Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
BTM S3X1BOY
Artemis
Level 123
God Stats
5W - 5L
1,203 SR
Queue Stats
257W - 257L
1,471 Elo+
Solo
Athena
Athena
FMA1
Athena
Level 135
God Stats
3W - 7L
1,567 SR
Queue Stats
118W - 116L
1,572 Elo+
Solo
Ne Zha
Ne Zha
Löker
Ne Zha
Level 85
God Stats
5W - 9L
1,615 SR
Queue Stats
162W - 180L
1,517 Elo+
Solo
Achilles
Achilles
OrtizJXXIII
Achilles
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 67L
1,540 Elo+
Solo
Team Averages
Level 118
1,477 SR
1,520 Elo+

VS

Team Averages
Level 119
1,529 SR
1,510 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Negllo
Zeus
Level 139
God Stats
17W - 9L
1,607 SR
Queue Stats
154W - 145L
1,524 Elo+
Solo
Chronos
Chronos
PatoLoko394425
Chronos
Level 104
God Stats
48W - 42L
1,540 SR
Queue Stats
127W - 116L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
1 / 3 / 2
5,699
570
2,663
5,491
3,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Artemis
BTM S3X1BOY
Artemis
10
2 / 2 / 2
5,482
548
4,105
5,095
1,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
FMA1
Athena
9
0 / 0 / 0
5,208
521
1,954
6,133
4,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
Löker
Ne Zha
8
0 / 6 / 1
4,673
467
1,201
8,645
2,323
Heavy Mace

Heavy Mace

+30
Physical Power

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Achilles
OrtizJXXIII
Achilles
6
1 / 3 / 1
4,452
445
866
7,423
4,710
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
5 / 1 / 2
6,597
660
3,634
6,490
1,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
 
Hercules
11
0 / 0 / 0
6,409
641
2,517
4,359
3,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

King Arthur
 
King Arthur
10
2 / 2 / 1
5,764
576
4,163
6,353
4,311
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Zeus
Negllo
Zeus
12
5 / 1 / 1
7,122
712
5,331
3,435
1,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 0 / 2
5,913
591
1,555
3,270
1,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
18
4
Kills
12
14
Deaths
4
6
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
1
3
2
0.67
W
Hun Batz
 
Hun Batz
5
1
2
6
W
Hercules
 
Hercules
0
0
0
0
W
King Arthur
 
King Arthur
2
2
1
1.25
L
Artemis
BTM S3X1BOY
Artemis
2
2
2
1.5
L
Athena
FMA1
Athena
0
0
0
0
L
Ne Zha
Löker
Ne Zha
0
6
1
0.08
W
Zeus
Negllo
Zeus
5
1
1
5.5
L
Achilles
OrtizJXXIII
Achilles
1
3
1
0.5
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,789
Damage
17,200
32,787
Taken
23,907
16,594
Mitigated
11,534
5,720
Healing
10,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
2,663
478
0
872
5,491
3,403
0
2,427
2,828
29,075
0
W
Hun Batz
 
Hun Batz
3,634
1,087
0
4,235
6,490
1,825
0
701
5,789
0
42,822
W
Hercules
 
Hercules
2,517
357
0
2,493
4,359
3,355
0
1,876
2,483
0
38,065
W
King Arthur
 
King Arthur
4,163
456
0
1,680
6,353
4,311
160
580
5,773
0
21,227
L
Artemis
BTM S3X1BOY
Artemis
4,105
1,943
0
1,050
5,095
1,450
0
1,003
4,034
0
32,863
L
Athena
FMA1
Athena
1,954
682
0
1,855
6,133
4,708
0
0
5,782
26,340
78
L
Ne Zha
Löker
Ne Zha
1,201
175
0
1,032
8,645
2,323
0
427
8,128
0
29,846
W
Zeus
Negllo
Zeus
5,331
983
0
695
3,435
1,028
679
1,382
2,053
43,428
0
L
Achilles
OrtizJXXIII
Achilles
866
429
0
911
7,423
4,710
0
2,531
4,778
0
11,731
W
1,555
468
0
1,697
3,270
1,015
0
0
3,270
39,176
2,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,514
Gold Earned
31,805
259
Minions Killed
366
0
Camps Cleared
0
912,130
Distance Traveled
1,042,488
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,699
570
68
7
0
188,054
2
W
Hun Batz
6,597
660
80
8
0
250,164
2
W
Hercules
6,409
641
85
9
0
179,644
0
W
King Arthur
5,764
576
23
2
0
226,043
2
L
Artemis
5,482
548
51
5
0
182,325
0
L
Athena
5,208
521
67
7
0
210,903
5
L
Ne Zha
4,673
467
54
5
0
182,241
0
W
Zeus
7,122
712
101
10
0
195,130
3
L
Achilles
4,452
445
19
2
0
148,607
0
W
Chronos
5,913
591
77
8
0
191,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role