Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
AcesAndJokers
Nemesis
Level 66
God Stats
2W - 1L
1,876 SR
Queue Stats
51W - 50L
1,526 Elo+
Solo
Nu Wa
Nu Wa
Galaxyov
Nu Wa
Level 88
God Stats
7W - 15L
1,438 SR
Queue Stats
410W - 421L
1,552 Elo+
Party 1
Martichoras
Martichoras
ItouAya
Martichoras
Level 200
God Stats
2W - 5L
1,449 SR
Queue Stats
324W - 298L
1,563 Elo+
Party 1
Mulan
Mulan
WhoScharted
Mulan
Level 250
God Stats
5W - 5L
1,526 SR
Queue Stats
544W - 542L
1,493 Elo+
Solo
Team Averages
Level 134
1,558 SR
1,527 Elo+

VS

Team Averages
Level 137
1,470 SR
1,525 Elo+
Apollo
Apollo
CamOnQuack6T9
Apollo
Level 82
God Stats
2W - 3L
1,355 SR
Queue Stats
19W - 23L
1,492 Elo+
Solo
Surtr
Surtr
Gentle Touchy
Surtr
Level 125
God Stats
33W - 22L
1,675 SR
Queue Stats
126W - 133L
1,532 Elo+
Solo
Ao Kuang
Ao Kuang
JinnyJin
Ao Kuang
Level 159
God Stats
51W - 28L
1,686 SR
Queue Stats
139W - 120L
1,613 Elo+
Solo
Sobek
Sobek
Wafflingchips
Sobek
Level 195
God Stats
5W - 12L
1,326 SR
Queue Stats
397W - 390L
1,535 Elo+
Solo
Merlin
Merlin
dragon7masta45
Merlin
Level 124
God Stats
2W - 2L
1,309 SR
Queue Stats
146W - 143L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
1 / 1 / 2
6,242
520
4,728
12,303
9,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
9
2 / 6 / 0
5,347
446
2,108
9,259
1,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
Galaxyov
Nu Wa
12
0 / 5 / 0
6,277
523
5,167
7,374
2,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Martichoras
ItouAya
Martichoras
12
1 / 1 / 2
6,382
532
6,341
6,448
2,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
0 / 3 / 0
6,669
556
4,398
11,445
6,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
6,447
537
3,805
9,070
2,553
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
0 / 1 / 2
5,767
481
5,685
10,978
7,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ao Kuang
JinnyJin
Ao Kuang
16
13 / 0 / 0
9,268
772
9,934
8,549
3,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 0 / 1
8,272
689
5,252
9,666
7,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
1 / 1 / 6
7,817
651
5,214
4,702
1,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
27
4
Kills
16
16
Deaths
4
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
1
2
2
L
Nemesis
2
6
0
0.33
W
0
2
2
0.5
L
Nu Wa
Galaxyov
Nu Wa
0
5
0
0
W
0
1
2
1
L
Martichoras
ItouAya
Martichoras
1
1
2
2
W
Ao Kuang
JinnyJin
Ao Kuang
13
0
0
13
W
2
0
1
2.5
L
0
3
0
0
W
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,742
Damage
29,890
46,829
Taken
42,965
21,842
Mitigated
22,257
16,418
Healing
18,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,728
67
0
6,071
12,303
9,383
0
2,608
8,834
26,438
0
L
Nemesis
2,108
558
0
2,212
9,259
1,995
0
5,063
4,175
0
21,554
W
3,805
3,103
0
4,148
9,070
2,553
665
2,651
6,419
0
35,316
L
Nu Wa
Galaxyov
Nu Wa
5,167
593
0
1,605
7,374
2,017
6
5,112
2,127
50,570
0
W
5,685
1,535
0
4,334
10,978
7,487
82
3,607
7,371
497
30,066
L
Martichoras
ItouAya
Martichoras
6,341
1,732
0
2,696
6,448
2,063
0
1,438
4,841
0
54,375
W
Ao Kuang
JinnyJin
Ao Kuang
9,934
1,094
0
2,259
8,549
3,436
0
918
7,631
85,886
0
W
5,252
280
0
6,364
9,666
7,532
160
609
9,057
46,061
2,231
L
4,398
667
0
3,834
11,445
6,384
0
4,838
5,771
0
46,308
W
5,214
390
0
1,199
4,702
1,249
397
2,226
2,476
54,328
2,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,917
Gold Earned
37,571
397
Minions Killed
426
0
Camps Cleared
0
1,159,405
Distance Traveled
1,261,695
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,242
520
67
6
0
245,817
5
L
Nemesis
5,347
446
47
4
0
243,297
0
W
Apollo
6,447
537
65
5
0
235,720
0
L
Nu Wa
6,277
523
89
7
0
222,689
7
W
Surtr
5,767
481
42
4
0
261,417
0
L
Martichoras
6,382
532
99
8
0
235,361
3
W
Ao Kuang
9,268
772
122
10
0
320,852
3
W
Sobek
8,272
689
86
7
0
224,803
4
L
Mulan
6,669
556
95
8
0
212,241
3
W
Merlin
7,817
651
111
9
0
218,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role