Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
 
Artemis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
BulletV9
Pele
Level 16
God Stats
2W - 3L
1,409 SR
Queue Stats
5W - 7L
1,362 Elo+
Party 1
Hercules
Hercules
MitCHAMP
Hercules
Level 29
God Stats
2W - 0L
1,698 SR
Queue Stats
50W - 54L
1,422 Elo+
Party 1
Vulcan
Vulcan
Pkucera40
Vulcan
Level 27
God Stats
2W - 3L
1,311 SR
Queue Stats
32W - 28L
1,450 Elo+
Party 1
Team Averages
Level 48
1,484 SR
1,447 Elo+

VS

Team Averages
Level 86
1,489 SR
1,492 Elo+
Olorun
Olorun
CAP7 CLU7CH
Olorun
Level 141
God Stats
7W - 6L
1,179 SR
Queue Stats
116W - 142L
1,446 Elo+
Solo
Arachne
Arachne
FLANK1315
Arachne
Level 41
God Stats
6W - 4L
1,629 SR
Queue Stats
58W - 127L
1,332 Elo+
Solo
Bastet
Bastet
KingsDeadKOD
Bastet
Level 102
God Stats
1W - 2L
1,244 SR
Queue Stats
47W - 46L
1,519 Elo+
Solo
Poseidon
Poseidon
PrimeMerlinian
Poseidon
Level 127
God Stats
3W - 1L
1,818 SR
Queue Stats
219W - 220L
1,504 Elo+
Solo
Apollo
Apollo
TwoTsDown767
Apollo
Level 17
God Stats
5W - 4L
1,576 SR
Queue Stats
5W - 4L
1,659 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
10
1 / 1 / 5
5,559
1,112
1,722
3,849
2,500
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Artemis
 
Artemis
10
0 / 1 / 4
5,344
1,069
1,942
3,547
863
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
11
5 / 1 / 2
6,006
1,201
2,017
2,233
621
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
MitCHAMP
Hercules
11
2 / 0 / 6
5,918
1,184
1,977
3,509
2,301
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Vulcan
Pkucera40
Vulcan
12
2 / 0 / 3
6,259
1,252
1,861
1,421
469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
11
2 / 1 / 0
5,327
1,065
1,217
1,993
844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Arachne
FLANK1315
Arachne
8
0 / 2 / 0
4,622
924
875
2,533
903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bastet
5
0 / 1 / 0
4,513
903
324
832
185
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poseidon
10
1 / 4 / 1
5,126
1,025
4,183
3,801
1,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
8
0 / 2 / 1
4,597
919
1,076
2,057
507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
10
Kills
3
3
Deaths
10
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
1
1
5
3.5
W
Artemis
 
Artemis
0
1
4
2
W
Pele
5
1
2
6
L
Olorun
2
1
0
2
L
Arachne
FLANK1315
Arachne
0
2
0
0
L
Bastet
0
1
0
0
W
Hercules
MitCHAMP
Hercules
2
0
6
5
W
Vulcan
Pkucera40
Vulcan
2
0
3
3.5
L
Poseidon
1
4
1
0.38
L
Apollo
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,519
Damage
7,675
14,559
Taken
11,216
6,754
Mitigated
3,520
2,917
Healing
1,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
1,722
25
124
472
3,849
2,500
0
1,252
2,463
11,005
0
W
Artemis
 
Artemis
1,942
303
0
1,070
3,547
863
222
2,078
1,289
0
9,663
W
Pele
2,017
496
0
224
2,233
621
134
968
1,085
0
11,903
L
Olorun
1,217
491
40
185
1,993
844
0
158
1,795
10,527
0
L
Arachne
FLANK1315
Arachne
875
548
0
613
2,533
903
0
1,364
1,135
0
2,346
L
Bastet
324
0
0
6
832
185
0
494
338
0
324
W
Hercules
MitCHAMP
Hercules
1,977
177
36
880
3,509
2,301
118
526
2,901
0
6,544
W
Vulcan
Pkucera40
Vulcan
1,861
74
0
111
1,421
469
951
0
1,421
17,634
0
L
Poseidon
4,183
256
0
250
3,801
1,081
0
1,271
2,464
13,490
0
L
Apollo
1,076
380
0
365
2,057
507
0
296
1,728
0
1,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,086
Gold Earned
24,185
131
Minions Killed
39
0
Camps Cleared
0
582,924
Distance Traveled
296,097
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
5,559
1,112
16
3
0
120,792
0
W
Artemis
5,344
1,069
22
4
0
115,504
0
W
Pele
6,006
1,201
27
5
0
112,101
0
L
Olorun
5,327
1,065
18
4
0
101,838
0
L
Arachne
4,622
924
4
1
0
50,345
0
L
Bastet
4,513
903
0
0
0
7,807
0
W
Hercules
5,918
1,184
16
3
0
124,000
2
W
Vulcan
6,259
1,252
50
10
0
110,527
2
L
Poseidon
5,126
1,025
15
3
0
99,174
0
L
Apollo
4,597
919
2
0
0
36,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role