Player Matchup

Sylvanus
Sylvanus
DB J0NESY
Sylvanus
Level 105
God Stats
1W - 6L
1,354 SR
Queue Stats
112W - 104L
1,506 Elo+
Party 3
Amaterasu
Amaterasu
DrDoinkYa
Amaterasu
Level 115
God Stats
22W - 16L
1,289 SR
Queue Stats
214W - 204L
1,481 Elo+
Party 1
Medusa
Medusa
Fuuret
Medusa
Level 107
God Stats
6W - 2L
1,824 SR
Queue Stats
16W - 15L
1,519 Elo+
Party 1
Ne Zha
Ne Zha
InfernalBacon
Ne Zha
Level 105
God Stats
2W - 4L
1,639 SR
Queue Stats
25W - 24L
1,550 Elo+
Party 1
Chronos
Chronos
LeThAl FlIpPeR
Chronos
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,292 Elo+
Party 3
Team Averages
Level 91
1,521 SR
1,470 Elo+

VS

Team Averages
Level 84
1,614 SR
1,490 Elo+
Vulcan
Vulcan
BacchusExtase
Vulcan
Level 68
God Stats
26W - 18L
1,605 SR
Queue Stats
113W - 134L
1,496 Elo+
Party 2
Geb
Geb
CCJ-pain78
Geb
Level 63
God Stats
10W - 3L
1,641 SR
Queue Stats
51W - 42L
1,456 Elo+
Solo
Izanami
Izanami
FortyBrat
Izanami
Level 138
God Stats
5W - 3L
1,568 SR
Queue Stats
128W - 122L
1,537 Elo+
Solo
Awilix
Awilix
Oberlixx1910
Awilix
Level 105
God Stats
20W - 20L
1,478 SR
Queue Stats
128W - 151L
1,503 Elo+
Party 2
Hades
Hades
ariaoffline
Hades
Level 48
God Stats
12W - 7L
1,777 SR
Queue Stats
108W - 105L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DB J0NESY
Sylvanus
10
3 / 4 / 1
6,285
571
4,202
8,155
2,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Amaterasu
DrDoinkYa
Amaterasu
12
2 / 1 / 0
7,420
675
7,400
9,922
6,376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Medusa
Fuuret
Medusa
10
2 / 0 / 0
6,016
547
4,392
5,790
1,727
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 3 / 2
5,500
500
2,322
9,596
3,153
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

7
0 / 3 / 0
4,714
429
727
3,340
760
Magic Focus

Magic Focus

+20
Magical Power

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 2
7,200
655
6,464
5,463
1,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
1 / 1 / 4
6,596
600
4,191
7,077
4,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
FortyBrat
Izanami
13
3 / 1 / 1
7,079
644
4,908
6,258
2,031
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Awilix
12
3 / 1 / 1
6,789
617
4,631
7,440
3,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

11
0 / 2 / 1
5,707
519
2,260
9,289
3,057
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
20
7
Kills
11
11
Deaths
7
3
Assists
9
Player
Kills
Deaths
Assists
KDA
W
4
2
2
2.5
W
1
1
4
3
L
Sylvanus
DB J0NESY
Sylvanus
3
4
1
0.88
L
Amaterasu
DrDoinkYa
Amaterasu
2
1
0
2
W
Izanami
FortyBrat
Izanami
3
1
1
3.5
L
Medusa
Fuuret
Medusa
2
0
0
2
L
0
3
2
0.33
L
0
3
0
0
W
Awilix
3
1
1
3.5
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,043
Damage
22,454
36,803
Taken
35,527
14,994
Mitigated
14,470
9,730
Healing
12,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,464
584
0
1,357
5,463
1,508
254
1,965
3,498
39,184
3,753
W
4,191
628
0
2,696
7,077
4,235
0
1,441
5,636
14,470
627
L
Sylvanus
DB J0NESY
Sylvanus
4,202
1,904
180
1,152
8,155
2,978
0
3,984
4,171
18,011
4,557
L
Amaterasu
DrDoinkYa
Amaterasu
7,400
3,745
0
5,128
9,922
6,376
0
3,108
6,814
0
56,480
W
Izanami
FortyBrat
Izanami
4,908
3,485
0
2,599
6,258
2,031
1,066
618
5,640
831
63,332
L
Medusa
Fuuret
Medusa
4,392
1,310
0
1,101
5,790
1,727
0
1,187
4,603
0
40,687
L
2,322
869
0
1,979
9,596
3,153
0
2,066
7,530
0
28,927
L
727
338
0
190
3,340
760
0
2,156
1,184
12,217
0
W
Awilix
4,631
1,985
0
1,607
7,440
3,639
0
552
6,888
0
57,363
W
2,260
84
0
4,391
9,289
3,057
0
0
9,289
27,018
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,935
Gold Earned
33,371
272
Minions Killed
348
0
Camps Cleared
0
1,046,927
Distance Traveled
1,191,357
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,200
655
71
6
0
241,795
0
W
Geb
6,596
600
28
3
0
241,954
3
L
Sylvanus
6,285
571
49
4
0
203,538
3
L
Amaterasu
7,420
675
96
9
0
214,848
2
W
Izanami
7,079
644
112
10
0
211,966
0
L
Medusa
6,016
547
63
6
0
212,875
0
L
Ne Zha
5,500
500
45
4
0
221,798
0
L
Chronos
4,714
429
19
2
0
193,868
0
W
Awilix
6,789
617
99
9
0
287,691
3
W
Hades
5,707
519
38
3
0
207,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role