Player Matchup

Skadi
Skadi
KatWhitewolf
Skadi
Level 212
God Stats
1W - 5L
1,482 SR
Queue Stats
412W - 532L
1,503 Elo+
Solo
Yemoja
Yemoja
Revan032
Yemoja
Level 155
God Stats
6W - 8L
1,400 SR
Queue Stats
388W - 422L
1,482 Elo+
Solo
Kuzenbo
Kuzenbo
StealthyEmperor
Kuzenbo
Level 69
God Stats
5W - 2L
1,961 SR
Queue Stats
216W - 204L
1,444 Elo+
Solo
Cu Chulainn
Cu Chulainn
TyChanLee
Cu Chulainn
Level 128
God Stats
1W - 1L
1,716 SR
Queue Stats
104W - 104L
1,536 Elo+
Solo
Janus
Janus
rick1200
Janus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,189 Elo+
Solo
Team Averages
Level 118
1,612 SR
1,431 Elo+

VS

Team Averages
Level 136
1,593 SR
1,494 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
PicaDourada
Zeus
Level 108
God Stats
12W - 3L
1,736 SR
Queue Stats
253W - 261L
1,535 Elo+
Solo
Hun Batz
Hun Batz
ZombertJP
Hun Batz
Level 127
God Stats
15W - 12L
1,650 SR
Queue Stats
1,010W - 1,037L
1,435 Elo+
Solo
Hel
Hel
covax
Hel
Level 121
God Stats
7W - 3L
1,590 SR
Queue Stats
548W - 663L
1,396 Elo+
Solo
Amaterasu
Amaterasu
x1InsaneClownLx
Amaterasu
Level 148
God Stats
4W - 0L
1,491 SR
Queue Stats
449W - 462L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 4
6,591
659
10,858
13,345
5,324
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yemoja
Revan032
Yemoja
13
2 / 3 / 3
7,247
725
3,850
10,770
8,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
2 / 4 / 3
8,430
843
8,095
16,634
19,320
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cu Chulainn
TyChanLee
Cu Chulainn
13
2 / 6 / 1
7,190
719
11,057
14,408
13,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Janus
rick1200
Janus
11
0 / 4 / 4
6,323
632
2,349
6,811
3,098
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
3 / 0 / 12
8,787
879
9,133
4,751
1,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

17
13 / 1 / 9
10,452
1,045
17,807
6,268
2,819
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hun Batz
ZombertJP
Hun Batz
15
5 / 3 / 15
9,018
902
16,639
13,691
11,145
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hel
covax
Hel
14
0 / 2 / 21
8,088
809
3,379
12,430
8,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Amaterasu
x1InsaneClownLx
Amaterasu
14
2 / 1 / 19
8,631
863
10,022
20,598
17,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
99
6
Kills
23
23
Deaths
7
15
Assists
76
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
3
0
12
9
L
0
6
4
0.33
W
13
1
9
17.5
L
Yemoja
Revan032
Yemoja
2
3
3
1.17
L
2
4
3
0.88
L
Cu Chulainn
TyChanLee
Cu Chulainn
2
6
1
0.42
W
Hun Batz
ZombertJP
Hun Batz
5
3
15
4.17
W
Hel
covax
Hel
0
2
21
5.25
L
Janus
rick1200
Janus
0
4
4
0.5
W
Amaterasu
x1InsaneClownLx
Amaterasu
2
1
19
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,209
Damage
56,980
61,968
Taken
57,738
50,365
Mitigated
41,631
22,165
Healing
36,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
9,133
2,414
1,307
1,129
4,751
1,867
1,846
1,329
3,337
28,650
0
L
10,858
3,439
356
1,531
13,345
5,324
0
7,249
5,718
0
33,606
W
17,807
2,658
1,973
1,670
6,268
2,819
1,755
2,131
4,056
37,348
588
L
Yemoja
Revan032
Yemoja
3,850
823
10,967
2,344
10,770
8,803
0
4,481
6,016
11,596
0
L
8,095
2,917
2,726
2,841
16,634
19,320
0
8,501
7,665
13,001
1,693
L
Cu Chulainn
TyChanLee
Cu Chulainn
11,057
2,080
0
959
14,408
13,820
0
6,168
7,546
1,593
19,426
W
Hun Batz
ZombertJP
Hun Batz
16,639
5,870
744
3,192
13,691
11,145
316
2,929
10,532
59
28,400
W
Hel
covax
Hel
3,379
894
9,603
7,400
12,430
8,495
989
3,915
8,361
5,465
829
L
Janus
rick1200
Janus
2,349
483
0
441
6,811
3,098
0
3,415
3,301
8,210
0
W
Amaterasu
x1InsaneClownLx
Amaterasu
10,022
3,506
500
8,926
20,598
17,305
1,366
4,557
15,739
0
17,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,781
Gold Earned
44,976
94
Minions Killed
129
0
Camps Cleared
0
765,159
Distance Traveled
940,872
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,787
879
37
4
0
190,857
0
L
Skadi
6,591
659
37
4
0
156,584
0
W
Zeus
10,452
1,045
45
5
0
178,450
0
L
Yemoja
7,247
725
12
1
0
147,712
0
L
Kuzenbo
8,430
843
17
2
0
173,182
0
L
Cu Chulainn
7,190
719
17
2
0
156,877
0
W
Hun Batz
9,018
902
24
2
0
186,541
0
W
Hel
8,088
809
4
0
0
173,391
0
L
Janus
6,323
632
11
1
0
130,804
1
W
Amaterasu
8,631
863
19
2
0
211,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role