Player Matchup

Chiron
Chiron
GoE6atca
Chiron
Level 106
God Stats
2W - 3L
1,450 SR
Queue Stats
273W - 267L
1,423 Elo+
Solo
Danzaburou
Danzaburou
Hudsn1
Danzaburou
Level 114
God Stats
7W - 8L
1,605 SR
Queue Stats
140W - 142L
1,420 Elo+
Party 2
Zeus
Zeus
La_Mort_Psycho
Zeus
Level 122
God Stats
2W - 0L
1,715 SR
Queue Stats
316W - 298L
1,488 Elo+
Solo
Hun Batz
Hun Batz
psychxtic
Hun Batz
Level 123
God Stats
2W - 1L
1,684 SR
Queue Stats
87W - 99L
1,430 Elo+
Party 2
Athena
Athena
socelbola51
Athena
Level 89
God Stats
12W - 12L
1,659 SR
Queue Stats
78W - 79L
1,486 Elo+
Solo
Team Averages
Level 111
1,623 SR
1,449 Elo+

VS

Team Averages
Level 106
1,396 SR
1,446 Elo+
Scylla
Scylla
 
Scylla
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Asubma
Janus
Level 177
God Stats
29W - 30L
1,452 SR
Queue Stats
404W - 412L
1,437 Elo+
Party 1
Fenrir
Fenrir
Peca21
Fenrir
Level 49
God Stats
3W - 8L
1,359 SR
Queue Stats
216W - 230L
1,462 Elo+
Party 1
Zhong Kui
Zhong Kui
Poliwak3452
Zhong Kui
Level 78
God Stats
0W - 5L
1,080 SR
Queue Stats
303W - 310L
1,421 Elo+
Party 3
Medusa
Medusa
TPCL--Vutax
Medusa
Level 107
God Stats
11W - 8L
1,588 SR
Queue Stats
185W - 184L
1,412 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
GoE6atca
Chiron
5
0 / 2 / 1
3,623
453
1,288
2,062
585
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
Hudsn1
Danzaburou
11
4 / 1 / 1
6,614
827
2,945
5,818
1,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
1 / 1 / 1
5,314
664
2,552
3,291
930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hun Batz
psychxtic
Hun Batz
9
4 / 1 / 2
5,092
637
5,180
5,885
1,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Athena
7
1 / 2 / 1
4,289
536
1,461
6,561
3,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
1 / 1 / 0
5,242
655
2,316
3,005
753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Janus
Asubma
Janus
8
1 / 4 / 1
4,677
585
3,069
4,569
1,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fenrir
Peca21
Fenrir
8
2 / 3 / 2
4,518
565
2,780
7,792
2,725
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Zhong Kui
Poliwak3452
Zhong Kui
7
1 / 2 / 2
4,388
549
3,685
4,889
2,708
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Medusa
5
2 / 0 / 0
4,298
537
1,708
1,670
435
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
12
10
Kills
7
7
Deaths
10
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
1
0
1
L
Janus
Asubma
Janus
1
4
1
0.38
W
Chiron
GoE6atca
Chiron
0
2
1
0.25
W
Danzaburou
Hudsn1
Danzaburou
4
1
1
4.5
W
1
1
1
1.5
L
Fenrir
Peca21
Fenrir
2
3
2
1
L
Zhong Kui
Poliwak3452
Zhong Kui
1
2
2
1
L
Medusa
2
0
0
2
W
Hun Batz
psychxtic
Hun Batz
4
1
2
5
W
Athena
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,426
Damage
13,558
23,617
Taken
21,925
8,502
Mitigated
7,707
9,654
Healing
5,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
2,316
195
0
779
3,005
753
0
1,082
1,709
33,325
0
L
Janus
Asubma
Janus
3,069
0
0
1,126
4,569
1,086
0
0
4,569
22,957
0
W
Chiron
GoE6atca
Chiron
1,288
514
82
419
2,062
585
0
1,167
895
0
8,238
W
Danzaburou
Hudsn1
Danzaburou
2,945
1,054
0
2,784
5,818
1,768
70
2,405
3,100
0
42,124
W
2,552
705
0
1,405
3,291
930
0
1,783
1,508
25,043
2,513
L
Fenrir
Peca21
Fenrir
2,780
1,514
0
1,082
7,792
2,725
0
1,342
6,380
0
16,584
L
Zhong Kui
Poliwak3452
Zhong Kui
3,685
1,049
0
2,120
4,889
2,708
39
826
4,063
20,874
0
L
Medusa
1,708
715
0
629
1,670
435
30
375
1,295
0
14,660
W
Hun Batz
psychxtic
Hun Batz
5,180
2,337
0
3,469
5,885
1,835
0
919
4,924
0
24,229
W
Athena
1,461
585
0
1,495
6,561
3,384
0
2,441
4,120
9,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,932
Gold Earned
23,123
199
Minions Killed
188
0
Camps Cleared
0
786,552
Distance Traveled
713,723
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,242
655
60
8
0
157,052
3
L
Janus
4,677
585
49
6
0
171,369
0
W
Chiron
3,623
453
12
2
0
104,413
3
W
Danzaburou
6,614
827
77
10
0
158,636
1
W
Zeus
5,314
664
68
9
0
165,815
0
L
Fenrir
4,518
565
30
4
0
183,111
2
L
Zhong Kui
4,388
549
28
4
0
101,649
0
L
Medusa
4,298
537
21
3
0
100,542
0
W
Hun Batz
5,092
637
37
5
0
192,065
6
W
Athena
4,289
536
5
1
0
165,623
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role