Player Matchup

Chaac
Chaac
Platinum I
 
Chaac
Platinum I
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Platinum V
BrightenDay
Terra
Platinum V
Level 139
God Stats
8W - 10L
1,443 SR
Queue Stats
606W - 602L
1,817 MMR
Solo
Heimdallr
Heimdallr
Gold II
L1nz3R
Heimdallr
Gold II
Level 163
God Stats
1W - 0L
1,500 SR
Queue Stats
182W - 178L
1,622 MMR
Party 2
Hun Batz
Hun Batz
Platinum V
Mejula
Hun Batz
Platinum V
Level 121
God Stats
2W - 4L
1,300 SR
Queue Stats
115W - 108L
1,784 MMR
Solo
Thoth
Thoth
Platinum II
SebastiánOro
Thoth
Platinum II
Level 168
God Stats
10W - 9L
1,449 SR
Queue Stats
196W - 191L
1,983 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 153
1,438 SR
1,741 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 172
1,523 SR
1,726 MMR
Serqet
Serqet
Platinum I
 
Serqet
Platinum I
Level 226
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bakasura
Bakasura
Platinum IV
BuffestCat
Bakasura
Platinum IV
Level 149
God Stats
25W - 23L
1,643 SR
Queue Stats
43W - 41L
1,775 MMR
Solo
Vulcan
Vulcan
Diamond V
MyCamps
Vulcan
Diamond V
Level 243
God Stats
2W - 3L
1,397 SR
Queue Stats
157W - 133L
2,125 MMR
Party 1
Hercules
Hercules
Gold II
angel_lameda18
Hercules
Gold II
Level 105
God Stats
15W - 11L
1,688 SR
Queue Stats
134W - 139L
1,667 MMR
Solo
Hachiman
Hachiman
Gold I
laquecadilla
Hachiman
Gold I
Level 137
God Stats
2W - 4L
1,387 SR
Queue Stats
133W - 133L
1,565 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
1 / 0 / 0
6,352
635
6,717
7,988
4,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

9
0 / 0 / 2
5,270
527
2,041
7,977
3,473
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heimdallr
L1nz3R
Heimdallr
11
4 / 0 / 0
6,056
606
4,842
5,278
1,957
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
Mejula
Hun Batz
11
0 / 0 / 3
5,495
550
2,678
5,950
2,091
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 1 / 0
5,564
556
3,331
3,711
706
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AwilixCerberusAgniBake KujiraAres

VS

Bans
ArtioAo KuangAnhurCamazotzThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
9
1 / 2 / 0
5,017
502
3,059
7,748
2,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bakasura
BuffestCat
Bakasura
7
0 / 2 / 0
4,498
450
332
4,804
1,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
MyCamps
Vulcan
12
0 / 0 / 1
6,132
613
2,993
4,895
1,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
10
0 / 0 / 0
5,578
558
4,503
8,040
3,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hachiman
laquecadilla
Hachiman
9
0 / 2 / 0
5,078
508
6,688
7,257
1,907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
6
Kills
1
1
Deaths
6
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
1
0
0
1
L
Serqet
 
Serqet
1
2
0
0.5
W
0
0
2
1
L
Bakasura
BuffestCat
Bakasura
0
2
0
0
W
Heimdallr
L1nz3R
Heimdallr
4
0
0
4
W
Hun Batz
Mejula
Hun Batz
0
0
3
1.5
L
Vulcan
MyCamps
Vulcan
0
0
1
0.5
W
1
1
0
1
L
Hercules
0
0
0
0
L
Hachiman
laquecadilla
Hachiman
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,609
Damage
17,575
30,904
Taken
32,744
13,187
Mitigated
10,211
11,028
Healing
12,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,717
1,935
0
3,092
7,988
4,960
0
0
7,820
0
44,176
L
Serqet
 
Serqet
3,059
647
0
4,006
7,748
2,399
0
1,075
6,541
0
32,129
W
2,041
594
1,351
2,958
7,977
3,473
0
683
7,225
16,834
0
L
Bakasura
BuffestCat
Bakasura
332
257
0
1,975
4,804
1,559
0
798
4,006
0
8,665
W
Heimdallr
L1nz3R
Heimdallr
4,842
2,661
0
1,822
5,278
1,957
0
0
5,238
0
37,256
W
Hun Batz
Mejula
Hun Batz
2,678
659
0
643
5,950
2,091
0
163
5,519
0
46,980
L
Vulcan
MyCamps
Vulcan
2,993
59
0
1,843
4,895
1,298
0
1,850
2,783
50,669
847
W
3,331
40
0
1,162
3,711
706
0
1,798
1,730
34,638
141
L
Hercules
4,503
2,267
0
2,775
8,040
3,048
0
0
8,040
0
37,540
L
Hachiman
laquecadilla
Hachiman
6,688
3,692
0
2,000
7,257
1,907
0
1,213
6,044
0
37,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,737
Gold Earned
26,303
347
Minions Killed
329
0
Camps Cleared
0
1,087,994
Distance Traveled
982,299
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,352
635
78
8
0
206,626
2
L
Serqet
5,017
502
60
6
0
256,720
0
W
Terra
5,270
527
26
3
0
226,855
2
L
Bakasura
4,498
450
33
3
0
119,701
0
W
Heimdallr
6,056
606
71
7
0
203,936
1
W
Hun Batz
5,495
550
83
8
0
252,397
0
L
Vulcan
6,132
613
98
10
0
224,039
4
W
Thoth
5,564
556
89
9
0
198,180
0
L
Hercules
5,578
558
77
8
0
197,890
1
L
Hachiman
5,078
508
61
6
0
183,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role