W
Arachne
7,858
524
76
5
0
342,642
0
L
Baron Samedi
7,717
514
24
2
0
282,421
0
W
Persephone
10,180
679
101
7
0
316,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role